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This page was last updated on 15 July 2018, 4:53PM
- Changelogs
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Version 2.0a
- UCHIHA PATH AND NON-UCHIHA PATH:
- Susano'o stages 2, 3 and 4: the scripts were slightly modified since it seemed that the gear list wasn't getting properly cleaned, which would result in you getting stuff equipped which you weren't wearing anymore. Just cast the Susano'o on each stage, remove it, make sure you unequip what shouldn't be there anymore, and then cast it again. After this, the equipping process will work as intended!
- UCHIHA PATH AND NON-UCHIHA PATH:
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Version 2.0
- TES5Edit:
- This mod was once again cleaned with the use of this tool. A few things were found so it could have been causing issues on your side!
NON-UCHIHA PATH:
- The basic mechanism has been added. The Restoration Jutsu Master now sells a Sharingan and a Sharingan Remover.
- Regardless of the path you pick (except Nagato's Path), you will have access to: (1) the usual Sharingan spells [night vision, slow time (2nd stage)/quick reflexes, and detect chakra, according to what is set in the MCM menu] and (2) a Sharingan copy spell, which will allow you to learn the spell being used by a humanoid NPC permanently.
- Itachi's Path: you obtain a version of his Tsukuyomi that deals lower damage and lasts for a smaller amount of time, and the cost doesn't scale with your skills.
- Madara's Path: you will gain access to Susano'o 1st and 2nd stage (it is affected by all options in the MCM Menu).
- Sasuke's Path: you will gain access to the first stage of Amaterasu!
- Shisui's Path: you obtain the 2nd stage of Kotoamatsukami. The only con, when compared with an Uchiha, is that the cost won't scale with your illusion skill.
- Tobi's Path: you will gain access to a ranged Kamui spell, that will pretty much "kill" a target that is hit by it. The projectile is kind of slow though.
- Nagato's Path: the spells comprise those that you would find as an Uchiha and choose Nagato path.
RACE COMPATIBILITY:
- A few tweaks were made on the race inside the CreationKit. This should not impact your game. The purpose of these changes was to make the mod more compatible with its vampiric counterpart and also the mod "Race Compatibility", which is a requirement. The changes were made according to the tutorial provided in the mod "Creating a Playable Race - Revised" (version 3.0).
MOKUTON:
- Both the wood dragon and the wood clone should not be absorbed by the player now. Let me know if the bug still persists or other spells have similar issues.
ENTON:
- Both Enton spells (enchantment and cloak) no longer stack just because someone is hit twice by the barrier or by the enchanted sword. The enemy can still suffer from both at the same time though. Unlike the cloak, while the enemy is under the Amaterasu effect of the sword, hitting him again with the sword won't make the effect last longer. Since this is an enchantment, the other alternative to make this actually make the effect last longer would require more scripts involved and, since you will be using this throughout battles, we thought it was best to not have more scripts involved. Sorry for the inconvenience.
RINNEGAN'S DETECT LIFE:
- You can now deactivate Rinnegan's detect life while it is on through the MCM menu. You can't reactivate it until you turn the Rinnegan off though.
SUSANO'O:
- Corrected a mistake made in the spell description of every stage. It will now correctly state that the cost is related to your current health and not your maximum health.
- Corrected the fact you could interact with things while in Susano'o (stages 3 and 4).
- Susano'o: Stage 1 scripts were optimized to increase the execution speed.
- Susano'o: Stage 2 scripts were optimized to increase the execution speed.
- Susano'o: Stage 3 scripts were optimized to increase the execution speed.
- Susano'o: Stage 4 scripts were optimized to increase the execution speed.
SUSANO'O: STAGE 2:
- I changed a little the multiplier so that it is more in line with what you would get as werewolf (with the perk Bestial Power level 4), assuming you keep the base damage at 50 in the MCM menu. So now, the damage is calculated as follows: Base Damage x [1 + (Player's level x 2.8)/100]. This means a flat increase in your damage regardless of your level when compared to the old method.
SUSANO'O: STAGE 4:
- Changed the way the Bloodskal effect is added (hopefully, more reliably now).
- Increased the Bloodskal damage effect from 60 to 150, increasedd its range from 2000 units to 3000 units, and very slightly its speed.
- Removed the visual hit effect from the Bloodskal.
KOTOAMATSUKAMI: 3RD STAGE:
- Tried to fine tune it a little more. Hope you guys enjoy it. I don't seem to be able to make them to stop from not playing the idle when the player "comes out from the shadows", let's say.
MCM MENU:
- Removed the option to have a clone in the Susano'o.
- Changed the name of a subsection from "Sharingan: Full Power" to "Sharingan Options".
- TES5Edit:
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Version 1.19
- GENERAL:
- Fixed the descriptions on each path regarding what Tsukuyomi would do.
- New Rinnegan Awakening sound.
- Spells Overhaul: spells will use perks now and costs were reworked.
- Corrected the word "Quizz" to "Quiz".
- "Refresh Sharingan" can only be equiped as a voice power now.
NARUTO OVERHAUL - SYNCHRONIZATION:
- Headbands were transfered to the Naruto Overhaul, including some new ones from 1a1a and robert101410 (for the love of god, if you have any headband from the Uchiha Clan mod, remove it from your inventory for good; otherwise, you might suffer a CTD).
MANGEKYOU SHARINGAN
- Created a second control to revert the player's scale back to original on the Susano'o (hope this fixes it).
- Some genjutsus should now ignore resistances (report if they don't).
- Izanagi should now add Amaterasu back to Itachi as supposed to (it was still checking if the player had murdered someone).
- Tobi's cell is more hermetic (that is, projectiles and bodies can only go through the door now).
- Tobi's initial message on this teleport with a menu was modified.
ARMORS:
- Itachi's full outfit (final): Akatsuki robe, Akatsuki boots (reworked), Hidden Leaf Village headband, Itachi's ring (reworked), and Akatsuki hat (reworked).
OPTIONAL PLUGINS:
- Added a new eye texture as optional (can be see in the pictures with the name "Black Archer's Eye").
- Fixed the "Remove Spell Tomes" plugin (hopefully).
- GENERAL:
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Version 1.18
- This version was not intended to be released this early, but given the issues from the Naruto Overhaul side, it must be updated.
- "Rinnegan: Shinra Tensei (Area)": hopefully it should be added now and should be working correctly. The spell was completely wiped out by what happened in NO. Hopefully, it was the only one (so far, from the list of spells that were broken, nothing seem to point out any other).
- Removed the damage health when out of magicka when using sharingan.
- Itachi's full outfit (only acessible through console): this includes: Akatsuki robe, Akatsuki boots (reworked), Hidden Leaf Village headband added, Itachi's ring (reworked), and Akatsuki hat (reworked)
- This version was not intended to be released this early, but given the issues from the Naruto Overhaul side, it must be updated.
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Version 1.17d
- - Removed leftover code that erased jutsu used in this mod from the Naruto Overhaul vendors.
They should show up correctly now and be buyable.
- "Amaterasu": All stages' range was changed to be 100 feet (approximately 30 meters) // Cooldowns were changed to be more realistic.
- Fixed Shisui, Tobi, and Itachi's permanent Mangekyou textures going back from EMS to MS.
- Itachi's Path: Added a third word to prevent CTDs when trying to unlock the shout with Dragon Souls. This third word is the same as the second but with double the duration. This word is called "Inferno".
- Sasuke's Path: Third word was renamed to "Blaze".
- Tsukuyomi and Kotoamatsukami explosions were modified to prevent it from applying force to objects.
- - Removed leftover code that erased jutsu used in this mod from the Naruto Overhaul vendors.
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Version 1.17c
- - Installer: added new images (you are now able to see how the new textures are).
- Unknown Uchiha health was reverted back to 1000 health. He was never supposed to get 1700.
- Corrected the damage made by Amaterasu on Susano'o Stage 3 of Sasuke described in the path selection.
- "Rinnegan: Chibaku Tensei": now it is a two handed spell // adds fatigue when casted.
- Susano'o - Stage 2/3/4: you can now set their scale in the MCM.
- Susano'o - Stage 4: Fixed bloodskal effect, hopefully.
- - Installer: added new images (you are now able to see how the new textures are).
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Version 1.17b
- - Tsukuyomi: descriptions were changed // Falmers will now resist to Tsukuyomi // Reworked the "eye contact" mechanism and it should be wayyyyyyyyy more accurate and useful, even in combat.
- Created an installer with all optional downloads (these are at the moment: Remove spell tomes / Allow Sasuke to gain the Rinnegan in new games / Change gunbai textures so that symbols are red / Change the left juubi eye so that it is purple / Change Rinnegan colours to the ones created by FafnirEterion).
- Rinnegan's glow was increased. It should be now a soft noticeable glow.
- Susano'o Stages 1/2/3/4: you will now walk on water.
