Skyrim
0 of 0

File information

Last updated

Original upload

Created by

phototext

Uploaded by

phototext

Virus scan

Safe to use

Tags for this mod

51 comments

  1. inkwhiz888
    inkwhiz888
    • member
    • 5 kudos
    is their any chance of an updated uskp patch for this to work with the newer Unofficial Skyrim Legendary Edition Patch?
    1. LunaFabula
      LunaFabula
      • member
      • 0 kudos
      I would like to know that myself.....
  2. zypsilon
    zypsilon
    • member
    • 0 kudos
    Warning: problem with the Dragonborn DLC.

    I used Mystery Version - AbsentMindedVanillaDawnguardDragonborn together with the USKP patch. In the Dragonborn DLC, the interaction with NPCs when it came to exchanging items during a quest became broken. Details here:

    http://www.reddit.com/r/skyrimmods/comments/30kh9b/help_item_interaction_with_npcs_when_talking_to/

    So... great idea, but had to uninstall it.
    1. rms827
      rms827
      • member
      • 36 kudos
      Dragonborn is not the only DLC it breaks...

      I spent the last week chasing down two bugs in Dawnguard 1) Awakening would be bugged with the rock blocking the gate into Dimhollow Crypt and then Serana wouldn't talk to me after I freed her.2) After getting to Castle Volkihar and accepting Harkon's gift, he'd break right before he was supposed to tell me to transform into the vampire lord form. Like Serana in the other bug, he just stood there and looked stupid. Console commands wouldn't let me advance the quests either. They were frozen at that point.


      Bummer really. I love the idea of this mod and had endorsed it when I first got it. Too many bugs where it's breaking and locking quests instead of just tracking them.
  3. thegreatheimskar
    thegreatheimskar
    • BANNED
    • 1 kudos
    is this mod for retarded
    1. johnnyprozac
      johnnyprozac
      • BANNED
      • 2 kudos
      No..that would be the mod, "the life of thegreatheimskar"
  4. FalqonOne
    FalqonOne
    • member
    • 33 kudos
    Cool thing but it spoils alot for you, with deadric quests in particular. You might not get that ''suprise''
    1. phototext
      phototext
      • premium
      • 3 kudos
      I think I have a solution, should have something done today.
    2. Bizzquik
      Bizzquik
      • premium
      • 2 kudos
      Perhaps you could create a MCM menu where the player can toggle specific quest lines on and off. So, if the player wanted, Daedric, Companions, and Thieves Guild quests are *not* specifically labeled (ie Vanilla listing), but Civil War, Main Quest, and College quests are (modded label). This could be helpful for players on their 2nd/4th/10th play-through that may want to know which questlines they have no interest in playing again so they can easily see which to ignore.

      Tangent topic entirely: In addition to not knowing which quest is related to which questline, my *other* biggest gripe is not being able to sort quests by location. That's something I miss from BioWare's games - the quests can be viewed via location as to where the next step in the quest takes place. So the player can basically look in their quest log, see they have four open quests in one small area, complete all of them at once, and move on. .... If a quest journal could sort itself by Hold - to help alleviate backtracking - *that* would truly be a amazing.
    3. Bizzquik
      Bizzquik
      • premium
      • 2 kudos
      Regarding the tangent: perhaps something along the lines of corresponding, color-coded journal & map markers.
      http://forums.nexusmods.com/index.php?/topic/1619488-color-coded-quest-markers-waypoints/#entry13969703
  5. Bizzquik
    Bizzquik
    • premium
    • 2 kudos
    coming along nicely!
  6. clockworkninja24
    clockworkninja24
    • member
    • 0 kudos
    With this name, I expected you edited the quest descriptions to _make_ the Dovahkiin look absent minded, like Patricia Tannis from Borderlands. I was kind of disappointed.
    Good mod, though.
    1. phototext
      phototext
      • premium
      • 3 kudos
      lol.

      Now there's an idea, change all the quest descriptions to be vague and a bit unhelpfull. Could be a good thing to crowdsource quest descriptions.

      ;-)

  7. abborre
    abborre
    • member
    • 22 kudos
    If I understand what this mod does correctly, it labels all quests after their type? I have to wonder, why is that necessary, the game allready shows you that, you can look at the two little icons on each side of the quest title.
    Civil war quests have the wolf of Solitude on one side and the bear of windhelm on the other, mage college quests have the eye of Magnus on either side, Dawnguard vs vampires have the dawnguard embel on one side and a vampire lords face on the other, etc, etc.
    1. Jokerine
      Jokerine
      • account closed
      • 1,182 kudos
      I prefer it with text, personally, so I like the idea of this mod. To each their own and all that.
    2. abborre
      abborre
      • member
      • 22 kudos
      Of course, I was just pointing it out, its one of the more subtle things that it took me a while to even notice. I just wanted to say that there is allready a feature for this in the game, so this seems kinda redundant, but I suppose this mod gives you a better overview, so whatever.
      To each their own.
    3. kennymcg1995
      kennymcg1995
      • supporter
      • 2 kudos
      I think the purpose of this is so that when you're scrolling through a large journal full of quests, you can easily spot which is which. The quest title icons, while awesomely subtle, can only be seen when you have that quest selected, there is still no way to tell by looking at the side pane.
    4. mattwoodmansee
      mattwoodmansee
      • member
      • 76 kudos
      Come on bud for real? You come on a mod megasite and say...."Why would you need a mod for something that the game already does?"

      honestly thats like saying...why would I get any armor mods...there's already armor in the game. Why would I get any weapons mods....there's already weapons in the game. What the heck would I need an enb for? My Skyrim already shows up on my monitor....Why in the world would anybody get SkyUI? I already have an interface!!!

      And to be honest even further... I never once noticed the emblems/icons the vanilla game has, and that's with over 1,000 Xbox360 hours and lemme check steam quick....965 hours on PC. Maybe the mod author hasnt seem them either so perhaps this mod is the result?
    5. phototext
      phototext
      • premium
      • 3 kudos
      abborre,

      It adds another level of information to the left hand pane making it easier to find certain quest lines rather than having to scroll through the lot. It is not going to be for everyone.

      Cheers.
    6. phototext
      phototext
      • premium
      • 3 kudos
      Jokerine, kennymcg1995 and mattwoodmansee,

      Thanks for your posts.

      :-)
  8. AlastorVonFluffy
    AlastorVonFluffy
    • premium
    • 0 kudos
    Hmm, good idea. I forget alot about what areas the quests belong to after not playing Skyrim for a week or so.
  9. glowbow11
    glowbow11
    • member
    • 0 kudos
    *deleted*
  10. GhostlyComa
    GhostlyComa
    • supporter
    • 5 kudos
    I know it's likely asking for to much but could you add the misc quests? That would be amazing.