SKYRIM
EatingSleepingDrinking - KuNeruNomu - by gekkou1992
Skyrim » Immersion
Added: 21/03/2014 - 03:29PM
Updated: 16/12/2014 - 12:05PM

107 Endorsements

1.56 Latest version

4,263 Unique D/Ls

5,414 Total D/Ls

27,528 Total Views

Uploaded by gekkou1992

Description

Last updated at 12:05, 16 Dec 2014 Uploaded at 15:29, 21 Mar 2014

This MOD gives the concept of hunger / fatigue / thirst / body health to the player character. And this can be used only female player character because it has female character animation files only.

Required


Installation

  1. install
  2. Run Generate FNIS for uses
If you use water MOD :- Load order
Before [ This MOD ]
After [ Water MOD ]
However, you can get water from river and pond etc only when the PC is swimming. So able to be washing body.

Uninstallation


  1. Remove this MOD files
  2. Run Generate FNIS for uses
  3. "New game"


Summary


You will need a eight hours of sleep and three meals a day in game time. However you will be roughly 12 hours If you had activities actively. There is no change three meals but you will become very hungry. You will not become very hungry when you standing and walking, FT. But you become hungry when time has passed.
You will have a penalty if you don't eat food or drink. It is an obstacle to your adventure. Not this MOD to kill player directly. However, players will be killed indirectly If left untreated the penalty.
Energy and Moisture is determined by the weight of the food you eat. You will have a penalty if you drank alcohol much. You should draw a bottle of water from river and pond etc if you don't want to have a penalty. There are some raw food. They can not be eaten, you should cooked it.
Fatigue will recover if you slept.
player' body will become dirty by passed time or battle. It is possible to remove the dirt of the body by using a towel(potion). You buy in Riverwood Trader To get a towel. Or make it yourself. To make a towel need 5 tundra cotton. First, To make a towel is necessary to make a knitting needle. It can be made from the blacksmith. It can be made from the blacksmith using firewood.
How to make a towel :
  1. player idle(standing)
  2. Have five or more tundra cotton
  3. Equipped with a knitting needle(dagger)
  4. Message box is displayed
You can wash PC body in the water. I can see in "magic effect" body washable place or not. Draw a bottle too.
I have changed the food effect to be more effective. but it is not a substitute for drugs recovery because player will have a penalty when eat too much. And changed the weight of drugs.[/size]

Function


Add other food MOD
The MOD recognize the food of other food MOD. When you eat food that has not been registered in the list of this MOD, selected message is displayed.

Treatment of disease
Disease is not cured even you are praying in shrine. When you visit to pray three place shrine, the disease will be cured. However, you need to pray in three different hold.

Representation of the penalty
Play a bowels rumble, Yawn and expression(using MFG Console).You can be switched ON/OFF in the MCM.

Pick up and eat
I feel cumbersome to eat food by opening the inventory. So I was made ​​a function to pick up and eat.You can be switched ON / OFF at any time without opening the MCM if you set a hot key. PC does not eat it if procurement from chests and cooking, barrels, dead NPC, shopping. Of course raw foods are excluded. However, a point to notice, intense penalty is generated if you are overeat(food(or water) for 3 days).

Adjust basic needs
It is adjustable from MCM If you feel unhappy with PC is overeating.

Supply of salt
You be able to get a rock salt from vein when it is no longer enough. It exists between the Embershard Mine and Riverwood. But it has possible that you do not get never a one because it is random(Max 6 rocks). There is a need to mix with water in a cooking pot and to make salt from ore. It is possible to make 5 salts from one water bottle and one ore.

Camp Item
There is almost no bed in the "Forgotten Vale" and "Sovngarde" etc. It is the severe penalty since player can't sleep. There is no problem if you are do-M. Otherwise, you can take there with a campfire and bedroll. Camping bedroll can be made of Tanning Rack, and it can be used permanently. Meanwhile, camping firewood can be made of Smelter. This is a consumable item.
How to use a Camping Item :
  1. Drop it
  2. grab and move
  3. decide place item
  4. set fire : activate or Flames(magic), Fire Breath etc...
Activate them when you put away. Or Unrelenting Force(only firewood). If you do not clean up them, it remains there forever. Bonfire just bring out the atmosphere, there is no effect.