- Susano'o Stage 2: eyes were changed in order to use the draugr eyes effect.
- Sasuke's Susano'o Stage 3: Amaterasu flames damage was changed from 125 to 50 per second.
- Susano'o Stage 4: reworked and shouldn't cause crashes now // made everything into a single mesh, eliminating the headless naked man // removed the red trails from the "Bloodskal".
- "Refresh Sharingan": Perfect Susano'o will now be removed.
- "Rinnegan: Remove Soul": I took another look at the slow being applied. I think it should be working perfectly now (slowing movement of enemies will not prevent them from doing a movement power attack).
- Sharingan: it should no longer wake up draugr or alert enemies.
- "Sharingan Awakening": I looked through the scripts and I hope now there won't be more issues regarding being Nagato when you aren't.
- Itachi's EMS alternative texture: added an alternative texture which can be picked in the MCM. It is a Itachi-Sasuke EMS texture.
- "Kamui: Teleport (Menu)": Added two new factions you can teleport to (Palace of the Kings and Castle Dour).
- Perfect Susano'o: it will now be added to your spells at the same time you unlock the Rinnegan as Madara.
- Gunbai 1H: reverted back to being a sword. To make it work properly as an axe, a lot of clipping was involved. It was better to go back.
- Gunbai 2H: The mesh was modified so that it actually looks like you are holding it properly (this is always hard since I modeled it to be used as a sword).
- "Demonic Illusion: Mirage Raven": It will add blindness // Renamed to "Tsukuyomi: Mirage Raven".
- Izanagi: it will now add spells back without taking into account murder stats.
- Miscellaneous: Several bugs cleared off the list after testing yielded no results replicating them // Tobi Path spells and powers renamed // A lot of messages that used to appear from spells are being erased to increase immersion and not flood the player with them // Changed some of the spells so they don't override Rinnegan's eyes // Changed health on the unknown Senju and Madara.
- - Tsukuyomi: descriptions were changed // Falmers will now resist to Tsukuyomi // Reworked the "eye contact" mechanism and it should be wayyyyyyyyy more accurate and useful, even in combat.
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Version 1.17
- - General changes: "Rinnegan: Heaven Concealed" changed to "Rinnegan: Tengai Shinsei" because most other jutsu and powers in the mod are in Japanese // Small grammar fixes by Omega // You will automatically draw your weapon after transforming to Susano'o (I placed two controls for it, but if you have a lot of script lag, both may fail and you'll have to do it manually. Let me know if it works well for you guys) // Added at the "Miscellaneous" section on the MCM, a new text saying how many people you have killed, as well has an help text explaining what counts as "People Killed" // Changed the description of "Rinnegan: Bansho Tenin" and "Rinnegan: Tengai Shinsei" // Uchiha Race now has an unarmed boost damage.
- Mangekyou Awakening Quest: murders will no longer count to unlock the Mangekyou. You really need to kill a close friend OR be in the same cell as a close friend AND he must be on your line of sight when he dies (you will get a message when it happens, don't worry) // Added in the "Miscellaneous" section of the MCM the possibility to see if you have murdered or seen a close friend die.
- Susano'o - Stage 1: It will re-equip whatever you had, if anything, on the slot used by the Ribcage (slots 50 and 51).
- Susano'o - Stage 2: Added a new option in MCM to allow the clone to appear. This is still a WIP that is mainly lead by kazek.
- Susano'o - Stage 3: Fixed the issue of it not dispelling when Magicka reached 0 under the new mechanism (my mistake omnomomnomgoat, not your fault xD) // Fixed some of the textures // Increased transparency in all paths (should be a lot easier to see stuff in front of you) //All three paths now have 2 modes. By default, you change by pressing Left Alt, but you can change this in the MCM.
- Susano'o - Stage 2/3: Fixed the old mechanism not draining magicka // Removed voices from "female" Susano'o // You'll be immune to damage while transformation is going.
- Perfect Susano'o was fully implemented (Madara Path only). It is obtained after you unlock the Rinnegan.
- Demonic Illusion: Mirage Raven: you will no longer cast fear to allies // With initial explosion, close enemies will get staggered (strong ones might resist it though) // Duration was reduced to 75 seconds // At the cost of the spell, you can dispel the spell // Susano'o - Stage 2/3 should dispel the spell if it is active // Added some crow noises to the vanilla sound (it will also affect the one in Nocturnal -> check tease section for the sound).
- Izanagi: Decreased the relationship level towards the player (no more inheritance letters now hopefully) // Imposible to kill the clone during his "bait" phase (to prevent early killing him - all attacks will go through him) // Created a second clone killing mechanism, to assure the clone is killed if first mechanism fails.
- Tsukuyomi: only targets that are facing the player will be hit by it (no more hitting people from the back), that is, you require "eye contact" (not exactly, but that's the idea) // Falmers are immune to Tsukuyomi // No more paralyzes, targets will get slowed down to the point they are hardly moving // Shisui will be the only one that actually paralyzes his target.
- Rinnegan Quest (Tobi/Madara): fixed the loophole that allowed you to obtain the Rinnegan on other paths.
- "Rinnegan: Shinra Tensei (Area)": Cooldown was increased to be 3 times the one you've set in MCM.
- "Rinnegan: Awakening": it will no longer remove Susano'o of any stage.
- Rinnegan Paths: Rinnegan spells obtainable by Madara and Tobi were reduced // Created Nagato Path. Nagato Path needs testing // Reduced the water level on Madara/Tobi's Path stage.
- Sasuke's Rinnegan (if you find bugs please report them ASAP, since after a while I won't fix anything related to the extra plugin): Sasuke will no longer obtain the Rinnegan, unless optional plugin is installed // Sasuke will keep his sharingan powers while with Rinnegan, just like Tobi.
- "Rinnegan: Remove Soul": Targets are now 40% slower attacking, representing how hard it is for them to struggle against you.
- Edo Tensei + Permanent Mangekyou Sharingan: fixed the issue of your eyes returning to normal after a while.
- Gunbai animations were changed to their axe equivalent.
- "Body Flicker Technique": increased the range from 40 to 45 meters // Fixed the description that stated that you could only travel about 20 meters.
- "Tobi's Teleport to Target Location": increased the speed of the projectile (it should feel really a lot faster now).
- "Rinnegan: Art of Rinne Rebirth": now it should work as intended, that is, it will take away your health, stamina, and magicka only once, and shouldn't kill you for reviving multiple enemies.
- "Mokuton: Deep Forest Emergence": Visuals were reworked.
- Amaterasu was reworked: 1st Stage - Single aimed burst / 2nd Stage - It is more like a concentration spell / 3rd Stage - Unchanged.
- All changes made to the Skyrim Naruto Overhaul mod were reverted (in order to maximize compatibility with it). This means all books were added back. I'll create a plugin to remove them, instead of adding them (again, this is to increase compatibility).
- - General changes: "Rinnegan: Heaven Concealed" changed to "Rinnegan: Tengai Shinsei" because most other jutsu and powers in the mod are in Japanese // Small grammar fixes by Omega // You will automatically draw your weapon after transforming to Susano'o (I placed two controls for it, but if you have a lot of script lag, both may fail and you'll have to do it manually. Let me know if it works well for you guys) // Added at the "Miscellaneous" section on the MCM, a new text saying how many people you have killed, as well has an help text explaining what counts as "People Killed" // Changed the description of "Rinnegan: Bansho Tenin" and "Rinnegan: Tengai Shinsei" // Uchiha Race now has an unarmed boost damage.
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Version 1.16c
- - "Demonic Illusion: Mirage Raven": Fixed a bug on the script that ocurred due to last minute changes (it will now constantly be casting fear while with the Raven) // Increased the range of the fear from 10 feet (about 3 meters) to 17 feet (a bit over 5 meters).
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Version 1.16b
- - New security measures enforced for cheaters.
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Version 1.16
- - "Rinnegan: Awakening": Fixed a serious bug that could occur regarding Susano'o and activating the Rinnegan (so far as I know though, noone encountered it, since it also required some specific actions) // Added more commentaries to the script for people interested in tweaking it for their personal reasons.
- Susano'o: Tweaked game settings so that arrows are directed more to where you are looking with the crosshair (after 2-3 shots, I started to hit everyone with the bolts without failing - the arrow will go to where you are aiming with the crosshair, you just need to aim at the feet of humans, for instance. That is, to hit them you need to adjust for Susano'o's height). This tweak is pretty much what you can see in the "Proper Aiming" mod, so any bug you can find regarding it will have your answer there. As that mod, however, this will work for all your archery attacks, not only under the Susano'o form (let's see if this tweak is enough for you guys before I go into allowing First Person View, which is awful under Susano'o) // All spells/weapons/shield are now reequiped when you get out of Susano'o (the script as it is assumes that you can only equip the shield on your left hand. Just in case you have some mod that changes it, let me know) // Removed the voice of Susano'o //Changed Susano'o Stage 2 default damage to 50 and the multiplier is now 1.5, instead of 3 (it seemed to me the values were getting high way to fast, and it could even make Stage 3 look too weak) // Fixed Sasuke's Stage 3 Susano'o textures being stripped according to light sources // Sasuke's Stage 3 Susano'o's arrows were scaled.
