Dumb question since i kinda know the answer already but i really wished that searching this would have crossed my mind before i started to play. Ah well here goes anyways. Safe to install mid game? Probs not because scripts i think but worth a shot.
Doesn't work for followers. Tried everything suggested in the sticky as well as dismissing followers, taking all their weapons and soul gems, then recruiting them again, giving them their stuff back. Nothing. Uninstalled and reinstalled the mod as well, still nothing. I don't have any mods installed that messes with follower AI, just a very simple mod that increases the number of followers from 1 to 7. The only other mods I have active in my current playthrough are a Breezehome overhaul, wildlife overhaul and Growl. So nothing that touches soul gems, weapons etc. My own weapons get recharged fine and for that alone I'll keep it. Lydia, Serana and Erik all don't recharge tho.
Thanks, managed to find a solution. I dunno what's causing the issue cause I checked and the follower mod I have installed really only edits the default follower faction so it allows more members in it. So it doesn't create a new faction for them or edits the faction ID or whatever. For some reason, your mod in my playthrough has trouble "finding" the default follower faction, for lack of a better term in my vocab. I solved it by disabling your mod, clicking on my followers one by one in the console, then typing removefac 5c84e 1 addfac 5c84e 1 followed by enabling your mod again. Tiny bit of a hassle, but works.
Does it work on custom followers like Inigo or Sofia? They don't get registered and I heard that these followers don't get registered in your follower count so that may be the reason why. How can I change this in the CK?
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Ah well here goes anyways.
Safe to install mid game?
Probs not because scripts i think but worth a shot.
Damn... Thanks bro downloading now.
removefac 5c84e 1
addfac 5c84e 1
followed by enabling your mod again. Tiny bit of a hassle, but works.