Serana Dialogue Edit by ThatGuyYeah
Skyrim » NPC
Added: 21/03/2014 - 12:45PM
Updated: 18/11/2014 - 10:49PM

1,789 Endorsements

0.81 Latest version

17,892 Unique D/Ls

20,846 Total D/Ls

198,773 Total Views

Uploaded by ThatGuyYeah


Last updated at 22:49, 18 Nov 2014 Uploaded at 12:45, 21 Mar 2014

November 18, 2014: I have been a little busy with personal matters, but I will be updating the mod progress and the mod page this week.

Because of the limited dialogue I am dealing with, I decided that I am going to make Serana not be fond of the Companion's guild. Considering she is more of a mage/thief style NPC, I don't think that her not liking the Companions would be out of her 'nature,' sort of speak. I know some people may not like that, but I figured that it would add little more depth to her character than just having her not say anything about them (plus when I start working with Serana interacting with other NPCs in a future version of the mod, it will add more dynamic with Serana and Aela). She won't flat out hate the guild, but I will have it so that she will look at them more as a silly group than an actual fighter guild.

I will update the official status of what has been added to the mod later this week (I removed the link of the official up-to-date status, for now). I have been jumping here and there and trying to get things done in a certain way before I tackle scene additions (not scene fixes in the image - two different things). Serana will have added forcegreets and dialogue scenes in certain areas.

For example, White Ridge Barrow's original radiant dialogue (which was in her general hellos) will now have it's own scene as well as a scene where Serana reacts to the Spider Scroll device. The scenes and forcegreets will be the hardest part with 1.0 development. While I will be working on that, I will be talking with the few people that helped out with the mod over the last few months about changes in her quest dialogue with the player.

You will see the official list of what has been added this week.

As for the closed Beta, I am still interested in people for that. Let me know in the comments section or PM me.

The poll for Serana being a single or dual skill trainer is still active. You can view and vote on the poll here.

VERSION: 0.81 (Final Final Beta Phase)

Current Progress of Version 1.0 Construction:

Differences from the Previous Version (v0.8)
-Fixes the masterlist issue that puts the masters out of order (for Wyre Bash users)
-Fixes two lines of dialogue relating to Serana's weather dialogue caused by a typo.

Mod Requirements
-Dawnguard DLC
-Hearthfire DLC (Non-Hearthfire Edition Available)
-Dragonborn DLC

-English (I am open to having this mod translated in different languages once this mod reaches 1.0+)

What does this mod do?
This mod modifies, fixes and expands Serana's dialogue. The additional dialogues for Serana are fully voiced - utilizing Serana's dialogue pool. The Serana's dialogue expansion goes into Dragonborn and Hearthfire.

How to install the mod?
If installing from NMM, just click on the mod and let NMM install it. If installing manually, just take the .bsa and .esp files and put them in the data folder for Skyrim. Nothing special. If installing manually, just make sure that the mod is activated in the Data Files when opening Skyrim. If using a previous version of this mod, remove the two files (either through NMN or manual), download the latest version of this mod and install.

What are the differences between the three different editions of the mod?
-The All-in-One installer uses FOMOD for NMM and contains both Hearthfire and non-Hearthfire editions of the mod. There is no difference between this and the separate files. This was done in case people don't use NMM for their mods.
-The Hearthfire edition is suited for those who use the Hearthfire mod.
-The non-Hearthfire edition is suited for those who don't use the Hearthfire mod.

What is the reason for making this mod?
It started off with fixing a few lines that I felt made Serana a very flat NPC that showed obvious signs that she was rushed by Bethesda. It soon spiraled into the monster that it is today. Mostly, this was meant to be my way of entering into the modding community and learn about the Creation Kit and modding.

What changes does this mod make?
Because of the amount of things this mod does, I moved the complete official changes of the mod to the README tab of this mod page.

Issues with the mod
While this mod is still in development, any issues that do crop up tend to be resolved in the next version. Emergency fixes will also be resolved this way as well. Uncommon or rare issues will not be reported here and can be talked about in the post section of this mod page.

For Wyre Bash users
For some reason,my PC likes to put the esm order out of whack. As a result, the Creation Kit registers Dragonborn first (after Skyrim/Update), then Hearthfire and then Dawnguard (as the Creation Kit is an updated version of the Construction Set - it relies on time stamps for sorting). Unfortunately, I did not notice this until someone pointed out (thank you crashpilot). If you are playing the game without Wyre Bash, you will not never notice this in the gameplay (the master list of a mod does not effect load order as it only references the esp/esm needed). But if you do use Wyre Bash, you will need to apply a simple fix. The simple fix is to load this plugin in TES5Edit, RIght click on plug-in and Sort Masters. From 0.81 on, I will apply this fix. I apologize for the inconvenience.

Does this mod conflict with the 'X' mod?
A sticky has been made in the comments tab of this mod page. This sticky will show what mods are compatible or incompatible with this mod. It is a tentative list and will only showcase mods that I feel would have the possibility of conflicting with this mod.

Any future plans for this mod?
Version 1.0 will introduce the following: (Tentative)
-A complete teardown of the mod for the Live phase.
-Serana's dialogue expansion into the main questline.
-Serana's dialogue expansion into the guild questlines.
-Serana reacting to the player doing other things or actions.
-Patches for popular climate mods.
-Features from Project Sanguinis will be implemented in Version 1.0.

Mods Used for Production for this Mod
Arthmoor and allowing me have this mod keep in line with the Unofficial Patches without making them a requirement.
Eliorim and his mod about extending dialogue length in the Creation Kit.

Special Thanks
Dialogue Editors - AK151
Forum Helpers - crashpilot
Idea Contributors - aqil5310, myztikrice and valensteinsmonster
Mod of the Month Contributor - Octopuss
Testers - Adipsycho, Mushashi7, SPARTAN833 and valensteinsmonster