- Tobi's War Outfit: No more see-throughs on the robe // I think the issue of the robe being completely white is also fixed (only now, after reinstalling things, was I having the issue, so I could actually work to fix it) // some other tweaks to the mesh itself.
- Small Grammar Overhaul by Omega1084.
- Sharingan's Detect Chakra: Changed slightly the script to prevent a forever running process on the background (very, very, very rare for it to happen, but just in case).
- "Demonic Illusion: Mirage Raven": the jutsu was created (it will be unlocked when you get the Mangekyou Sharingan) and will be specifically for Itachi's Path (Itachi will no longer get Draconian Methods and this will be reserved for Shisui) // Created an option on MCM (inside "Mangekyou Sharingan" section), so you can choose where should the crow appear (right or left shoulder) // .
- "Draconian Methods": it will no longer remove the blind eye from Izanagi.
- Rinnegan: you now have the option to have detect life implemented with your Rinnegan (by default, it is enabled on MCM). However, this will only detect enemies and friends on your line of sight (basing on the show theory here).
- - "Rinnegan: Awakening": Fixed a serious bug that could occur regarding Susano'o and activating the Rinnegan (so far as I know though, noone encountered it, since it also required some specific actions) // Added more commentaries to the script for people interested in tweaking it for their personal reasons.
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Version 1.15
- - Izanagi: It was adapted and some bugs were fixed for "Susano'o - Stage 2" and for "Susano'o - Stage 3".
- Sharingan Awakening: it now adds "Susano'o - Stage 3".
- Refresh Sharingan: it now removes "Susano'o - Stage 3".
- Susano'o: Increased the base mass of Susano'o, so you aren't thrown so easily / Decreased the collision on you, so you are attacked by melee.
- Susano'o - Stage 2/3: some unecessary lines and variables were removed, allowing the script to be slightly smoother / Fixed a part of the script which wasn't in the right place (might be the reason of some of the crashes).
- Sharingan's spell (detect chakra, slow time, and full power): the duration was increased and now it lasts, basically, forever, until you deactivate it.
- Rinnegan's Ability: Instead of regenerating your magicka 10% faster, it will regenerate your health, stamina, and magicka 25% faster.
- Susano'o Damage Mechanism: players can now change between both mechanisms. This change must be made before casting Susano'o. NEVER during. Otherwise, weird bugs will occur.
- "Rinnegan: Remove Soul": I tweaked how the slow works on enemies. It should be working quite well now! They will not be completely immobilized, they will be really, really slowly moving though.
- Slow Time Immunity: it should now detect that your speed changed automatically, not requiring you to perform any extra action whatsoever.
- Letter regarding Blindness [SPOILER ALERT - MOD RELATED!]: it shall now read as "Dear Friend, I've been watching you for a long time and now that you have unlocked the greatest secrets of the Uchiha, I think it is time to tell you a bit of your clan story. Right now, there are only 3 survivors of the clan, including both of us. The third one is a dangerous character that, if left loose, will do everything in its power to fulfill his plan and place everyone under an illusion. When I last fought him, years ago, I was able to seal him in our clan's temple. Although he is old, making it impossible for him to use the powers of the Sharingan, he is still quite strong. I'm telling you this because you probably already noticed that your eyes seem to get weaker the more you use them. If you can acquire his eyes, I can help you regain your light forever. Attached is the location of the temple and the key to open it. Good luck and, whatever you do, don't let him get out of the temple. Yours faithfully, A Friend"
- Quest "Request from a Stranger": Changed the name of the stranger to kill to "Unknown Uchiha" / Changed the name of the eyes retrieved from "Unknown Uchiha" to "Sharingan Eyes", and now you only obtain Susano'o through the "Sharingan Awakening" spell / Removed the sound of eating when you would implement the "Sharingan Eyes" on you / Created a cutscene after you return the eyes and close the menu (you will be knocked out for two days and with a message).
- Changed the name of the flesh retrieved from the Senju from "Flesh of a Senju" to "Senju Cells".
- Tobi's Path: You now have a "quest" to obtain the Rinnegan. It is the same one as in Madara's Path. If I get the time, I'll follow my original idea of making you fight Pain. Until then, hope this is a good temporary measure.
- After completing Madara's (and now also Tobi's) Rinnegan "quest", you will implement the Senju Cells on your body, but you must wait seven days (in-game time) for them to stabilize and to sucessfully be able to use the Rinnegan. You can see the time left in the Active Magic Effects. However, this deserves a special note. Since Senju Cells are, basically, a potion, the time that appears on Active Magic Effects corresponds to real life time. Therefore, I chose the specific real life time so that 7 in-game days corresponds to the real life time that appears, UNDER the default timescale of Skyrim.
- - Izanagi: It was adapted and some bugs were fixed for "Susano'o - Stage 2" and for "Susano'o - Stage 3".
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Version 1.14c
- - Tobi's War Outfit: Reduced the size of the textures to reduce the chances of the textures being loaded incorrectly.
- "Susano'o - Stage 2": Corrected an issue with females not working properly (a big thank you to RamaSeptian, for detecting the issue so precisely) / Reduced the time between unequpping the character and the transformation into a skeleton.
- - Tobi's War Outfit: Reduced the size of the textures to reduce the chances of the textures being loaded incorrectly.
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Version 1.14b
- "Susano'o - Stage 2": There won't be a clone anymore / All armour will be unequipped, stored and then requipped on deactivation (even if something doesn't get stored, it still will be unequipped) / No longer slowed down while on Susano'o state / Unarmed Damage is now adjustable and given the one you choose, you should add 3 * Player's level to that in order to know the total damage being made / Adjusted the boundaries of the Skeleton / Increased the transparency of the Skeletons.
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Version 1.14
- - "Sharingan Awakening": you will now obtain "Susano'o - Stage 2" by re-casting "Sharingan Awakening".
- "Refresh Sharingan": it was updated accordingly to remove "Susano'o - Stage 2".
- Susano'o's Damage Mechanism: when you are out of magicka, Susano'o will be dispelled, instead of damanging your health / Unarmed Damage is now registered and has its own damage calculation.
- Susano'o will now cause blindness.
- "Susano'o - Stage 2": it is fully completed. Hope you guys enjoy it. Read my new sticky regarding this Susano'o.
- - "Sharingan Awakening": you will now obtain "Susano'o - Stage 2" by re-casting "Sharingan Awakening".
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Version 1.13
- - Susano'o - Stage 1: (1) Fixed the particles staying after deactivating the Susano'o / (2) Magicka will no longer regenerate when wearing something that boost magicka regeneration / (3) Refined the formula to calculate melee damage (it was kind of broken, that is why so low damage) / (4) Activating the Rinnegan while with Susano'o on will deactivate the Susano'o / (5) You will no longer suffer from fall damage while with Susano'o on / (6) You will no longer benefit from the Atronach Perk.
- Izanagi: when Izanagi is activated while Susano'o is on, it will dispel Susano'o.
- Sharingan: (1) Switching between Detect Chakra and Full Power/Sharingan will no longer accumulate stacks of negative effects, while also removing immunities when switching from Full Power/Sharingan to Detect Chakra (in overall, there should be no issue whatsoever while interchanging the spells) / (2) The effects applied with the "Sharingan: Full Power" are now customizable in the MCM ("Sharingan" section).
- - Susano'o - Stage 1: (1) Fixed the particles staying after deactivating the Susano'o / (2) Magicka will no longer regenerate when wearing something that boost magicka regeneration / (3) Refined the formula to calculate melee damage (it was kind of broken, that is why so low damage) / (4) Activating the Rinnegan while with Susano'o on will deactivate the Susano'o / (5) You will no longer suffer from fall damage while with Susano'o on / (6) You will no longer benefit from the Atronach Perk.
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Version 1.12
- - Gunbai is now craftable after completing the quest to cure blindness.
- Changed Madara's Path description to include the Mokuton jutsus he can obtain.
- Chakra Disruptive Blades will now also damage stamina by 45 pts.
- Decreased the cost of "Great Fire Annihilation" from 450 to 350.
- The Chakra Blade texture was changed.
- "Rinnegan: Chibaku Tensei" was fixed and should now be working properly for everyone, and everywhere.
- MCM: Added an option to increase/decrease the speed of the rocks when casting "Rinnegan: Chibaku Tensei".
