Skyrim

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Hallgarth

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Hallgarth

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140 comments

  1. Hallgarth
    Hallgarth
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    • 157 kudos
    Sticky
    Sorry, it's unlikely that there will be an update for this mod any time soon. There are a lot of other things that are using up my free time and am unable to continue with this. Have been for a while.
    1. masternetra
      masternetra
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      • 24 kudos
      That sucks, was hoping you'd at least push out a update for TMPhoenix's Race Compatibility
    2. BariBlake
      BariBlake
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      I cant use this mod because it says there is an updated version could you help?
    3. masternetra
      masternetra
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      • 24 kudos
      Also sucks this isn't being updated anymore. The Dwemer Automations should be "allied" to players who are Deep Elfs sense they were made to serve and protect them in general.
    4. Armilus616
      Armilus616
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      @masternetra
      Exactly. This should be a passive racial abillity. If I knew how to mod or where to learn it, had the Tools needed for it and the premission, I would add just that. (And maybe tweak some things. Maybe add a shorter variation to be downloaded seperately, adding actual dwarfs in the Procces. Not Lore-friendly, but who cares.)
    5. Tremere777
      Tremere777
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      @Armilus, having it work much like the wood elf command animal is fine - in fact command automaton will work for a much longer duration roughly the time difference is comparable to summoning an atronach versus a thrall spell for the same type of atronach. The passive boost to smithing is a nice bonus especially early on when Dwemer weapons weigh less than elven and with your advantage smithing skill damage differences would make the weight increase a bad bargain.
    6. RavenSterling
      RavenSterling
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      Take a look at GuruSR's Friendly Vampires mod. It allies vampire players with other undead in the game. You could see how that author accomplished that and apply it to this concept.
  2. Hallgarth
    Hallgarth
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    Sticky
    Next update will be an update to Racial Compatibility support. right now, this mod uses the 1-7 from expired. I'm going to be updating it to the one by TMPhoenix.
    1. snexaccount
      snexaccount
      • supporter
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      I've been using this excellent race for the past few days, and as expected I had to upgrade the Racial Compatibility mod to TMPhoenix's to get the Dawnguard quests to advance after rejecting Harkon. So far, so good with just dropping that in even mid-game; the only weirdness I saw was LOOT screwing up the sort order for one of the optional ESPs (putting the rc-uskp patch after better vampires.) but that's just LOOT not being fully baked yet.

      Thanks for this mod, I'm really enjoying the race.

    2. Arkyna
      Arkyna
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      oh, you forgot to uncheck playable when you created the vampire Deep Elf race.


      nvm must be me running w/o the 7.0 update patch silly me
    3. TheBlackKnight3000
      TheBlackKnight3000
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      Would it be safe if the most recent version of Racial Comparability overwrite the one you have in your mod?
  3. ReconRaiders117th
    ReconRaiders117th
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    The only thing this mod needs NO EXCEPTIONS is to have the Deep Elven Dwemmer Automatons be allied to the player, because they are a part of the Dwemmer faction and you are there rightful creator as a deep elf so they WOULD NOT ATTACK YOU!!!!! 
  4. LizardCor
    LizardCor
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    • 15 kudos
    Well. The mod looks nice, but not lore friendly.. The True Dwemer have gray skin, dark curly hairs. NO ginger ( no rasist ) 
  5. Rogue14
    Rogue14
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    What happened to the Falmer race mod? I uninstalled the game for a while and then when I come back a few months later, I find it gone off of the nexus? It was my favorite mod :((((((
    1. FilthyCasual523
      FilthyCasual523
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      • 10 kudos
      I'd like to know why this happened too.
  6. Never9Ever
    Never9Ever
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    they had gray skin
  7. sheen
    sheen
    • supporter
    • 7 kudos
    I hate to ask anyone to put in work or whatever, but could anyone hook me up with HD versions of the new dwemer warpaints so they're not all pixelated, or tell me how I would go about doing it myself?
    1. Mako547
      Mako547
      • supporter
      • 0 kudos
      It's not just the Dwemer paints for me. They're all weirdly lo-res. Seriously, fix please?
  8. asmodai93
    asmodai93
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    Cool Mod, but how do i make the Dwemer Tattoo playable for all Races??
    1. auschwitzmann
      auschwitzmann
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      It's pretty easy to change it.
      Just change the War Paint or Body Paint on RaceMenu.
  9. Doraleous69
    Doraleous69
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    Tried it out today. I am very pleased with the aesthetics !! the tattoos and skin tones really bring to life what you expected to see if a dwemer spectre from morrwind came back to life !! Also those eye options !! stellar.
    Not sure if the racial power is supposed to last 86.000 seconds but w/e I just hope the reason for it doesn't mean my game will crash.
  10. User_36793005
    User_36793005
    • account closed
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    I have ported this over to SSE, if Hallgarth gives permission I can link it here.
  11. noodlezombie
    noodlezombie
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    RaceCompatibility has been updated for Special Edition; any chance this mod can be as well?
    1. SomeKindaSpy
      SomeKindaSpy
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      I second this.
  12. DylanCoal
    DylanCoal
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    Perhaps you could make it compatible for people who are not lucky enough to buy any of the dlc?