Drinking and Eating, Sleeping Animations
This mod have eating and drinking, sleeping(go to bed) animations. It have animations associated with them to other. You can switched ON / OFF of the animation in the MCM.

Activate Animations
You can play animations when you harvest plants. There are also other animation, pull chain, opening or closing door, opening chest, looting item from corpses, opening furniture, rotating stone pillar. You can switched ON / OFF of the animation in the MCM.

Penalty of carry weight
It is possible to impose a penalty of movement speed by the weight of the baggage in possession of the player character. You can switched ON / OFF of the animation in the MCM.

Penalty of running
You can give the stamina damage penalty when the player is running. It will be released when the player is idling. And you will be able to force walk when player has 0 point stamina. You can switched ON / OFF of the animation in the MCM.
Hard stamina penalty remove the regeneration recovery of stamina. Stamina will be restored when you went to bed or sit down on furniture(chair, cooking pot, mine, smithing..etc), pressing "Idle anim button". If you enable sleeping animation, when you lie down on bed, Stamina will be restored.

Player journal
You can check player's status by diary. To write a diary need quill and Inkwell. You can switched ON / OFF of the animation in the MCM.

Follower eating and drinking animations
When PC ate or drank, follower eating or drinking animation is also played. You can switched ON / OFF of the animation in the MCM.

Potion Hotkey
If you register keys, you can use potions(health potion, magicka, stamina, food, drink). You can switched ON / OFF of the animation in the MCM. When you are turned OFF or ON this function, you "must" close menu and need to see long process. Don't end game in middle of processing.
If you want to use a custom potion hotkey, you should create a "silver spoon" in the smithy. It requires two silver ingot. You should equip silver spoon(dagger) and use a potion if you want to register it.

Head Tracking
If lock-on NPC and activator, furniture, weapon, armor, ammo, miscobjects, ingredients with HUD, turn player head toward to them.In addition, when player was spoken to by NPC, turn player head preferentially toward to them. "Custom expression" have a feature that allows you to customize the expression for each category. You can customize expressions by editing "SKSE/plugins/KNNPlugin.ini".
You can switched ON / OFF of the headtracking in the MCM. Of course if you use other headtracking MOD, when OFF, it doesn't bother you.

Idle Animations Hotkey
If you hotkey pressed, player look for a IdleMarker or furniture near herself. And to play the animation by referring to them. Animation is a mix of vanilla and my original. PC will play the animation without a marker since PC can’t use it if NPC are using. You can get the active effect of some when you play idle animation. For example, you will get the effect of washing the body without the use of a towel and obtained other effect.
How to play idle animation :
  1. press the hotkey
  2. PC go toward the target
  3. PC stop walking, appears Message
  4. press the hotkey again. play animation
  5. press hotkey once again. Exit animation
You can switched ON / OFF of the idle animations in the MCM.


Option file


まずFNISを実行してください。次にゲームを開始したら通常セーブして、リロードして下さい。そうしないとMODで追加した家具アニメーションが上手く動作しません(スカイリムの仕様)。MOD家具への初回アクティベート時のアニメーションが怪しいのもスカイリムの仕様。2回目から正常になるはずです。

突然アクティベートできなくなった時の対処法
そのセルからはるか遠くへ離れ寄り付かず、しばらくした後家へ戻れば直っていると思います。
OnCellDettachが働けば直ります。