- Susano'o has been completely reworked and stage 1 is now complete and ready for tests.
- - Gunbai is now craftable after completing the quest to cure blindness.
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Version 1.11
- - "Rinnegan: Chibaku Tensei" will no longer attract essentials.
- "Rinnegan: Heaven Concealed" was completely reworked. Now, no crashes should occur. I tested with two meteors at the same time and everything went well.
- MCM: Added the option to change the meteor's speed when casting "Rinnegan: Heaven Concealed".
- "Rinnegan: Chibaku Tensei": increased the range and people will start getting attracted sooner (the idea is still not to be instant, since in the show it also takes some time before atual people are caught by it) / Changed the rocks to full model ones - thanks to the idea given by users =) / Increased the size of the sattelite created - one more layer (this places more pressure on the engine though, since it is rendering more stuff. Although, I had no issues during my tests).
- "Rinnegan: Bound Chakra Disruptive Blade": it won't appear in inventory / sheating will, in fact, make it disappear / Chakra Disruptive Blades will now cause slow (for 3 seconds) and damage magicka (45pts) when hitting an opponent.
- Refresh Sharingan: Fixed the Tobi's Teleport to the Marker spell not being removed when changing between paths.
- Tsukuyomi: characters should no longer grunt in pain when being hit by the Tsukuyomi after the threshold is passed. However, they still will detect you (the idea is that you started molding chakra and, even though you failed, they were able to detect the chakra molded).
- EMS's textures: they should now be applied properly. Remember that this is only for the Eternal one! Tobi-Izuna's EMS is slightly different from the original, even though it may not appear. It is a drawback of the design.
- Quest to obtain the EMS: the letter's text was changed and, now the character you have to kill will have the gunbai with him.
- Gunbai: fixed the fact that the 2H gunbai wasn't equipping correctly / Doing a sideways-power attack with the Gunbai will cause a shout in front of the player / Added an optional download regarding a different texture for the Gunbai (red tomoes) / Added an alternative gunbai from another mod (with the author's permission of course) / Added a magicka cost to the gunbai.
- - "Rinnegan: Chibaku Tensei" will no longer attract essentials.
-
Version 1.10
- - Added Edo Tensei eyes. Its options can be found in the “Miscellaneous” section, inside the MCM.
- Added variants to the Eternal Mangekyou Sharingan textures of Tobi and Shisui. Its options can be found in the “Miscellaneous” section inside the MCM.
- Izanagi was further improved. Enemies should now focus entirely on the clone and the player will be able to escape more easily.
- “Rinnegan: Bansho Tenin” is now a fire and forget spell. As so, now it will also add the cooldown as already happens with “Rinnegan: Shinra Tensei”. Its damage and force on the pull can be regulated on MCM, in the “Rinnegan” section.
- “Rinnegan: Shinra Tensei”’s hand effect was changed to be equal to the one in “Rinnegan: Bansho Tenin”. Shinra Tensei Area’s hand effect was left unchanged though.
- Madara’s Path: Added “Rinnegan: Heaven Concealed” spell (a meteor will fall from the sky and do an explosion when it hits something - pretty much sums it up).
- Added a new spell to all three Rinnegan paths: “Rinnegan: Bound Chakra Disruptive Blade” (I basically imported the model from my mod, changed a bit the stats, but I still need to think about an adequate enchantment to fit this weapon).
- Added a new spell to Tobi’s Path: “Teleport to a Marker”. This will allow you to place up to 3 markers and teleport to them. They are not visible in-game and you won’t be able to teleport to any marker unless you already placed one, so be sure to remember where you are placing them.
- Imported the following models: Tobi’s War Gloves, Tobi’s War Boots, Tobi’s War Mask, Tobi’s War Outfit (unfortunately, this and the War Mask were never adapted to female characters. If anyone is interested in doing that adaptation, message me. I still have the models. Otherwise, you’ll have to wait to see it here. In the meantime, you will have the male models implemented for females), and Tobi’s Gunbai. All of these are craftable as soon as you unlock the Rinnegan. There is an unenchanted counterpart to each enchanted piece of clothing. Also, I created the “Tobi’s War Full Outfit”, which includes all of the Tobi’s War gear and their enchantments into one piece of armor. It wasn’t made to be possible to read the description of all the enchantments. If you want to see them, you need to go to the forge after unlocking the Rinnegan and see each one of the enchanted items that compose the full outfit.
- Added Chakra Receivers (male and female for each path, except Deva, which only has for male) regarding Deva, Animal, Asura and Naraka Paths. The position of these chakra receivers on your face is static, so changing your face will, of course, affect whether they look nice or not. Additionally, different races seem to have them placed in different areas (faces are complicated in Skyrim, I’m sorry!). I tested and checked them on Breton race (since Uchiha is based on this one). Deva Path’s male chakra receivers belong to robert and a1a1, not me. As a side note, I didn’t create these models for this mod, I created them previously for a mod that will never exist, at least made by me x) I adjusted them to fit the Breton race and imported into this mod for them not to go to waste and for SPOILER: Tobi’s Rinnegan Path (for that purpose, I also added the Hidden Rain Village Headband of robert and a1a1). All of this is craftable and can be further improved (except the piercings, which can’t be tempered with).
- Great Fire Annihilation jutsu’s cost was reduced from 554 to 450.
- Fixed a small editing mistake on the RaceCompatibility script when I changed the base from Nord to Breton.
- Added some Mokuton jutsus to Madara’s Rinnegan: (1) “Mokuton: Wood Prison” – creates a wooden prison around target actor for 2 minutes. (2) “Mokuton: Deep Forest Bloom” - creates a random mini-forest at target location. It lasts for 3 minutes and enemies inside the poisonous area which aren't poison resistant will take 30 damage per second. The player is immune to the poison. (3) “Mokuton: Deep Forest Emergence” - spawns wood branches that anchor to the ground and attacks nearby enemies, or simply anchor to the target actor. Wood branches have a duration of 15 seconds. When hit, the target will lose 25 health per second, lasting 4 seconds. The base is Mora’s Agony. At first, I wasn’t sure whether I would get something good, but I hope you guys like the final result (no, you don’t need Dragonborn. After testing out, it doesn’t seem I failed to import any asset at all).
- Rinnegan: Added the jutsu “Rinnegan: Chibaku Tensei”. For 5 minutes, a bit after the start, it will push all enemies into the direction of the ball. The giant ball will only disappear when there is a cell load or after the 5 minutes. Characters immune to the strong unrelenting force won’t be pushed. Enemies that are pushed will be smashed by the pressure and become dust, disappearing (in other words, you won’t be able to loot them). Hence, Essentials won't be pushed either.
- - Added Edo Tensei eyes. Its options can be found in the “Miscellaneous” section, inside the MCM.
-
Version 1.9c
- SASUKE'S PATH:
Hopefully, the issue regarding the Enton spells not being added are fixed in this version.
- SASUKE'S PATH:
-
Version 1.9b
- INSTALLER:
- Added several news options with textures and models provided by FafnirEterion.
- The installer itself was reworked to make it so that the options presented make more sense.
RINNEGAN:
- Changed the texture type of two files ("piercing.tga", and "rocket.tga") in order to make the mod compatible to conversion into Skyrim Special Edition.
SASUKE:
- Enton: Kagutsuchi received a small fix due to issues it was having when the player had Magic resistance.
- Sasuke received a new spell: "Enton: Kagutsuchi Blade". It is considered a destruction spell and it can only be equipped on the left hand. It will enchant any weapon you have equipped on your right hand with Amaterasu (as long as the weapon itself isn't already enchanted with something else). It is toggleable and costs 3pts of magicka to maintain it. However, instead of black flames over the weapon, it will be a dark purple soft flame. The reason is that Skyrim can't read black flames and I'm not sure how to fix it.
TOBI'S KAMUI:
- Any boss created by this mod will not longer be able to be teleported to the Kamui Dimension.
TOBI'S CLOTHING:
- Changed the texture type of three files ("orange_scarf.tga", "orangemask.tga", and "whitemask_scarf.tga") in order to make the mod compatible to conversion into Skyrim Special Edition.
- INSTALLER:
-
Version 1.9a
- AMATERASU:
- Amaterasu's hazard will no longer affect the Unknown Uchiha and the Unknown Senju.
- The default Amaterasu's limits (with and without EMS) were increased and you can now further increase the threshold.
GUNBAI:
- The magic effect on the Gunbai has been tweaked a little to make sure it works better. Gunbai (1H) on the left hand doesn't seem to trigger the effect though, so it is recommended to be used on the right hand.
MADARA'S PATH:
- Added a new mokuton spell: "Mokuton: Tree Bind Flourishing Burial". This is a AoE spell which will bind all enemies around 60 feet of the caster. While binded, enemies will have their stamina and magicka damaged by 25 pts per second. After no magicka or stamina is left, it will damage their health instead. You can also damage the enemies that are binded with other spells, including Mokuton ones.
