Serana Dialogue Edit by ThatGuyYeah
Skyrim » NPC
Added: 21/03/2014 - 12:45PM
Updated: 30/11/2016 - 08:58AM

6,065 Endorsements

0.21R Latest version

45,204 Unique D/Ls

85,051 Total D/Ls

565,594 Total Views

Uploaded by ThatGuyYeah


Last updated at 8:58, 30 Nov 2016 Uploaded at 12:45, 21 Mar 2014

November 30, 2016: With some people PMing me about when the next version is coming up (and ignoring the sticky). Here's when I am projecting the next two versions will be released and what will be contained in those mods:

-Version 0.3R will probably not be released until around December 18th. The reason is that I will be away this coming weekend and will not have time to work on the mod at all. I also will definitely need two solid weeks to get the next version out so I will get back to working on it the weekend after. As stated before, this mod will re-introduce Serana's custom Clicked Hellos, General Hellos and Dismiss Dialogues back into the mod. That's a lot of work to put into so it will take the full two weeks.

-Version 0.4R (where I will officially port the mod over to SSE) is looking like December 31st (with January 1st being the worst case). Since I will have Christmas break, I am confident that I will finish the mod by that deadline. Extreme worst case, that version will be pushed back to January 8th for release. Either way, Version 0.4R is on the horizon. This version of the mod will re-introduce Serana's Custom Extended Dialogue in Dawnguard as well as begin introducing the relationship mechanic in the game where your dialogue options will affect your relationship with Serana (which will open up or close down certain dialogues that I already built into the mod). Pretty much, this is where I start introducing new stuff into the mod.

-After that, the mod deadlines get a little hazy as I am not planning beyond the next two versions of the mod (in order to keep myself grounded when working on the mod). The proposed Version 0.5R is looking to be a mid-to-late January release. This proposed version will introduce Serana's Custom Extended Dialogue in Hearthfire for the first time. Beyond that, I can't tell you when Version 0.6R will be released nor what I will be focusing on with that version (probably Dragonborn or one of the guild quests).

Any questions or comments, post in the comments section.

November 29, 2016: I have a serious love/hate relationship with Nexus Mods. Here's what happened:

-There was an issue I noticed with the mod where Serana's mouth wouldn't move with audio. It turns out when I was making the bsa file, I compressed the archive, which screws with the lip syncing (by screws, I mean makes it non-existent). I didn't notice this until the mod was uploaded.

-When I tried to delete and re-upload the file. Nexus threw a fit because it didn't like that I was keeping the same numbering. As a result, the old mod with the bug was being used and not the new one.

-So, instead of dealing with that noise, I am releasing Version 0.21R, which is pretty much Version 0.2R but without Nexus being annoying. Sorry about this, but I really hate Nexus Mods sometimes.

Version 0.3R will focus on bringing back Serana's Hello Dialogue (including re-fixing the infamous 'Yes? What do you need?' bug she had in vanilla) as well as Serana's Dismiss Dialogue.

What does this mod do?
This mod modifies, fixes and expands Serana's dialogue. The additional dialogues for Serana are fully voiced - utilizing Serana's dialogue pool. The Serana's dialogue expansion goes into Dragonborn and Hearthfire.

Mod Requirements (Redux Version)
-Dawnguard DLC
-Hearthfire DLC
-Dragonborn DLC

Mod Requirements (Old Version)
-Dawnguard DLC
-Hearthfire DLC (Non-Hearthfire Edition Available)
-Dragonborn DLC


VERSION: 0.21R (Redux Edition)/0.81 (Old Edition)

Differences from the Previous Version (v0.15R)
-Custom Serana Taunts has been re-added to the mod.
-Custom Serana Combat Detection Dialogue has been re-added to the mod including Serana being 'quieter' when sneaking.
-Minor Dialogue fixes.

How to install the mod?
If installing from NMM, just click on the mod and let NMM install it. If installing manually, just take the .bsa and .esp files and put them in the data folder for Skyrim. Nothing special. If installing manually, just make sure that the mod is activated in the Data Files when opening Skyrim. If using a previous version of this mod, remove the two files (either through NMN or manual), download the latest version of this mod and install.

What are the differences between the three different editions of the mod? (Not applicable with Redux version currently)
-The All-in-One installer uses FOMOD for NMM and contains both Hearthfire and non-Hearthfire editions of the mod. There is no difference between this and the separate files. This was done in case people don't use NMM for their mods.
-The Hearthfire edition is suited for those who use the Hearthfire mod.
-The non-Hearthfire edition is suited for those who don't use the Hearthfire mod.

What is the reason for making this mod?
It started off with fixing a few lines that I felt made Serana a very flat NPC that showed obvious signs that she was rushed by Bethesda. It soon spiraled into the monster that it is today. Mostly, this was meant to be my way of entering into the modding community and learn about the Creation Kit and modding.

What changes does this mod make?
Read the official README of the mod in the README section of the mod page.

Issues with the mod
Read the sticky dedicated to this on the comments section of the mod page.

Does this mod conflict with the 'X' mod?
Read the sticky dedicated to this on the comments section of the mod page.

Any future plans for this mod?
I will primarily be focusing on the redux edition of the mod. A lot of updates will for the redux edition will mostly be re-implementations for awhile, with some new features mixed in the process. Once the redux edition meets or surpasses the old version 0.81 in terms of what it contains, I will update this section.

Mods Used for Production for this Mod
Arthmoor and allowing me have this mod keep in line with the Unofficial Patches without making them a requirement.
Eliorim and his mod about extending dialogue length in the Creation Kit.

Special Thanks
Dialogue Editors - AK151, ElizabethGW
Forum Helpers - crashpilot
Idea Contributors - aqil5310, myztikrice and valensteinsmonster
Mod of the Month Contributor - Octopuss
Testers - MrHildebrand, Adipsycho, Mushashi7, SPARTAN833 and valensteinsmonster