Drelasの小屋をリプレイスします(バニラ風装飾)。新しい小屋は別セルです。リプレイスした時点でドレラスの小屋は入れなくなるので、リプレイスする前にコンテナ等物色を済ませておいて下さい。ちなみに新しい家のNavmeshは敷いてあります。「客間+子供部屋」を追加すると重くなるので必要ない方は追加しない方が良いです。
Drelasを(物理的に)説得するとクエストが始まるので、それを進めればリプレイスすることができます。ただし相当な資金が必要となります(proudspire manorの全てを用意するより高い)。またYsoldaが死んでいる又は存在しないとこの家でリプレイスすることができず、「Ysoldaとの友好関係が良好(「気持ちのいい日ね」と言う状態)でないと話を持ち掛けられません」。
「井戸」は木桶を所持している必要があり、「水瓶」と「風呂」は「水の入った木桶」が必要になります。木桶を持った状態で「井戸」をアクティベートすればやり方は分かると思います。
新規に用意したアクティベーターと家具にはオリジナルのアニメーション付いています。
木桶を使用して風呂に水を入れ、ポーションタオルを使用すれば身体を洗えます。湯沸し器を使用した場合は浴槽内にあるアクティベーターをアクティベートすれば身体を洗うことができます。ポーションタオルでも洗浄可。
風呂に入っている時に「暗くて何も見えない場合」はキャンドルをアクティベートして下さい。服を脱ぐのがだるい場合は「かご」をアクティベート。
湯沸し器は魂の入ったソウルジェムが必要になります。ボイラーに向かって左の管に小さなドワーフ系の宝箱が据え付けられているので、その中に放り込んでください。宝箱を閉じた後にボイラーを(物理で)引っ叩くとボイラーが稼動します。浴槽に入れた水については、「ただの水」はゲーム内時間で4時間で消えてなくなります。ボイラーで湯を沸かした場合はソウルジェムの大きさと魂の大きさに比例して時間が変わります。最低でも「ただの水」よりも消えるまでの時間は長くなるようにしています。また宝箱に特定の8種類の植物のうち、1種類を10本入れるとハーブ効果で風呂に入った時にバフがかかります。暗い場所にある赤いレアな植物を入れるとオイシイバフが得られます。取りに行くのが面倒ですが。その他の植物は各ホールドでよく見られる代表的(?)な植物になります。
「井戸」と「風呂」は個々に手に入れる必要があるのですが、話の流れから理解できたかと思いますが「風呂」は「井戸」が無いと「役立たず」のオブジェと化します。
室内にある「水瓶」と「まな板」はアクティベートすれば使い方は分かると思いますので、とりあえずアクティベートしてみて下さい。

How to Update


    If you update to version1.56
  1. overwrite new MOD version

    If you update to version1.55
  1. overwrite new MOD version

    If you update to version1.53
  1. overwrite new MOD version

    If you update to version1.52
  1. overwrite new MOD version
  2. Run FNIS.exe

    If you update to version1.51
  1. Before installing the new version
  2. You should remove all of the buff(debuff) obtained in this MOD basic needs
  3. Open MCM. and Disable "basic needs" checkbox
  4. To exit the menu mode once
  5. Open menu again. Save game and end game
  6. Install(overwrite) a new MOD version

    If you update to version1.50
    Please update when you play New game because v1.50 is not compatible with previous version. Not overwrite, replace mod.


    If you update to version1.48
  1. Before installing the new version
  2. If you enable headtracking, open MCM. and Disable "HeadTracking" checkbox(No LockOn, No NPC)
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version

    If you update to version1.47
  1. Before installing the new version
  2. If you enable headtracking, open MCM. and Disable "HeadTracking" checkbox(No LockOn, No NPC)
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version

    If you update to version1.46
  1. Before installing the new version
  2. If you enable headtracking, open MCM. and Disable "HeadTracking" checkbox(No LockOn, No NPC)
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version

    If you update to version1.45
  1. Before installing the new version
  2. If you enable headtracking, open MCM. and Disable "HeadTracking" checkbox(No LockOn, No NPC)
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version

    If you update to version1.44
  1. Before installing the new version
  2. If you enable headtracking, open MCM. and Disable "HeadTracking" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version

    If you update to version1.43
  1. Before installing the new version
  2. If you enable headtracking, open MCM. and Disable "HeadTracking" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version

    If you update to version1.42
  1. Before installing the new version
  2. Open MCM. and Disable "basic needs" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version

    If you update to version1.41
  1. overwrite new MOD version

    If you update to version1.40
  1. overwrite new MOD version

    If you update to version1.39
  1. Before installing the new version
  2. Open MCM. and Disable "basic needs" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version

    If you update to version1.38
  1. Before installing the new version
  2. Open MCM. Disable "Pick up settings" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version