- Fixed the requirement to craft the "Gunbai 2H Alternative" so it only requires you to complete the Blindness Quest and not to have obtained the Rinnegan.
NAGATO'S PATH:
- Shinra Tensei (Area) is now an exclusive spell to this path.
- Shinra Tensei (Area) is now two handed and will take 3 seconds (it used to be one second) to charge it.
- Shinra Tensei (area) has now a range of 100 feet (instead of 60 feet).
SASUKE'S PATH:
- By default, Sasuke's Rinnegan will be unblocked. It won't affect games that have started already. You can still use the MCM menu to adjust it.
- Created the option to select which eyes to have while with the Rinnegan: both eyes with rinnegan, right eye with the sharingan and the left eye with the Juubi, and right eye with the EMS and the left eye with the Juubi.
- It only has access to four Rinnegan spells: the blade, the ward, Chibaku Tensei and Bansho Tenin.
- Rinnegan: Amenotejikara is now gained by Sasuke when Rinnegan is activated. This will allow him to swap positions with target actor almost instantly.
- When activating the Rinnegan, Sasuke will no longer gain the Regenerate Magicka buff, and the spell's description will also state that Sasuke is an exception in that regard.
- When he gains the Rinnegan, Sasuke will now gain 1 new spell: "Enton: Kagutsuchi Cloak".
SHARINGAN:
- Removed the damage to health effect that would occur when out of magicka.
SUSANO'O:
- Madara should now regenerate magicka properly while in Susano'o stage 2/3/4.
- Sasuke's Susano'o's bolts, when shot, are now purple instead of blue.
- You can now pick, in the MCM menu, whether Sasuke's Susano'o will wield a crossbow or a bow.
TOBI'S PATH:
- Tobi's Kamui Dimension has now an additional lever. This one will trigger flamethrowers placed inside the jail. I tried to place 15 bandits at a time inside the jail and make them go for me. After two attempts, no one was left alive. Hope this solves the issues of having people surviving inside the jail.
- While with Rinnegan on, all spells cost 15% more to cast.
TSUKUYOMI:
- The former Tsukuyomi spell that Sasuke and Madara had access to was renamed to "Sharingan: Genjutsu".
INSTALLER:
- Added the option to install two different textures for the moon (Mugen Tsukuyomi). These are the textures that used to be available in the Naruto Overhaul mod.
MISCELLANEOUS:
- Fixed the fact that some of the female mixed right eyes were not glowing.
- The message you get when obtaining the Rinnegan with Sasuke was corrected to say "quiz" instead of "quizz".
- MCM menu was worked out to make it cleaner and to allow us to add more options if needed.
- Sharingan's upkeep spell will now state that it drains your magicka instead of target.
- AMATERASU:
-
Version 1.9
- MOKUTON:
- Changed the name of the spell "Mokuton: Wood Prison" to "Mokuton: Prison".
- Added a new spell: "Mokuton: Clone". You will summon a wood character that has the same level as the player. This character has a default option pre-defined to equip Madara's outfit, have a gunbai (2h) and the fire jutsus. There is a spell called "Mokuton: Clone (Settings)" that will let you choose for the script to copy everything you are wearing and using as a weapon at the moment for the clone to use when you summon it.
- Added a new spell: "Mokuton: Dragon". You will summon a small wood dragon to fight for you (kind of like an ice wraith). This dragon levels up with you.
SHARINGAN / RINNEGAN:
- Hopefully, draugr won't be woken up when you cast sharingan / rinnegan, nor will these spells be considered hostile. (Requires testing)
SHISUI PATH:
- Shisui will now gain access to single and multiple explosive tags spells.
MISCELLANEOUS:
- When choosing a path, Sasuke's description will no longer mention the need to install the plugin in order to access the Rinnegan, and instead refers the player to the MCM menu.
- MOKUTON:
-
Version 1.8
- AMATERASU:
- Sasuke's 3rd word was not making the mangekyou sharingan sound when it was casted. This is now fixed.
MADARA'S OUTFIT:
- Now, you cannot learn the enchantment on each piece of Madara's outfit.
MCM:
- Changed the description of one option so it won't refer the player to download Sasuke's Rinnegan plugin, since it is now integrated in the MCM menu.
SHARINGAN:
- Quick Reflexes now gets better as you evolve more tomoes. In addition, the slow is stronger on Shisui's path, followed by Madara's path and then Itachi's path. Sasuke and Tobi's paths have the lowest (and the same in both) amount of slow applied.
RINNEGAN:
- Sasuke now has the same cost as with the sharingan in order to have the Rinnegan active (that it, his magicka is damaged by 1 point per second).
MISCELLANEOUS:
- Izanagi is now removed when you change paths.
- AMATERASU:
-
Version 1.7
- RACE COMPATIBILITY:
- Fixed a Form list regarding Vampire headparts. It may have caused some of the reported issues regarding vampires. Besides that, everything seems to be in accordance with the tutorial.
IZANAGI:
- Izanagi: it is now a castable spell every 24 hours. After being casted and for 5 minutes (it may seem small but in a skyrim fight it is a lot of time), the usual effects of Izanagi may be triggered. This way, Izanagi will be more skill based and require the player to plan ahead. Example: know you will fight a tough boss? Why not trigger Izanagi before entering his chamber? Sound notifications will let you know if Izanagi was activated and when it was deactivated.
AKATSUKI ARMOR:
- Fixed the slots so it won't remove some kinds of hairs (such as Apachi's wigs).
MADARA'S ARMOR:
- Created an enchanted version of the set. It can be crafted just like the normal one.
MADARA'S PATH:
- Added Indra's Blessing as a passive buff to the path. This blessing increases your Magicka pool by 50 points and allows you to regenerate Magicka while Susano'o is active. The goal was to, at the same time, give him something he can use for the early start, increase the amount of damage he can take with the Susano'o and also increase his Susano'o efficiency when compared to the other paths.
SUSANO'O:
- Fixed so that the old mechanism protection values on the Perfect Susano'o are the same as the new mechanism (it used to be 95% protection and now it is also 99% protection of damage).
- Due to the script lag and issues caused by constant spells on Susano'o script, it was decided to make spells hit directly the player with the respective reduction.
- Fixed an issue where after casting Susano'o while having a spell on your left hand caused it to always equip that spell on your left hand every time you deactivated Susano'o stage 2/3/4.
GUNBAI:
- Some of you were experiencing issues with the Gunbai not casting the shout, so I changed it and it should be working well now.
RINNEGAN:
- Performed some minor tweaks on the Large Wolf mesh, related to where you ride him. Unfortunately, I cannot fix what happens when you try to ride him inside water (player is running on top of the wolf).
- Mokuton: Deep Forest Bloom does now 75pts of damage per second and spawns now only 20 objects (its effects will start faster). It used to be 30pts of damage per second and 30 objects.
MISCELLANEOUS:
- Danzo's hand eye now shows up in every race. For some reason, I am not being able to make it visible in the first person view. Sorry!
- RACE COMPATIBILITY:
-
Version 1.6
- SHARINGAN:
- When out of magicka, "Sharingan" will now correctly drain your health.
- Fixed the description of "Sharingan", since it was draining 1 point of magicka per second, not 2 points.
SUSANO'O:
- Sasuke's Stage 3 Susano'o can now use the first person view.
- Perfect Susano'o will now instantly restore the player's speed to the normal one.
- Susano'o Stage 2's damage was reduced from 1.5 of the player's level to 1.2 of the player's level.
RINNEGAN:
- Some traits of the summons were changed, to see if they are more useful in terms of behavior.
- "Rinnegan: Summon Large Wolf": when the Large Wolf dies, 2 smaller ones (half of the original's size and with the most relevant stats halved as well) will spawn at his place that last for 30 seconds. You cannot cast this spell while it is active and for more 30 seconds after the small wolves appear (to prevent spam of these guys). Note: while the 2 smaller ones are active, you can summon other creatures though.
- "Rinnegan: Summon Large Wolf": Large Wolf is rideable now.
- "Rinnegan: Chibaku Tensei": The big rock in the sky will finally disappear from the sky when the effect ends / The spell now lasts for 4 minutes, instead of 5 / Increased by 0.1 seconds the time between catching enemies.
MISCELLANEOUS:
- After obtaining the Rinnegan, you are able to craft a third eye to be placed on your forehead, and an hand with an eye in the middle of it. It can be crafted on any forge and it is under the section "Clothing". It is just for the visual appearance. It has no special effects.
- Now, both the characters you fight will be equipped with their respective armor, independently of your path (not going to make it dynamically change).
- Fixed in the MCM menu the fact that the Skeleton Damage of the Susano'o was starting at 40, when in fact the default is 50.
