Armory in a house theme. Try not to over-do it on the amount of mannequins BUT do have a good amount of weapon racks. Too many mannequins can bog down loading, in my opinion. So far the mod looks pretty nice.
i apreciate your opinion and it is recorded for future updates
as for the armory, i will try to make a quest explaining why is a nordic ruin as armory . The mannequins wont bog down the loading, i tested the mod on a machine that barely gives 30 fps without mods in medium-high settings and it took longer to load whiterun than the basement with armored mannequins, so dont worry, if you have a decent computer it will run fine
the house theme i need to think about it, because my master plan is in the nordic ruin :/ although i will try to do something
Hiya berserker... I really like this house mod. Its small but very functional. The basement is exactly what I was looking for in a "2nd Home". I would like to make 2 suggestions to better it even more. 1.) Make it follower friendly (navmmeshed?). 2. Make the lighting in the basement trophy room brighter. It is a bit too dark near the door but fine near the throne area. Other than that this is a definite keeper for me. Nice job
It looks great so far. It's a little odd that it's so much bigger on the outside. Sort of opposite of a Tardis. I do understand that it's just the start, though. I'm anxious to see what goes under the trap door. Like MaxxFennig said, it could use more description. You could place the location picture as one of the images for people to see. I thought to look at the files you included for download. Also, and it's not a criticism, you had a bunch of undeleted references that were very easy to clean up with Wrye bash and TES5edit. It's a good start though IMO. I'll look forward to the finished product.
Haha another Whovian around here XD (tardis... season 8 im waiting for you) thanks for the reply and i will look forward to improve the mod as for the references, i will probably restore the ore that i deleted and put it side by side with the forge i dont understand nothing of wrye bash and tes5edit, i just use creation kit i didnt took you comment as a bad critic, for the oposite, i am happy with your honesty
grats on creating your first mod for skyrim ! just a little advice . you really need to add some screenies and give some detail about your hideout . stuff like location , facilities included ( or not ! ) and general info regarding the mod . try getting ideas from other peoples mod descriptions . anyhoo , grats again and good luck !
12 comments
i am going to start a vote,
the trapdoor will lead to an armory
do you want the armory in a nordic dungeon, or in a house theme?
(p.s i can make both and publish 2 .esp according to the peoples opinion)
as for the armory, i will try to make a quest explaining why is a nordic ruin as armory . The mannequins wont bog down the loading, i tested the mod on a machine that barely gives 30 fps without mods in medium-high settings and it took longer to load whiterun than the basement with armored mannequins, so dont worry, if you have a decent computer it will run fine
the house theme i need to think about it, because my master plan is in the nordic ruin :/ although i will try to do something
I just tried but they don't let me endorse it.
thanks for the reply and i will look forward to improve the mod
as for the references, i will probably restore the ore that i deleted and put it side by side with the forge
i dont understand nothing of wrye bash and tes5edit, i just use creation kit
i didnt took you comment as a bad critic, for the oposite, i am happy with your honesty
thank you for the reply
just a little advice . you really need to add some screenies and give some detail about your hideout .
stuff like location , facilities included ( or not ! ) and general info regarding the mod .
try getting ideas from other peoples mod descriptions .
anyhoo , grats again and good luck !
i will do that