I used Mystery Version - AbsentMindedVanillaDawnguardDragonborn together with the USKP patch. In the Dragonborn DLC, the interaction with NPCs when it came to exchanging items during a quest became broken. Details here:
I spent the last week chasing down two bugs in Dawnguard 1) Awakening would be bugged with the rock blocking the gate into Dimhollow Crypt and then Serana wouldn't talk to me after I freed her.2) After getting to Castle Volkihar and accepting Harkon's gift, he'd break right before he was supposed to tell me to transform into the vampire lord form. Like Serana in the other bug, he just stood there and looked stupid. Console commands wouldn't let me advance the quests either. They were frozen at that point.
Bummer really. I love the idea of this mod and had endorsed it when I first got it. Too many bugs where it's breaking and locking quests instead of just tracking them.
Perhaps you could create a MCM menu where the player can toggle specific quest lines on and off. So, if the player wanted, Daedric, Companions, and Thieves Guild quests are *not* specifically labeled (ie Vanilla listing), but Civil War, Main Quest, and College quests are (modded label). This could be helpful for players on their 2nd/4th/10th play-through that may want to know which questlines they have no interest in playing again so they can easily see which to ignore.
Tangent topic entirely: In addition to not knowing which quest is related to which questline, my *other* biggest gripe is not being able to sort quests by location. That's something I miss from BioWare's games - the quests can be viewed via location as to where the next step in the quest takes place. So the player can basically look in their quest log, see they have four open quests in one small area, complete all of them at once, and move on. .... If a quest journal could sort itself by Hold - to help alleviate backtracking - *that* would truly be a amazing.
Regarding the tangent: perhaps something along the lines of corresponding, color-coded journal & map markers. http://forums.nexusmods.com/index.php?/topic/1619488-color-coded-quest-markers-waypoints/#entry13969703
With this name, I expected you edited the quest descriptions to _make_ the Dovahkiin look absent minded, like Patricia Tannis from Borderlands. I was kind of disappointed. Good mod, though.
If I understand what this mod does correctly, it labels all quests after their type? I have to wonder, why is that necessary, the game allready shows you that, you can look at the two little icons on each side of the quest title. Civil war quests have the wolf of Solitude on one side and the bear of windhelm on the other, mage college quests have the eye of Magnus on either side, Dawnguard vs vampires have the dawnguard embel on one side and a vampire lords face on the other, etc, etc.
Of course, I was just pointing it out, its one of the more subtle things that it took me a while to even notice. I just wanted to say that there is allready a feature for this in the game, so this seems kinda redundant, but I suppose this mod gives you a better overview, so whatever. To each their own.
I think the purpose of this is so that when you're scrolling through a large journal full of quests, you can easily spot which is which. The quest title icons, while awesomely subtle, can only be seen when you have that quest selected, there is still no way to tell by looking at the side pane.
Come on bud for real? You come on a mod megasite and say...."Why would you need a mod for something that the game already does?"
honestly thats like saying...why would I get any armor mods...there's already armor in the game. Why would I get any weapons mods....there's already weapons in the game. What the heck would I need an enb for? My Skyrim already shows up on my monitor....Why in the world would anybody get SkyUI? I already have an interface!!!
And to be honest even further... I never once noticed the emblems/icons the vanilla game has, and that's with over 1,000 Xbox360 hours and lemme check steam quick....965 hours on PC. Maybe the mod author hasnt seem them either so perhaps this mod is the result?
It adds another level of information to the left hand pane making it easier to find certain quest lines rather than having to scroll through the lot. It is not going to be for everyone.
51 comments
I used Mystery Version - AbsentMindedVanillaDawnguardDragonborn together with the USKP patch. In the Dragonborn DLC, the interaction with NPCs when it came to exchanging items during a quest became broken. Details here:
http://www.reddit.com/r/skyrimmods/comments/30kh9b/help_item_interaction_with_npcs_when_talking_to/
So... great idea, but had to uninstall it.
I spent the last week chasing down two bugs in Dawnguard 1) Awakening would be bugged with the rock blocking the gate into Dimhollow Crypt and then Serana wouldn't talk to me after I freed her.2) After getting to Castle Volkihar and accepting Harkon's gift, he'd break right before he was supposed to tell me to transform into the vampire lord form. Like Serana in the other bug, he just stood there and looked stupid. Console commands wouldn't let me advance the quests either. They were frozen at that point.
Bummer really. I love the idea of this mod and had endorsed it when I first got it. Too many bugs where it's breaking and locking quests instead of just tracking them.
Tangent topic entirely: In addition to not knowing which quest is related to which questline, my *other* biggest gripe is not being able to sort quests by location. That's something I miss from BioWare's games - the quests can be viewed via location as to where the next step in the quest takes place. So the player can basically look in their quest log, see they have four open quests in one small area, complete all of them at once, and move on. .... If a quest journal could sort itself by Hold - to help alleviate backtracking - *that* would truly be a amazing.
http://forums.nexusmods.com/index.php?/topic/1619488-color-coded-quest-markers-waypoints/#entry13969703
Good mod, though.
Now there's an idea, change all the quest descriptions to be vague and a bit unhelpfull. Could be a good thing to crowdsource quest descriptions.
;-)
Civil war quests have the wolf of Solitude on one side and the bear of windhelm on the other, mage college quests have the eye of Magnus on either side, Dawnguard vs vampires have the dawnguard embel on one side and a vampire lords face on the other, etc, etc.
To each their own.
honestly thats like saying...why would I get any armor mods...there's already armor in the game. Why would I get any weapons mods....there's already weapons in the game. What the heck would I need an enb for? My Skyrim already shows up on my monitor....Why in the world would anybody get SkyUI? I already have an interface!!!
And to be honest even further... I never once noticed the emblems/icons the vanilla game has, and that's with over 1,000 Xbox360 hours and lemme check steam quick....965 hours on PC. Maybe the mod author hasnt seem them either so perhaps this mod is the result?
It adds another level of information to the left hand pane making it easier to find certain quest lines rather than having to scroll through the lot. It is not going to be for everyone.
Cheers.
Thanks for your posts.
:-)