- There will no longer be a plugin to unblock Sasuke's Rinnegan. Instead, you can unblock it through the MCM menu, under the section "Rinnegan".
- SHARINGAN:
-
Version 1.5b
- SHARINGAN AWAKENING:
- Fixed a bug that wouldn't give you the Mangekyou ability. which is also responsible for resetting the mangekyou spells usage every day.
RINNEGAN:
- "Sharingan" spell will not be removed when using the Rinnegan, so it does not leave the favourites. However, only the paths that are meant to be able to use it can cast it.
- "Rinnegan: Force Cloak" has a new visual effect.
MISCELLANEOUS:
- Madara's Gloves should now add the extra unarmed damage from the perk "Fists of Steel".
- SHARINGAN AWAKENING:
-
Version 1.5
- SHARINGAN:
- "Sharingan: Full Power" was renamed to "Sharingan" and the remaining ones were removed. Now, you have to customize in the MCM the abilities.
- Added the option to pick Quick Reflexes instead of the usual Slow Time that sharingan granted in the MCM.
MANGEKYOU SHARINGAN:
- Increased Itachi's Stage 3 Amaterasu's damage, since it was hard to actually release as much damage as the second one when you wanted to go for a single target due to aim.
- Sasuke's Stage 3 Amaterasu's damage was nerfed since it was doing double the damage of all Amaterasus while being AoE. Damage is now the same as the stage 2 basically.
- Sasuke's Stage 3 Amaterasu can no longer be used past the limit set on the MCM menu. I also hided the effect in the UI, since it made no sense to appear a magic effect affecting the player.
- Sasuke's Stage 3 Amaterasu will no longer cause damage to the player nor will stagger him.
- Amaterasu's hazard will last 1 minute longer (previously it was 30 seconds) on objects and a few more objects should be affected by it.
- Susano'o cost was reduced for all levels (including Perfect Susano'o); however, now it takes into account your actual health and not your base health (that is, health free of boosts).
- Increased Perfect Susano'o resistances from 95% to 99%.
RINNEGAN:
- Increased slightly the damage of the Large Wolf summon.
- Added 3 new summons to Tobi and Nagato/Sasuke's path: a large rhinoceros (basically, a tank), a mudcrab (goal would be for a cheap summon), and Durnehviir.
MISCELLANEOUS:
- The Unknown Uchiha is now immune to the first word of Amaterasu.
- Merged two options in the MCM, inside the "Mangekyou Sharingan" section, subsection "Tobi", in order to prevent people to have to scroll down to see the rest of the options.
- Tobi's chest part should now count as armor (issue detected by LeeB1235).
- SHARINGAN:
-
Version 1.4
- TOBI'S WAR OUTFIT:
War outfit (Male and Female, size 0 and 1):
- Mesh was fully redone due to textures issue.
- Textures were modified.
- Dagger and dagger holder were removed.
- Clipping was reduced.
- Outfit in inventory was fixed.
Boots (Male and Female, size 0 and 1):
- Models were replaced by the ones from the akatsuki outfit (they are basically the same).
Gloves (Male and Female, size 0 and 1):
- Original model that was never implemented before was finally released (I was a noob and
wasn't able to do it at the time).
- Textures were modified.
Mask (Male and Female, size 0 and 1):
- Texture of the band on the back was changed to fit with the new texture on the robe.
INSTALLER:
- Made a new texture replacement for Madara's outfit available in the installer. This will make Madara's outfit have a Sage of the Six Paths look (screenshot in the installer - small due to the installer's image size restrictions).
- Added the option of using the old Rinnegan's awakening sound.
- Added the option to change Sasuke's left Juubi eye into a normal Rinnegan eye.
MISCELLANEOUS:
- Fixed an issue with the female eyes where you were blind on the left and had the sharingan on the right eye. Now, it should not deform.
- Replaced current vanilla texture of Madara's Gunbai by another one made by Badboy932579.
- Added a new alternative texture for the gunbai on the installer as an optional option (made by Badboy932579).
- Fixed a small bug with the Gunbai's new system on equip and unequip.
- In the MCM Menu, in the "Miscellaneous" section, you can now see if you meet the requirements to obtain the Rinnegan.
- TOBI'S WAR OUTFIT:
-
Version 1.3
- MADARA'S OUTFIT:
- Changed the branch under which the outfit is available to be crafted from "Ebony" to "Iron".
- Added a new option in the installer that allows to add the Uchiha symbol to Madara's shirt.
- Madara's Cuirass, Boots and Gloves for females added (size 0).
- Madara's Cuirass, Boots and Gloves for females added (size 1).
GUNBAI:
- While doing a power attack with the Gunbai equipped, you will push enemies in front of you. System was reworked and should detect a power attack always.
- While blocking with the Gunbai equipped, you will cast a ward (same strenght as the great ward).
- Gunbai 2H suffered an increase in the hilt for a better compatibility of how you hold the weapon.
- Gunbai 1H now is the same model as the original Gunbai 2H. It was made bearing in mind that you are using a mod to have 1H weapons on the back.
SUSANO'O:
- It is now considered an undead. Hopefully, it will stop doing bleeding damage to users on fights. After several tests, something was still doing damage rarely to me, but it was not bleeding (it wasn't appearing in magic effects anything about it at least. Not sure what the cause of it was).
NARUTO OVERHAUL:
- Added Indra's Mangekyou Sharingan to the eyes available.
- Added Tenseigan to the eyes available.
- Removed an effect when casting the Sharingan to slow time (the ball that expands pretty fast on the player).
MISCELLANEOUS:
- Tsukuyomi will now disrupt the enemy's "chakra system" while active, draining all their magicka and not allowing them to regenerate. This will stop them from casting spells (there is no thing available as slowing down casting time as far as I'm aware, but this should work and fits the goal of the spell).
- Removed an effect when casting the Sharingan to slow time (the ball that expands pretty fast on the player).
- Seems two right eyes for female were off-centered. Hopefully, this is now fixed.
- MADARA'S OUTFIT:
-
Version 1.2
- GENERAL:
- Items' value and crafting requirements have been tweaked.
- Edo Tensei Robes and Boots, Madara's outfit, and Akatsuki outfit are now craftable.
NARUTO OVERHAUL:
- Edo Tensei Robe is complete and fully added to the Naruto Overhaul (for female and male). The rigging has the same issues as the akatsuki one, since they use the same one (sorry!). Added also a version of the akatsuki boots for the Edo Tensei robe (just a matter of name and to make it independent of this mod)
- All akatsuki rings were added (thanks to white101 who created all the textures!) - they can only be purchased.
- The non-rogue versions of the headbands have been added (some white spaces in the stone village "logo" were taken care of in both the rogue and non-rogue versions).
- Due to the suggestion of sadampl, the projectile in the Hosenka jutsu was changed since this may have been the cause of the crash that many users are experiencing.
- Changed the preview image of the Edo Tensei robe on the inventory so it will not be over its description.
- Hidan's headband was reworked (1. Changed the nails to match the ones on other headbands; 2. made it change according to the weight; 3. fitted it to females. Hope you guys enjoy it more now).
- Added Tobi's Dark Robe (I found the model I had done so I'm just going to add it to the mod as an extra) - what is in the mod is not finished or even for preview purposes, it was just to facilitate my workflow later on, hence, it is only found through the console.
MADARA'S OUTFIT:
- Boots (Male: 0 and 1 / Female: 0 and 1) - Done (Male 0 and 1).
- Gloves (Male: 0 and 1 / Female: 0 and 1) - Done (Male 0 and 1).
- Armor (Male: 0 and 1 / Female: 0 and 1) - Done (Male 0 and 1).
AKATSUKI OUTFIT:
- Changed the preview image on the inventory so it will not be over its description.
- Boots are now enchantable.
SUSANO'O (attempt to fix the reverting to a smaller scale than original):
- Changed the default scale of player from "0" to "1" (even if there is a fail in storing the player's scale, you will revert to the normal scale).
- You can now store your player scale by casting "Eyes' Manager". It will also state its value. IT IS HIGHLY RECOMMENDED YOU CAST THIS SPELL AGAIN.
KOTOAMATSUKAMI (3rd Stage):
- Humans, Giant and Trolls can no longer be interrupted when doing animations (any attack will go through them).
- Other "races" will now take 99% damage to their health and can be killed by attacking them. Otherwise, after a certain amount of time, they'll be instantly killed.
- GENERAL:
-
Version 1.09d
- - Fixed a bug that would make you not get the sharingan powers while deactivating the Rinnegan during combat.
- Dead targets (alive undead WON'T) will resist to Kotoamatsukami and Tsukuyomi. You will, however, still spend magicka on it, as well as when you fail casting them on a target. This is a skill game, so, get aiming skill if you want to make everything count :P
- Sharingan awakening, Eyes' Manager and Rinnegan Awakening can now only be casted and equipped on the shout button.
