SKYRIM
Serana Dialogue Edit by ThatGuyYeah
Skyrim » NPC
Added: 21/03/2014 - 12:45PM
Updated: 20/07/2014 - 10:02PM

514 Endorsements

0.5 Latest version

4,130 Unique D/Ls

4,586 Total D/Ls

53,274 Total Views

Uploaded by ThatGuyYeah

Description

Last updated at 22:02, 20 Jul 2014 Uploaded at 12:45, 21 Mar 2014



NEWS
July 20, 2014: I have to address two issues that came up. The first issue I will just be frank: I have to push the mod deadline back a week or two (maybe more). The reason for this is because of the second issue. I usually have a policy about willing to help people if they have a possible concern with the mod causing problems. I wanted to be more helpful with people and not just ignore them. It was something I prided myself at in doing for the people here.

After this week, that policy has changed.

I had to deal with a person that didn't take the hint that his issues wasn't an issue with my mod and refused to go to someone that could actually help him out (that someone was wondering why the guy wasn't replying back). As a result, a lot of time has been wasted and because I have college stuff next month, I might not be able to work on the mod properly for awhile. This was why I was trying to keep a hard deadline of July 31. Now, I can't make the deadline.

I want to point out that Chasing Echoes/Beyond Death are two quests in the DLC that are notoriously buggy. There is a reason why my mod touches those two quests on a very little level and that is it. Any touches I do make is just to prevent Serana from spamming certain lines of dialogue to people. I also want to point out that I have 300+ saves that I do test on 3 different computers (half of those saves are clean while the other half require the unofficial patches). Is my method of testing 100% foolproof? No, but I do make sure certain things don't happen with my mod. One of those things is to make sure my mod doesn't purposely (or accidentally) glitch out Serana in Chasing Echoes or Beyond Death (I logged in over 100+ hours the last two week testing those two quests alone with my mod).

So, here's the deal: If you have a legitimate concern with my mod, please do post it. But if you don't provide actual details or if I find out that you just copy/pasted the same issue to multiple mod authors, I'm will not help you. Writing a one line post complaining my mod did X will definitely get you blocked from this mod and all future mods I do make.

I don't want to be an ass, but I don't need my time nor everyone else's time wasted.

July 16, 2014: Version 0.75 is about 75% done (no pun intended). I've been hesitant about releasing the test version because I have been hitting a snag for a week now with declaring a variable with Serana. I have ideas to resolving it and one of them would require me to have to take the mod apart and rebuild it (which I am not a fan of doing). The problem is that if I release the mod as is, there will be some immersion issues that while it might not bug some people, I am sure it would rage others. Unfortunately, I can't just scrap this as it is one of the key features of this mod making Serana go beyond just 'another cookie cutter' NPC after Dawnguard.

So, this is why I've been quiet for the past week and why the test version hasn't been released yet. Other then that, testing some of the other features have been positive.

VERSION: 0.5 (Beta Stage)

Differences With Previous Version (v0.45)
-Adds scripts to the custom radiant dialogue to have them come in line with the vanilla radiant dialogue.
-Makes some of the dialogue that was shared with other voice actors be placed in it's own categories for Serana only.
-Adds custom dialogue branches to Serana in various questlines in Dawnguard.
-Adds dialogue to Serana when the player is at White Ridge Barrow and when the player is wielding the Spider Scrolls.
-Adds dialogue to Serana when the player is casting spells at Serana.
-Overhauls Serana's sun dialogue to better reflect Serana as a Vampire and non-Vampire as well as avoid possible issues with climate mods.
-Overhauls Serana's aurora dialogue to avoid possible issues with climate mods.
-Players are now able to cure Serana if they decided to side the Vampires during the Dawnguard questline. In order to cure Serana, players must first complete the Dawnguard main questline then be cured of the Vampirism via Falion. Once the player is cured, the dialogue for curing Serana will appear.

Mod Requirements
-Skyrim
-Dawnguard DLC
-Hearthfire DLC (Non-Hearthfire Edition Available)
-Dragonborn DLC

Languages
-English

What does this mod do?
This mod is a complete overhaul on Serana's dialogue to give her a more immersive feel to her character.

How to install the mod?
If installing from NMM, just click on the mod and let NMM install it. If installing manually, just take the .bsa and .esp files and put them in the data folder for Skyrim. Nothing special. If installing manually, just make sure that the mod is activated in the Data Files when opening Skyrim. If using a previous version of this mod, remove the two files (either through NMN or manual), download the latest version of this mod and install.

What is the reason for making this mod?
It started off with fixing a few lines that I felt made Serana a very flat NPC that showed obvious signs that she was rushed by Bethesda. It soon spiraled into the monster that it is today. Mostly, this was meant to be my way of entering into the modding community and learn about the Creation Kit and modding.

What changes does this mod make?
Because of the amount of things this mod does, I moved the complete official changes of the mod to the README tab of this mod page.

Issues with the mod
While this mod is still in development, any issues that do crop up tend to be resolved in the next version. Emergency fixes will also be resolved this way as well. Uncommon or rare issues will not be reported here and can be talked about in the post section of this mod page.

Currently, this mod has a slight immersion issue with curing Serana if you played the Vampire side of the Dawnguard questline. This is mostly at Castle Volkihar when getting Serana to be your follower. It doesn't make sense why Vampires would let a non-Vampire hang with them. They will mention that the player should go to Serana to be turned into a vampire. But since she is cured, that will not work (they won't get hostile or anything). If you are going to make Serana a permanent follower anyways and planning on doing some exploring away from the castle, it won't break the flow of the game. Of course, you don't have to cure her if you don't want to. That aspect of the mod is just an option.

Version 0.75 will add a condition and a new dialogue to each of the Vampires in Castle Volkihar that will only make them complain about the player being cured but not talk about Serana turning the player back into a Vampire (this condition and dialogue will only imply if the player did cure Serana and sided with the Vampires).

Also, if curing Serana on the Vampire side and removing the mod thereafter will keep Serana cured (at least based on my testing). Fair warning is given to those who want to cure her on the Vampire side.

Does this mod conflict with X mod
A sticky has been made in the comments tab of this mod page. This sticky will show what mods are compatible or incompatible with this mod. It is a tentative list and will only showcase mods that I feel would have the possibility of conflicting with this mod.

Any future plans for this mod?
Version 0.75 will introduce the following: (Tentative)
-Expansion of Serana's Dialogue in Hearthfire.
-Custom dialogue branches for Serana post-Dawnguard.
-More custom dialogue for Serana for Dragonborn.
-Overhaul on Serana's Taunts.

Special Thanks
Adipsycho for suggesting and testing the curing Serana dialogue for the Vampire side.
valensteinsmonster for some ideas and concepts that helped Serana.
aqil5310 for some ideas and concepts that helped Serana.
crashpilor for helping deal with some of the users on here.
myztikrice for helping out in the beginning.
Everyone else that supported this mod and helped contribute to making her a better follower.

Mods Used for Screenshots
BTRH Waifu - by borntoraisehell1979
BVFE - Serana and Family - by Aipex8
iHUD - by Gopher
Enchanced Lights and FX - by anamorfus

Mods I'd recommend for Serana (choose whatever you are comfortable with)
BVFE - Serana and Family - by Aipex8
Seranaholic - by rxkx22
BTRH Waifu - by borntoraisehell1979
Serana - Remove Hood - by SONNYSPAK
zzjay and Grace Darklings Hoods with hairs - by zzjay and Grace Darkling
Marriable Serana - by C0drm0nk33