Don't bother to mention in the Description that the entrance is outside of the map, and to get there, one has to remove the invisible walls around Skyrim...
Wow. I've played over 100 mod dungeons, but this is the most impressive one I have ever come across. A very original design.
But it is also almost unplayable - very glitchy and unoptimised (falling out of the map, large areas without navmesh, cell doors that don't work without the use of console commands, very low FPS in some areas etc).
This needs a "remastered" SSE port version with some bug fixes. Then it would be the best dungeon mod out there. Still highly recommended as is.
This was a seriously amazing dungeon! Really well crafted that left me guessing about where to go. The fight at the end was insanely hard, and I love that you took the time to hand craft the barrow entrance, it looks just like some of the concept art!
Absolutely amazing mod! I've really enjoyed playing it and have had no problems whatsoever with CTDs etc. However I've been going round and round and round in Dragoncleft and can't find a way to get out/finish. Has anyone managed to do this? if so can you PM me - I really want to see how this ends! If this is a first effort then it is a brilliant one and I look forward to more from the creator!
Ok, I gotta say. I overlooked this one for a long awhile and boy was I stupid. This is honestly a really well crafted adventure ( performance issues aside )
This high-key kept reminding me of an old classic hack 'n slash game by the name of Rune:Halls of Valhalla, especially once I got into the caves. All i have to say is... I need MORE, of whatever this was man.
Your only issue really is just you need to separate the areas a bit a more. Like in that big ass gorge, you could have made linking load doors/entryways that would have you zig zagging between the top floors and bottom floors, which I think could have helped performance wise.
51 comments
But it is also almost unplayable - very glitchy and unoptimised (falling out of the map, large areas without navmesh, cell doors that don't work without the use of console commands, very low FPS in some areas etc).
This needs a "remastered" SSE port version with some bug fixes. Then it would be the best dungeon mod out there.
Still highly recommended as is.
This high-key kept reminding me of an old classic hack 'n slash game by the name of Rune:Halls of Valhalla, especially once I got into the caves.
All i have to say is... I need MORE, of whatever this was man.
Your only issue really is just you need to separate the areas a bit a more.
Like in that big ass gorge, you could have made linking load doors/entryways that would have you zig zagging between the top floors and bottom floors, which I think could have helped performance wise.
It makes my pc slowly.