- - Fixed a bug that would make you not get the sharingan powers while deactivating the Rinnegan during combat.
-
Version 1.09c
- - Fixed a bug when selecting one of the wrong answers of the quizz in the Suigetsu question.
- Changed the animation on the Rinnegan: Force Cloak. It will now be like you are casting a ward.
- Kotoamatsukami 3rd stage will make target to play an animation where he cuts himself (won't work on animals or giants for example, since the animation was made for everything the player can be. Needs testing to see if dremoras will actually cut themselves).
- Fixed a bug with Sharingan Full Power changing the eyes when being Tobi with Rinnegan activated.
- Night Vision Exterior & Day time check will only happen in the beginning of the spell, instead of both beggining and end of it.
- Kotoamatsukami effects were further customized: Giants will fall to their knees / Trolls will fall to their knees / Non-humans which are not either Giants or Trolls will have the same effect applied as before.
- After "losing" an eye and getting only one eye textured, if you use a regular slow time sharingan and deactivate it, your eyes will no longer revert back to normal.
- Immunity to Slow is no longer the default option.
- The way immunity works and the respective scripts where it was applied were modified. Now, it should be way less prone to bugs (and way more functional). I hope this makes the "Time Sickness" issues to disappear completely. Additionally, you can see when Slow Time Immunity is being applied to the player in the Magic Effects (it states how much is boosting the player and the source of the magic effect will say if it is in accordance with your slow time level selected in MCM and the stage of your sharingan, going from 1 to 3).
- The Sasuke's Quizz to obtain the Rinnegan was updated. It is now more serious and Uchiha related. I'll upload the cheatsheet.
- The jutsus granted to the player all suffered a small buff in terms of damage (except Phoenix Flower Jutsu, since it seemed to me that it was already quite balanced relative to the others). I hope you guys enjoy how it is now. I also edited some descriptions to look better.
- Adjusted some settings on Kotoamatsukami and Tsukuyomi to make it stealthier and hence more realistic.
- - Fixed a bug when selecting one of the wrong answers of the quizz in the Suigetsu question.
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Version 1.09b
- - Sharingans' glow is brighter now (it was actually an error I made that was making the glow to be a different colour of the one intended). So, hope now it is better.
- When Tobi's Rinnegan is active, sharingan spells will no longer change his eyes (sharingan slow time, sharingan detect chakra, sharingan full power, and become ethereal - I think these are all sharingan spells that change his eyes. Warn me if I forgot any).
- Modified the "Eyes' Manager" Power: it will give a message specifically saying the name of the headpart being saved (in order to tell me and the players whether what it has been saved are the eyes or not) and also it will check and notify the user whether the eyes have been correctly saved or not. This will help me and you guys a lot to pinpoint down any problem.
- "Eyes's Manager" Power will dynamically detect which headpart are the eyes, instead of being hardcoded.
- A lot of spelltomes were removed from the Jutsu Master Hideout.
- Removed speed boost given during the Izanagi (might be the reason some players stated that they couldn't move after Izanagi).
- When Izanagi is activated, the player is automatically teleported to the back of the clone properly (the "back" is considered regarding where the actual player was looking at.).
- Fixed the blind eye on female characters.
- - Sharingans' glow is brighter now (it was actually an error I made that was making the glow to be a different colour of the one intended). So, hope now it is better.
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Version 1.09
- - Fixed the issue of Amaterasu healing the player (a very rare issue).
- Changed the cost per second of sharingan spells from 2pts to 1pt of magicka per second.
- Made a small modification to the spell "Rinnegan: Remove Soul" script.
- Izanagi is finally completed. Hope you enjoy it.
- Sasuke's jutsus will no longer give notifications when added.
- Added a new spell for the Uchiha Race: "Eyes' Manager". This spell only needs to be casted once during your entire life as the Dragonborn. What it does is simple: saves your current eyes and will use them as your default. Best way I found given the glowing eyes issue.
- Glowing eyes added: Tobi's Rinnegan, Rinnegan, Juubi's Rinnegan, Sharingan 1-Tomoe, Sharingan 2-Tomoes, Sharingan 3-Tomoes, Mangekyou Sharingan (Sasuke and Sasuke's Eternal / Itachi / Madara and Madara's Eternal / Tobi / Shisui)
- Eyes that are already script-implemented: Tobi's Rinnegan, Rinnegan, Juubi's Rinnegan, Sharingan 1, 2 and 3-Tomoes, all Mangekyou Sharingans.
- Scripts that were updated to support the new eyes: Permanent Sharingan, Permanent Mangekyou, Amaterasu, Tsukuyomi (it actually wasn't even using Shisui's eyes, and now is), Kotoamatsukami, Become Ethereal, Izanagi.
- Players that obtain powers of the sharingan for the first time when levelling up (that is, at stage 1), will automatically cast "Eyes' Manager" (to help rookies out).
- Consuming Madara's eyes will now grant Susanoo if you are on a path with Susanoo (Madara, Sasuke, or Itachi).
- People that enable permanent mangekyou sharingan or normal sharingan will no longer have their eyes switch when casting spells (this is something that bugged me for some time).
- Fixed the bug with Itachi that Tsukuyomi's damaging health effect would still apply even after the limit.
- Fixed the bug with Tsukuyomi's that, even after the limit, it would still paralyze.
- - Fixed the issue of Amaterasu healing the player (a very rare issue).
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Version 1.08
- - Rinnegan Activation Sound was modified.
- Summon Dismissal Jutsu is no longer removed after being added by the Rinnegan.
- SkyUI: the description of slow time player immunity was updated.
- Paths' Message Boxes: Sasuke, Itachi and Madara's Message Boxes were reworked so you can see al the text (divided between general abilities and the Susanoo) / Shisui's Text was modified (to erase the shout part)
- Uchiha Temple's Wall: you no longer can change path while the Rinnegan is active / corrected a small bug (it affected mostly me because of my kind of broken character).
- Added a warning message on the "Refresh Sharingan" description.
- Sharingan Awakening: Fixed a small hole that existed between the third and the 4th/5th/6th stage (ocurred when you had the required kills but didn't murder anyone) / Tweaked two integers that existed in the script and might be in the source of some issues players have felt (even though I don't believe it).
- Female Uchihas are now Breton and also corrected the vampire race that was not completely adjusted for this race transfer.
- Fixed Tobi's eyes for females (thanks to solracmgp!) + Made it possble to go back on the Rinnegan and get your old eyes back + only the right eye will change when using Mangekyou spell for females.
- Rinengan is now castable while in combat.
- Sasuke's Rinnengan Path: now can choose between two Rinnegans for the eyes (the normal Rinnegan texture and the sharingan on the right eye and the juubi on the left).
- Revamped the jutsu system (now, it is progressive and also more path specific).
- Gedo Rinne Rebirth will now cost you all your stamina and magicka + 95% of your health.
- Added Izanagi to Itachi and Shisui (script used to clone the player is based on vagonumero12's mod - http://www.nexusmods.com/skyrim/mods/55394/?): It is still incomplete, and therefore I restircted access to it. Effect: Once a day, heals you by <1000>pts automatically if you fall below 10% health (only if the damage does not kill you). It will create a temporary copy of you and allow you to escape.
- - Rinnegan Activation Sound was modified.
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Version 1.07b
- - Force Cloak Projectile was modified to have a faster response to enemies getting closer.
- Fixed the bug of not removing the different jutsus of each path.
- Sasuke will no longer have access to the Amaterasu while using the Rinnegan.
- Amaterasu not being unlocked issue was fixed.
- Itachi will no longer have access to the 3 words of the Amaterasu (shouts are always a bit tricky).
- You won't get any message regarding the mangekyou when deactivating the Rinnegan.
- There is now a sound on the beginning and end of the Rinnegan (I used the Mangeykou sound, since I have no idea what the sound should actually be).
- - Force Cloak Projectile was modified to have a faster response to enemies getting closer.
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Version 1.07
- - Added to Shisui's path the Body Flickering Technique: it has approximately 40 meters range, costs 20 of magicka and stamina, and, when you use it in combat, if you crouch after using it, enemies will be looking for you (basically, it casts the shadow warrior spell on the player).
- A new spell was added for after you get the 1st Stage of the Sharingan: Walk over water.
- Rinnegan Powers: Shinra Tensei (it has a 5 seconds cooldown) / Bansho Tenin (It doesn't actually add a cooldown. given the way how it works, hard for me to add it) / Gedo: Rinne Art of Rebirth (it will cost 99% of your current health, and all your stamina and magicka) / Summon Large Wolf (it has the rinnegan on its eyes) / Remove Soul (reworked! All creatures immune to soul trap are immune to this) / Shoot Great Missile (effects are still not as good as I wanted, but it is ok for now) / Ward (besides protecting from magic and effects up to 250 points, it will absorb magicka from them) / Force Cloak (it renders the user basically immune to physical attacks, by pushing NPCs away, and destroying arrows).
