Hmm. I don't think I can really report it as a bug considering it's not breaking my game in anyway, but it's just not triggering. Holding down the F key doesn't revert me back to Human Form. Also after transforming, my Beast Form went into it's cooldown stage so I'm not entirely sure what's going on. I love the idea of your mod though, but maybe it's a hotkey issue since that key is already assigned as the 1st-Person View hotkey? If the ring would work correctly and your hotkey, man being a Werewolf would be even more fun than it used to be. Maybe it's just something on my end I'm not seeing?
I probably just need to go through and have a look at it again and make sure that it's working with the current update of SKSE. It's difficult since every time I've tested it it's worked but it's been awhile and maybe something has changed.
No sweat. It could just be one of my mods not letting it trigger without coming up as an actual conflict. Is your LE file the updated version of the Vanilla or just an optional file? Maybe that could be be my issue? Either way, I'm pretty patient and keeping my eye on this mod ^_^... This with the Werewolf Transform Immunity would just make a beast build ^_^.
It does, it's just not like your average mod that will always work no matter what horrible things you have done to your save file. P.S. It also requires a third party program in order to run. Just saying "IS BORKED WHY U NO FIX" does nothing for anyone. No issue has been reported and so no changes will be made to the file.
Seriously, tried ver 3.1: the revert function does not work no matter how much I hold F and I have to equip the ring of hircine every time I want the additional transformation. So as the OP said, this mod was an empty promise.
Btw, I do have skse installed, and I checked the mod in Tes5eddit for conflicts and theres nothing; its also loaded after all other werewolf mods
TESEdit doesn't detect all possible conflicts (particularly with .bsa files). I'll need some more information from you to verify that. It's highly unlikely that an update to Skyrim changed this since I don't think it's had any updates since Skyrim SE was released... If you'd like you can make a bug report and we can try and narrow down what's going on. I think I'll make a YouTube video some time of this mod working since there are so many skeptics with load order and save contamination problems XD
Hey this mod sounds cool but i use a 360 controller, is there any way of putting the revert form as a selectable power like the vampire lord? it seems that it would be easier to use this way as all You would have to do is select the power in the favorites list and the hit the power button. Let me know if this is possible please as i would like to install any updates that you may release?
It would be much easier for you but sadly very complex for me (and oh how I would love to do it... think of your werewolf shouts being switchable like vampire powers). First I'd have to figure out how Bethesda did it (they had a whole team of devs, coders, ect) and then I'd have to not duplicate it for the werewolf code but talk it into working in a direction other than how it is already working. Think persuading a bullet into going through a complex maze instead of straight to its target. As it is this mod should still work just fine with a 360 controller since the point of view command is available by depressing one of the sticks (I think it's the left one). This is one of my dreams to do but I require more levels in self-taught reprogramming.
after compleating the nessessary quests to obtain lycanthropy and getting hercines ring transformed into werewolf and tryed to change back useing the "F" key as it states in the discription but nothing happens i dont change back as it states should happen
the insta backchange didnt take effect first after 6 am ingame time i changed back
(hit the key once - no effect, keped F-key pressed - no effect, hit F-key multiple times - no effect)
seems i have to too change back use T and set time manualy to 6 am to shift back!
Did you try holding down the F key? Oh, you said you did. It takes the game about five seconds to update. Also have you ever used any other mods that may modify the PlayerWerewolfQuest? Any other mods on that save file I mean. If not, shoot me a PM with your mod listing and I'll see if I can find out what's wrong. I may change the way the mod is packaged to help with conflicts in the near future... This is a very touchy mod due to the way Lycanthropy is set up...
''Adding the power Hircine's Boon which will give you the functionality of Hircine's Ring without having to equip it!''
I have Dawnguard version and no other mods (only unofficial patches and WerewolfExpandedPerks) editing PlayerWerewolfChangeScript so it should work fine right? :-)
I'm still trying to figure out how to create a power just for this mod without overwriting vanilla game files. This feature has not yet been added. Looks like the author of Werewolf Perks Expanded may have done something similar to what I'm working on with that - Ring of Hircine Simplified - http://www.nexusmods.com/skyrim/mods/22069/? Neither of these mods appear to conflict with mine. Nevermind, looks like this mod needs cleaning up before it is usable.
sorry to be the first negative comment but seems like after installing this mod, when i try to turn into werewolf again transformation animation starts and i get the fur over my body, however i dont actually turn werewolf, endup being able to use whatever was last equipped eg. magic, bow, sword etc.
is it because i havnt completed the companions quest line yet that i get this bug?
You shouldn't have to complete the Companion's quest line but only have obtained Lycanthropy from the Companions. Do you have any other mods that might effect the Companions, Werewolves, or anything like that? Don't post your full mod list here, if you want to do that send me a PM and I'll try to help you isolate the problem.
Also - are you using the Dawnguard or Vanilla version? The original Dawnguard release was using an incorrect script which MAY (emphasis on huge maybe) be the cause. The errors I encountered in dirty saves did not seem to effect the initial transformation but only the hotkey.
21 comments
P.S. It also requires a third party program in order to run. Just saying "IS BORKED WHY U NO FIX" does nothing for anyone. No issue has been reported and so no changes will be made to the file.
Seriously, tried ver 3.1: the revert function does not work no matter how much I hold F and I have to equip the ring of hircine every time I want the additional transformation. So as the OP said, this mod was an empty promise.
Btw, I do have skse installed, and I checked the mod in Tes5eddit for conflicts and theres nothing; its also loaded after all other werewolf mods
I think I'll make a YouTube video some time of this mod working since there are so many skeptics with load order and save contamination problems XD
after compleating the nessessary quests to obtain lycanthropy and getting hercines ring transformed into werewolf and
tryed to change back useing the "F" key as it states in the discription but nothing happens
i dont change back as it states should happen
the insta backchange didnt take effect first after 6 am ingame time i changed back
(hit the key once - no effect, keped F-key pressed - no effect, hit F-key multiple times - no effect)
seems i have to too change back use T and set time manualy to 6 am to shift back!
Did you try holding down the F key? Oh, you said you did. It takes the game about five seconds to update. Also have you ever used any other mods that may modify the PlayerWerewolfQuest?Any other mods on that save file I mean.
If not, shoot me a PM with your mod listing and I'll see if I can find out what's wrong.
I may change the way the mod is packaged to help with conflicts in the near future... This is a very touchy mod due to the way Lycanthropy is set up...
What about this:
''Adding the power Hircine's Boon which will give you the
functionality of Hircine's Ring without having to equip it!''
I have Dawnguard version and no other mods (only unofficial patches and WerewolfExpandedPerks) editing PlayerWerewolfChangeScript so it should work fine right? :-)
Looks like the author of Werewolf Perks Expanded may have done something similar to what I'm working on with that - Ring of Hircine Simplified - http://www.nexusmods.com/skyrim/mods/22069/?Neither of these mods appear to conflict with mine.
Nevermind, looks like this mod needs cleaning up before it is usable.
seems like after installing this mod, when i try to turn into werewolf again transformation animation starts and i get the fur over my body, however i dont actually turn werewolf, endup being able to use whatever was last equipped eg. magic, bow, sword etc.
is it because i havnt completed the companions quest line yet that i get this bug?
Also - are you using the Dawnguard or Vanilla version? The original Dawnguard release was using an incorrect script which MAY (emphasis on huge maybe) be the cause. The errors I encountered in dirty saves did not seem to effect the initial transformation but only the hotkey.
IN ALPHA?
http://www.badum-tish.com/
Speaking of trying, I think I'll try this out! Cheers!