first i know its late but its awesome that this mod was made on my 24th birthday. yeah i was born on may 4. anyways ive decided to install this mod again midgame with the uchiha clan mod along with the entire naruto mod to make the best good uchha character ever and im having a problem activating the charge hptkey for some reason. ive binded it on keys not used yet and i get nothing for some reason.
ive been using magic evolved 320 for awhile now. I recently added magic transcended and energy consumption to my list as well to try out. before I could launch though MO gave me a heads up that there was a conflict between magic evolved 320 with perks and energy consumption. specifically two files, phenderixenergyconfigmenuscript.pex and phenderixenergyconsumptionscript.pex im not really sure which order to put the two mods. either energy consumption gets overwritten or magic evolved will be overwritten. what would you recommend?
just to be on the safe side im going to continue my playthrew without the energy consumption till I know if it should be before or after. I really wanta give the magic transcended a look see.
any chance to make this work for every other stat too? use magicka for hp and stamina and stamina for hp and magicka but with increased value - i mean if you were to sacrifice magicka for hp i would have to be 30 magicka for 15 hp or something like that =) let me know! i love this mod!
You are just full of wonderful ideas, between PMT, PME and this, what a setup. I can't imagine of what you will think of next XD. Can't wait to run these 3 in to my SkyRe install!
This mod is really helpful, I always hated how I was forced to depend on magicka potions has a mage. The MCM menu comes in handy to balance the mod : I use SkyRe so I have very fast stamina regeneration, default values would be cheating. Anyways, thanks a lot Endorsed !
Edit : Do you now the Eragon books ? This mod remind me of how magic works in it.
This is amazing, its perfect, its much better than anything I have even hoped, because its compatible with everything, every spell. I don't know much about modding, but this idea is perfect, its better than what I asked, thank you very much sir, will download and endorse right away. Thank you very much once again, this is the perfect idea, because it does not break balance, it doesn't let you cast "bigger" spells by dipping into your stamina pool, it just offers you a realistic way to juggle between stamina and mana, you can use mana as a requirement to cast spells and stamina for a much quicker regen, I really hope this mod gets a lot more popularity, it really is a perfect idea. Thank you Phenderix, excellent mod
LE: I played with it the whole day, I stand by what I said, its an excellent mod (also just one endorsement, seriously guys?). It allows a realistic early game as a mage for people that want to roleplay as a full mage, and not the usual spellsword, it allows to fight a dragon without the need to use archery mods and carry a bow - (for people that don't really want to play that way, but hey! they have too because its the only way to get that beast down fast enough). And its NOT overpowered, it doesn't break the immersion, it just allows a full mage playstyle. Also, and I just realized that, its also good for melee/archers characters, that usually invest more in stamina. It makes them able to use a couple of spells without the need to invest heavily into magicka. A really good mod, thank you Phenderix
Thank you so much for your comment It is rather disappointing. Released two mods in the same day that I spent a lot of time on and both mods only have one endorsement.
Lots of new people that just download without leaving a "thank you" I guess.. sorry about that, you really deserve better. Also, I took the liberty of subscribing this mod to "Boss" although I'm sure there is literally no problem with the load order, just trying to help out
When a spell is cast it consumes magicka. No way to change that, that I know of. Only way I could change to dynamic way would be to edit all spells which would lead to many mod conflicts and it wouldn't work for spells added by mods.
Finally this is my kind of mod. now I can carry more run longer and still have power for magic. The only thought I could have to add to this idea is if it is possible could you add the amulet from your other mod that let's you store magicka to this? Then a person could use the amulet and this to store a ton of power and be able to fight huge fights even with 500 or less points in their magicka pool. Just a thought otherwise thank you this is perfect.
25 comments
just to be on the safe side im going to continue my playthrew without the energy consumption till I know if it should be before or after. I really wanta give the magic transcended a look see.
I am pretty sure the script files are exactly the same.
I probably accidentally added the script file to the magic evolved zip.
Shouldn't be an issue
Just a question: Any way to add a patch or something to mix it in with the Beloth necklace?
(Awesome Eragon reference btw)
Happy you recognized the reference
That is a good idea, maybe if I made a future update I would include those features.
EDIT: Congrats on 100th kudos lol.
Edit : Do you now the Eragon books ? This mod remind me of how magic works in it.
LE: I played with it the whole day, I stand by what I said, its an excellent mod (also just one endorsement, seriously guys?). It allows a realistic early game as a mage for people that want to roleplay as a full mage, and not the usual spellsword, it allows to fight a dragon without the need to use archery mods and carry a bow - (for people that don't really want to play that way, but hey! they have too because its the only way to get that beast down fast enough). And its NOT overpowered, it doesn't break the immersion, it just allows a full mage playstyle. Also, and I just realized that, its also good for melee/archers characters, that usually invest more in stamina. It makes them able to use a couple of spells without the need to invest heavily into magicka. A really good mod, thank you Phenderix
It is rather disappointing. Released two mods in the same day that I spent a lot of time on and both mods only have one endorsement.