Good short quest mod. I liked it. But there were some screen effects that got stuck on reload, and an NPC that got stuck (the doctor would not get moving till I ran the console command "moveto player" on him). I played it on SSE after porting with CK and "Cathedral Asset Optimizer". Endorsed.
Well, it's a nice, short and pretty scary mod. There are lots of sudden and loud sounds and other stuff to keep you in tension. Especially when you can use weapons. It took less than an hour to complete (I like to look around). The thing is that I don't know if that spell was used correctly by me (things, including followers, were jumping and moving up and down, from side to side). All in all, if you tired of calmy Skyrim life, get this mod and get yourself scared! PS: there wasn't any bugs, crashes or other troubles
God. Damn... Really decent storyline. Voice acting? Not half bad. It actually even got me with that jumpscare. But for the love of everything that is holy my good man, the stranger part is phenomenally poorly executed. Essentially bones a character that doesn't have fus ro dah fully unlocked. Had you play-tested that scene more than half a time, you would have realized that it's impossible to drag a 4.000 lbs man FOR EVEN A BLOODY INCH. Lost THREE HOURS OF PROGRESS. It's a real shame man, given that I enjoyed your cycle of the silencers mod (till it bugged out to a point I couldn't fix, naturally), if you ever get back into modding, make sure you play test your mods on a passable level, or don't bother in the first place. Just for that, this mod should be removed from the nexus as far as i'm concerned.
62 comments
CNWorld1Cellar'."
This is WRONG. The correct console command is "COC CNWorld1Center".
Endorsed.
Where ?
It's a very enjoyable quest.
Really decent storyline.
Voice acting? Not half bad.
It actually even got me with that jumpscare.
But for the love of everything that is holy my good man, the stranger part is phenomenally poorly executed. Essentially bones a character that doesn't have fus ro dah fully unlocked. Had you play-tested that scene more than half a time, you would have realized that it's impossible to drag a 4.000 lbs man FOR EVEN A BLOODY INCH. Lost THREE HOURS OF PROGRESS. It's a real shame man, given that I enjoyed your cycle of the silencers mod (till it bugged out to a point I couldn't fix, naturally), if you ever get back into modding, make sure you play test your mods on a passable level, or don't bother in the first place. Just for that, this mod should be removed from the nexus as far as i'm concerned.