Skyrim

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JakeDuck

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JakeDuck321

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70 comments

  1. Grecia300
    Grecia300
    • member
    • 10 kudos
    If your willing to, maybe add an mcm or something to let players designate a color for a given spell. Might be far fetched, idk im not experienced in this. But it could help with mod added spells, and give players more flexibility.
  2. KainThePheonix
    KainThePheonix
    • premium
    • 52 kudos
    Thanks! Endorsed this a LONG time ago. I'm going now to download the newer version and will endorse that too. This is a criminally under rated mod. Excellent work!
  3. JakeDuck321
    JakeDuck321
    • supporter
    • 14 kudos
    Apologies for the delay everyone, the version for SSE can be found here:
    https://www.nexusmods.com/skyrimspecialedition/mods/44046/

    I had uploaded it years ago to Bethesda but completely forgot to upload it here. Please let me know if you run into any issues.
  4. DreamingOfWar
    DreamingOfWar
    • member
    • 1 kudos
    Can you pretty please port this to SE?
    1. CrossVG
      CrossVG
      • supporter
      • 0 kudos
      PLEASE! this is really what I was looking for. But I can't find anything like it. :\
  5. ZeroDarkMoon
    ZeroDarkMoon
    • member
    • 1 kudos
    Are you planning to port this mod for SE? I really like the variety it creates for a conjurer so I'd like to use it in my SE version!
    1. KainThePheonix
      KainThePheonix
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      • 52 kudos
      It is (I am recently finding) really easy to do it yourself. A combination of downloading the NEW Creation Kit, using Mod Organizer 2 and using the CK as an executable. From there is around 5 button clicks for a fully ported mod to SSE. DirtyWeaselMedia on youtube has several great videos on how to quickly set it up. Using SSE NIF Optimizer.
    2. ValeriaVolkihar
      ValeriaVolkihar
      • member
      • 6 kudos
      can u still do it? im brain dead
    3. MegaMasterSword
      MegaMasterSword
      • member
      • 17 kudos
      Late reply, but the bethesda mod page has one.
    4. hellspawn113
      hellspawn113
      • member
      • 0 kudos
      Bethesda page has one but isnt downloading mods through that site super not recommended to do since it screws with your game?
  6. SillyKitty69
    SillyKitty69
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    • 1 kudos
    Will NPCs use the same effects?
  7. ownlyme
    ownlyme
    • premium
    • 8 kudos
    maybe someone can make a tes5edit script to make it compatible with all kinds of mods
  8. Laivratz
    Laivratz
    • member
    • 0 kudos
    Doesn't work for me. No idea why :/
  9. KainThePheonix
    KainThePheonix
    • premium
    • 52 kudos
    I never seen this before and I also never paid as much attention as I should have to this type of play. I missed the whole "Play as a SPECIFIC class" style of gameplay and I think I really cheated myself out of that. This is very nice looking. Definitely adding it in there to my load order. Interesting work and definitely endorsed.

    Thank you!
  10. Newe6000
    Newe6000
    • member
    • 0 kudos
    Hey everyone,

    Empowered magic recently released a USLEEP compatible version of the mod, which breaks the patch I made. I've made a new patch for this version of the mod which you can download here (http://www.mediafire.com/download/dwk46b208ove0g4/CHFX_Empowered_USLEEP_Patch.zip).

    Since USLEEP and the USLEEP compatible version of Empowered magic are both for the legendary version of Skyrim that's the only version available to download. If you don't have Dawnguard and/or Dragonborn you can keep using the same version of the mods and patches.