    If you update to version1.37
  1. overwrite new MOD version
  2. Run FNIS.exe

    If you update to version1.35
  1. overwrite new MOD version

    If you update to version1.34
  1. Before installing the new version
  2. Open MCM. Disable "Enable (Potion) Hotkey" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version
  6. If you have v1.32, see v1.33

    If you update to version1.33
  1. Before installing the new version
  2. Open MCM. Disable "Enable (Potion) Hotkey" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version
  6. Run FNIS.exe

    If you update to version1.32
  1. Before installing the new version
  2. Open MCM. Disable "basic needs" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version
  6. Undo the "basic needs" checkbox

    If you update to version1.31
  1. Before installing the new version
  2. Open MCM. Disable all "Stamina penalty" chechbox
  3. Disable "basic needs" checkbox
  4. To exit the menu mode once
  5. Save game and load game(In order to overcome the bug of my Mod MCM)
  6. Open menu again. Save game and end game
  7. Install(overwrite) a new MOD version
  8. Run FNIS.exe
  9. Undo the "basic needs" checkbox

    [Option file] If you have a problem that you are not able to run a water into bathtub
  1. you just overwrite v1.30
  2. console "Set aaaBathtubWaterLevel to 0". "If you run the console when you don't have a problem, it will not work correctly"

    If you update to version1.29
  1. Before installing the new version
  2. You must make sure that you don't have any debuff!
  3. Open MCM. and Disable "basic needs" checkbox
  4. To exit the menu mode once
  5. Open menu again. Save game and end game
  6. Install(overwrite) a new MOD version

    If you update to version1.28
  1. Just install(overwrite) a new MOD version

    If you update to version1.26
  1. Just install(overwrite) a new MOD version

    If you update to version1.24
  1. Just install(overwrite) a new MOD version

    If you update to version1.23
  1. Just install(overwrite) a new MOD version

    If you update to version1.22
  1. Install(overwrite) a new MOD version
  2. Run FNIS.exe

    If you update to version1.20
  1. Just install(overwrite) a new MOD version

    If you update to version1.19
  1. Before installing the new version
  2. Open MCM. and Disable "basic needs" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version

    If you update to version1.18
  1. Before installing the new version
  2. Open MCM. and Disable "basic needs" and "Pick up settings" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version
  6. Run FNIS.exe
  7. Note : Warning is written to the log papyrus when loaded game, but don't worry


    If you update to version1.17
  1. Before installing the new version
  2. Open MCM. and Disable "basic needs" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version
  6. Undo the "basic needs" checkbox

    If you update to version1.16
  1. Install(overwrite) a new MOD version
  2. Run Generate FNIS for uses

    If you update to version1.14
  1. Install(overwrite) a new MOD version
  2. Run Generate FNIS for uses

    If you update to version1.13
  1. Before installing the new version
  2. Open MCM. Disable "Harvest Anim" and "Relax Idle Anim" checkbox
  3. Save game and end game
  4. Install(overwrite) a new MOD version
  5. Run Generate FNIS for uses

    If you update to version1.10 beta
  1. New Game

    If you update to version1.07
  1. Before installing the new version
  2. Open MCM. and Disable "basic needs" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Install(overwrite) a new MOD version
  6. Undo the "basic needs" checkbox

    If you update to version1.04
  1. Remove this MOD
  2. Run Generate FNIS for uses
  3. Install a new MOD version
  4. Run Generate FNIS for uses

    If you update to version1.03
  1. Before installing the new version
  2. Open MCM. and Disable "basic needs" checkbox
  3. To exit the menu mode once
  4. Open menu again. Save game and end game
  5. Remove this MOD
  6. Run Generate FNIS for uses
  7. Install a new MOD version
  8. Run Generate FNIS for uses
  9. Displayed "MOD has been updated to version 1.03"
  10. Undo the "basic needs" checkbox
  11. enjoy


Special thanks


Fore, thank you for very kind help! Since there was his(or her) help, I was able to complete the option file(player's cottage).

Figment, fore, XP32, Kapaer, meh321,himika Thank you for great MOD and tools!