Skyrim

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rubypele

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rubypele

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23 comments

  1. justinto1987
    justinto1987
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    This mod is pretty awesome! It adds a lot of content for a criminal play through! Thank you! Quick question, does the sewer respawn bandits?
  2. Galishai
    Galishai
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    Great mod! I just explored the Solitude Sewers... holy crap. Amazing. Endorsed and hoping for more!
  3. DarkChaoticMind
    DarkChaoticMind
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    It really looks amazing. A very nice job thus far! It would be cool to see the various members from Riften occasionally pop in one or more of them, as if they'd done a job and were hanging there until they headed back or someone needed their skills or something. Are you going to do something like adding practice chests for lockpicking and targets like in Riften? Not excessive, just pretty much like it is in vanilla to look like they're always training and honing their skills.
  4. mm15maniac
    mm15maniac
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    ...I love it - add MORE SEWERS! SEWERS EVERYWHERE!
  5. SUCRhah
    SUCRhah
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    Did this mod ever get finished? I am looking for something like this. Bring the TG back to the good ole days.
  6. VasMere
    VasMere
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    still active? hope so..
  7. Elta1
    Elta1
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    Hello, I am back after trying your mod (sorry I had to redo the thieves guild) but I am loving the sewers! Go underground to sneak in to someone's house is so fun and add more adventure to it. You do a great job with the layout of the sewer to make sense with the layout above ground. Seriously great job! The only problem I had was some CTD when going through some doors, (for example the ladder that leads to whiterun from the cloud district sewer) but that could just be because I have almost 100 mods on XD.
    1. rubypele
      rubypele
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      Thanks, and sorry about the CTD if it is my fault. I'll definitely look into it. I had a problem with Breezehome doing that because apparently Bethesda changed the navmesh in it for Hearthfire, meaning depending on whether or not you have HF it would either work or CTD as it tried to send your character to the "old" Breezehome that no longer exists in HF. So, I'll have to find out if anywhere else was randomly changed for any of the DLC. I wouldn't think so, but then I didn't expect Breezehome to be changed by HF, either, so there's probably something. Thanks again!
    2. addict
      addict
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      Elta1,

      Counting merged mods I usually play with about 280-300 mods. If you're meticulous about cleaning, merging, and picking mods that run well together it is very possible to have a stable game with literally hundreds of mods. It takes patience though since I have to read every single read me and about 90% of each mod's feedback comments but having alot of mods on a STABLE game is very possible.
    3. VasMere
      VasMere
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      i too have same ctd but i do enjoy this mod.. i usually play a "in the shadows" style.. hope you can fix these ctds and the HF issues.. this stays in my load order i jus use a lil less for now
    4. phellen
      phellen
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      Being a thief character, I really enjoy using mods like this for getting around town while doing the radiant quests. This is really well done, with all the little themed items at the sewer entrances to the shops and clutter used as hints that tell you where you are going. Great job making this, Endorsed!

      Good news. I didn't have any CTD's when using that ladder. Also I am running this along with jk's whiterun, scottish bannered mare, the Real Warmaidens, Shenk thievery overhall, and skyrim sewers 4 with no problems. a few sewer entrances clipped a little in whiterun with a few of these mods, but I was able to use Jaxonz positioner to move them in game.

      Anyways, thanks for the cool mod!
  8. HeavyDude
    HeavyDude
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    I'm still looking for a mod that makes the Ragged Flaggon and guild base look more extravagant the more side quests you do for them. You get the merchants but I wanted drapes, rugs, fur, jewelry, gold, silverware etc. lying around. If you could do that, that would be awesome. Tracking your progress for now.
    1. rubypele
      rubypele
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      • 22 kudos
      I'll see what I can figure out in the future. I didn't want you to think I'm ignoring you, but I just haven't gotten to Riften yet. And also, I'm nervous when it comes to messing around with the actual TG areas, because they break very easily.
  9. VasMere
    VasMere
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    can i use this with http://www.nexusmods.com/skyrim/mods/14351/?
    1. rubypele
      rubypele
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      I'm not sure. When I started making this, that one had looked abandoned, but now it looks like the author is back. Doh. It should be compatible on my end as long as we didn't put anything in the same place, but I'll look into it in more detail.
    2. VasMere
      VasMere
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      appreciated.. cuz i will use both if i can.. yours looks good and i would like to use it beside the other .. thnx
    3. rubypele
      rubypele
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      Well, I tried them together, and didn't find any problems. I walked around the cities that both mods alter, inside and out, and nothing unusual occurred, no CTD or anything like that. (I used the .esp from the no vanilla navmesh edits file on the other mod. Load order was this one first.) I haven't looked at it in TESVEdit, though, and I didn't go into every single building, either. But it's looking okay so far.

      Edit: I looked at it in TESVEdit. It doesn't look like anything important conflicts, but I don't know a whole lot about using it. Things look fine to the extent of my knowledge.
  10. rubypele
    rubypele
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    Thanks, everyone, for checking it out! I do intend on making the hideouts available after each city's special job, from either that city's contact with the reward, or from Delvin when you return. I'm using the Tribute Chest Key for now just until I get that all set up and actually working correctly.

    That's also a good idea about directing each city to get specific sorts of things and then being able to recover them. I'll keep it in mind for later!

    I hope to be adding more to all the cities, yes. I think the hideouts are set to never respawn, but I think I'll put a player chest in them, too. Portals are an interesting idea, too.