SKYRIM
Miraak's Sword Rebalanced (Longer Reach) by EmeraldShadow
Skyrim » Patches
Added: 21/02/2014 - 01:42AM
Updated: 18/12/2016 - 10:22AM

130 Endorsements

1.1 Latest version

1,437 Unique D/Ls

2,134 Total D/Ls

22,765 Total Views

Uploaded by EmeraldShadow

Description

Last updated at 10:22, 18 Dec 2016 Uploaded at 1:42, 21 Feb 2014

For some reason Bethesda decided that all the unique weapons with unique stats would have generic skins, and all the weapons with unique skins would have generic stats (this is beyond me).

This mod gives the uniquely modeled "Miraak's Sword" longer reach to match its unique tentacle whip animation. 
(it doesn't touch the model or the animation, it's just a change in how far away enemies will be hit)

Spoiler





There are 3 files you can choose from
1. Gives all leveled versions of the sword 1.5x reach across the board.

2. Makes each leveled variant of the sword do 1.4x, 1.5x, and 1.6x reach, respectively.
3. Makes each leveled variant of the sword do 2.0x, 1.9x, and 1.8x reach, respectively

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Installation:
1. Install/Activate with a mod manager.
(for manual installation: Drop the .esp file from the .zip archive into steam\steamapps\common\skyrim\data
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Uninstallation:
1. Uninstall/Deactivate with a mod manager.
(for manual installation:
Delete the .esp file from this mod that you pasted into your steam\steamapps\common\skyrim\data folder.)
This mod is completely safe to uninstall at any time (I know this is obvious).
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Compatibility:
Compatible with any mod, unless it edits the stats of Miraak's sword, then the sword will only inherit the changes from the mod lowest in the load order.
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Image credit goes to Raijin on skyrimforums.org (cool screenshot)