You don't go for the simple house mod do you? I am already a fan of Everfall Island but now i have access to the most isolated beehive IN THE WORLD. Thanks for sharing these great houses. p.s. great place (on top) to put a swing...or a parachute
I have a hang glider made of dragon bones in an unreleased house mod I made back when the game was still new, but i was too ambitious with that mod and it had so much that needed finishing i lost my mind
This mod is…just staggering. Far and away your best, imho (although I’ve tried only the terrestrial ones.) I chose the Solstheim version and I’m very glad I did. I’m going to make a character specifically for this mod. And the additional pillars… they’re an awesome landscape feature. They add an incredible amount of atmosphere to the Rift. Now, the area you chose is a very interesting one for housemods. Many of the best are here, imho. And here’s one you’ve GOT to check out: the Rock
http://www.nexusmods.com/skyrim/mods/49900/?
The bad news is: they’re in the exact same location. The good news is: you narrowly missed squashing the Rock…and they complement each other wonderfully! The bad news is: Except for some minor conflicts. The only one of any real significance is that one of your columns impinges on the Rock’s smithy. And as smithing is one of the main points of the Rock mod, that’s pretty important. If you could just move it over a smidgin, that would solve the problem. It also looks surprisingly good just removed; your choice. Also, could you finish the mushroom pod, pretty please? And by all means check out the two mods together and see what you think.
Good job on this mod. I love the location and the layout and the tunnel idea really sold me on it. Endorsed.
The light from the torch in the hallway is a little shaky, though. If I'm in third person and I move the camera in certain directions, the light goes out. Something to take a look at in your next update.
You sure love houses of a certain height; which is good in my book because of how I love travelling around in Dev Aveza. Sure loves the aerial parking space you provided. Is it possible to create a house based on this baby for Solstheim?
Looking from a map I found online, I would prefer the empty patch of land in between Raven Rock and Brodir Grove. It's empty in vanilla, right? I haven't reached Solstheim in my current play as I'm still stalling a bit in favor of looking up Dragon Words without the help of the Greybeards. If it's up to you where would you want it?
I don't think it would end up being covered in ash since the wind is supposedly stronger on higher places so there should be less ash from the waist up. The trees might need to go to give it a more barren look because I doubt trees would grow healthy with all those ash around.
I wouldn't mind if you just put your own design into it. I'm more than happy to see the end product cause the quality you presented are top-notch. It just makes the anticipation even better.
Oh, right. I need to thank you for even considering this selfish little request of mine. Thanks a lot.
Visited the houses. Love them so endorsement is given with a big smile. However, I also found a conflict with a mod I forgot installed (http://www.nexusmods.com/skyrim/mods/36017/?). The house drops right on top of a cave entrance it had. Well, I'll just keep with Fungal Peak for this playthrough. Thanks again.
Also, there's a little something that you might have overlooked. Nothing serious. Just something that can feel weird. First, the extra beds have the tag (owned) to them even though they can be used by the PC. In Snowcap Peak, the same journal appeared on the table. You might consider deleting that.
I really like the location and the view from the top. Spectacular! Truly a great idea. The only thing I'd like to ask is to put the center-of-cell marker somewhere else where it currently is so the player can move to the front of the door and to the top of the pillar with coc console command. Try "coc 11aafungushouse" to see what I mean. Thanks, great work!
Hey! I love the house but I can't really say it fit any of my characters. MAybe I'll make one just for the house though, I find it quite amusing. It was a cool design, but I think the "non plus" version is better since the other cliffs/pillars are not melting into the surroundings so well.
Cool features is the bee-hive on the top of the mountain. Also, you can dive into the water from the top and it won't kill you!
A note though, when jumping down from the bee-hive, I fell right through the roof on the balcony. :S
lowering the water level in the river was a great idea for just that reason(i love jumping off). yeah I put invisible walls on the porch roof but if you go at them from the wrong angle you somehow still fall through... nothing i can do about that (just try jumping over that gap and it works fine)
I thought about what you said and decided you were right AND wrong... it WOULD look better closer to cliffs like itself, but it CANNOT BE MOVED! so I brought the cliffs to it! enjoy.
23 comments
Thanks for sharing these great houses.
p.s. great place (on top) to put a swing...or a parachute
it also had a swing on a floating tree
http://www.nexusmods.com/skyrim/mods/49900/?
The bad news is: they’re in the exact same location. The good news is: you narrowly missed squashing the Rock…and they complement each other wonderfully! The bad news is: Except for some minor conflicts. The only one of any real significance is that one of your columns impinges on the Rock’s smithy. And as smithing is one of the main points of the Rock mod, that’s pretty important. If you could just move it over a smidgin, that would solve the problem. It also looks surprisingly good just removed; your choice. Also, could you finish the mushroom pod, pretty please? And by all means check out the two mods together and see what you think.
The light from the torch in the hallway is a little shaky, though. If I'm in third person and I move the camera in certain directions, the light goes out. Something to take a look at in your next update.
Looking from a map I found online, I would prefer the empty patch of land in between Raven Rock and Brodir Grove. It's empty in vanilla, right? I haven't reached Solstheim in my current play as I'm still stalling a bit in favor of looking up Dragon Words without the help of the Greybeards. If it's up to you where would you want it?
I wouldn't mind if you just put your own design into it. I'm more than happy to see the end product cause the quality you presented are top-notch. It just makes the anticipation even better.
Oh, right. I need to thank you for even considering this selfish little request of mine. Thanks a lot.
Also, there's a little something that you might have overlooked. Nothing serious. Just something that can feel weird. First, the extra beds have the tag (owned) to them even though they can be used by the PC. In Snowcap Peak, the same journal appeared on the table. You might consider deleting that.
The only thing I'd like to ask is to put the center-of-cell marker somewhere else where it currently is so the player can move to the front of the door and to the top of the pillar with coc console command. Try "coc 11aafungushouse" to see what I mean.
Thanks, great work!
I love the house but I can't really say it fit any of my characters. MAybe I'll make one just for the house though, I find it quite amusing. It was a cool design, but I think the "non plus" version is better since the other cliffs/pillars are not melting into the surroundings so well.
Cool features is the bee-hive on the top of the mountain.
Also, you can dive into the water from the top and it won't kill you!
A note though, when jumping down from the bee-hive, I fell right through the roof on the balcony. :S
yeah I put invisible walls on the porch roof but if you go at them from the wrong angle you somehow still fall through... nothing i can do about that (just try jumping over that gap and it works fine)