- The Cooldown system was revamped. All rinnegan powers are now spells. When used shinra tensei, for 5 seconds, all your spells will cost an exorbitant amount.
- Removed some spell tomes from the Naruto Skyrim Overhaul, so players don't mix them up with the ones from this mod.
- Sasuke is now the only one that will unlock the 3rd stage of Amaterasu.
- SkyUI Menu was changed in order to incorporate the Rinnegan options and make it easier to read.
- Changed the base race from Nord to Breton (you will now be referred to as a Breton).
- Changes to the Kamui Dimension: (1) increased the area of the gas near the jail door; (2) increased (I think) the damage made by the gas, in order to be more effective for higher difficulties (e.g. Legendary).
- Optimized the aaaUchihaClanMangekyou and the aaaUchihaClan scripts to make them easier to work with (won't have necessarily higher performance in-game, just speeds up changes for me).
- Paths that can already obtain the Rinnegan through a mini-quest: Madara & Sasuke.
- Each path has access to different jutsus (they are the default ones from the Naruto Overhaul. I just want a feedback on if you agree with the spells added or not before I start working on making it progress with your level).
- - Added to Shisui's path the Body Flickering Technique: it has approximately 40 meters range, costs 20 of magicka and stamina, and, when you use it in combat, if you crouch after using it, enemies will be looking for you (basically, it casts the shadow warrior spell on the player).
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Version 1.06b
- - Tobi's Become Ethereal will now produce the sound of the Mangekyou sharingan activation when casted, and of deactivation, when finished.
- Teleport to the Kamui Dimension (Target) has been modified: it is now a spell, not a lesser power (because of this, I had to set it as an Alteration spell, but that doesn't mean it will give you skill when using it!). I had to do this for it to be constantly being casted. Now, it costs 50 pts of magicka every time you are teleporting someone, not when you are constantly casting it but not hitting a target. When teleporting someone, you are unable to move or do anything, so use it with caution. On the other hand, your target will not move either.
- When you get spells from the Mangekyou inside the Shisui or Tobi's Path, you will no longer get messages regarding them.
- Tsukuyomi now has a 50 feet range (approximately 15 meters).
- Tried to fix an issue with the sharingan full power (need confirmation it is fixed now).
- Fixed a major issue regarding Shisui's Path in which the amount of Kotoamatsukami uses were not being refreshed.
- "Refresh Sharingan" will now remove the Mangekyou Sharingan ability (in an attempt to see if, by reobtaining it through sharingan awakening, the permanent Mangekyou Sharingan textures will finally apply for those who couldn't).
- - Tobi's Become Ethereal will now produce the sound of the Mangekyou sharingan activation when casted, and of deactivation, when finished.
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Version 1.06
- - The Uchiha and the Uchiha Vampire Races will now start with a spell to refresh the sharingan. What this will do is allow the player to recast the Sharingan Awakening Spell like it is his first time doing so.
- Corrected a typo in which strength was written as strenght.
- Amaterasu will no longer heal the player (hopefully, it is fixed!).
- Corrected a typo in the SkyUI menu regarding the Amaterasu limits (should be first without EMS and second with EMS).
- Madara's eyes will be represented in inventory by an eye with the sharingan activated (credit goes to BadGremlin for the “BadGremlins Halloween Resources 2013”. I only changed the texture to match the sharingan).
- Kotoamatsukami was created. Ulfric, Tullius, Children, Dragons, Dwarvens, and Madara are immune. This spell will replace anyone you have as follower by the target of your spell, that is, your current follower will be dismissed. Any follower obtained through this spell will not die as long as they are your follower. They will drop to their knees (like Lydia). I think that you can still have an animal follower independently of who you choose with this spell as a follower (I had fun with a giant as a follower xD). I did not change the follower quest and alias because several mods modify these. This way, I'm trying to guarantee compatibility. I'll await to hear reports about how this spell is working.
- The limits to the usage of Kotoamatsukami are now adjustable in the SkyUI.
- You can now choose, in the SkyUI menu, to have the mangekyou sharingan textures permanently implemented, instead of the sharingan textures.
- Detect chakra (and also the full power sharingan), while active, will "refresh" every 8 seconds (approximately) in RL. So, close targets will be revelead while further targets previously observable will become invisible. I also increased the range at which, when the spell is toggled off, will make observable characters invisible again.
- When you read the delivered letter, the key will be added and the letter will be removed from inventory.
- Added blood droplets to the screen when using Amaterasu.
- Refresh Sharingan: It is only castable once per day but will allow the player to, when casting the "Sharingan Awakening", to rechoose the desired path.
- Madara is now immune to Amaterasu.
- All characters immune to paralysis are now immune to the Tsukuyomi.
- Tobi Path: Become Ethereal - fully integrated / Tobi's Teleport - fully integrated and with visual and mechanics change (to be more in the spirit of the anime/manga) / Tobi's Teleport (Omnipresence) / Kamui Dimension was finally fully imported (the only changes were on the poison gas - higher area of effect and now they start enabled! - and reduced to one mannequin) / Teleport to the Kamui Dimension (Self) was incorporated (with new visuals and mechanics) / Teleport to the Kamui Dimension (Target) was incorporated (with new visuals and mechanics) / Tobi's White Mask is now craftable / Tobi's Orange Mask is now craftable (only in the Kamui's Dimension) / Successfully created a "Blink" spell (it has quite a big range. Just be patient if you are targeting a really far away landscape).
- The five paths were successfully created. Casting "Refresh Sharingan" will allow you to change from one path to another according to your likings.
- - The Uchiha and the Uchiha Vampire Races will now start with a spell to refresh the sharingan. What this will do is allow the player to recast the Sharingan Awakening Spell like it is his first time doing so.
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Version 1.05
- - Some spells weren't changing the eyes, but now are (Draconian Methods will only change your eyes when a character is actually afraid of you)!
- Corrected some typos in text.
- Restructured the Sharingan Spells scripts (slow time. detect chakra, and full power).
- Changed the Susanoo’s time limit to 10 minutes.
- Changed from Murders to Kills the requisites for further power.
- Changed Madara's AI and made him harder to kill (immune to stagger, draconian methods will not work on him, increased HP and Stamina, will now use spells and not only melee attacks).
- Made the Mangekyou Sharingan give a passive critical strike damge (%60 of the base damage of the weapon) and critical strike chance (35%). Any mod changing the perks “Bladesman” or “Deep Wounds” will conflict and cause some bugs related with the critical chance and damage. In order to avoid any weird complications, anyone unlocking the Mangekyou will obtain the 3 levels of Deep Wounds and of Bladesman. This will affect Swords, Daggers, Maces, Battleaxes, Greatswords, War Axes, War Hammers (unlike the Deep Wounds perk, which only affects Great Swords, and Bladesman, that only applies to Swords).
- Made blindness correlated with use instead of time (already have the script from falador wiz1: Thank you a lot! ).
- Limited the amount of uses of Tsukuyomi and Amaterasu.
- Created the SkyUI menu.
- Made the limited amount of uses of Tsukuyomi and Amaterasu configurable.
- Gave the option to keep the sharingan 1, 2 or 3 tomoes textures constantly implemented when unlocked.
- Gave the option to users to make it so that night vision is disabled during the day when the character is outside, making it a detect life spell only.
- Allowed selection of different slow time spells.
- Gave the option of making the slow time not affect the player movement and attack (animations still appear as if you are slowed, but trust me: you are moving and attacking at the exact same speed).
- Players can now choose the Armor Rating of Susanoo.
- Tried a fix on vampire race for the eye changing (need confirmation it is working).
- - Some spells weren't changing the eyes, but now are (Draconian Methods will only change your eyes when a character is actually afraid of you)!
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Version 1.04
- - Fixed some issues with the vampiric race and the story line associated with this mod. Uchiha storyline should be completely compatible with vampires now!
- Now, when you use the "Sharingan Awakening" spell for the first time, you can choose your path. This will only affect the sharingan's eye textures to be applied in some spells (can be later changed in the Uchiha Temple).
- Eyes will change according to your path, spell, and how many tomoes you have unlocked.
- Susanoo's Ribcage was updated to version 1.7. I tweaked the visual effects and sounds a bit to my liking. Hope you guys also enjoy it.
- Tried to make the Tsukuyomi explosion invisible, so player doesn't have the option to steal it (think I was able to :) ).
- Increased the damage of Amaterasu in preparation to its limited use in next update.
- - Fixed some issues with the vampiric race and the story line associated with this mod. Uchiha storyline should be completely compatible with vampires now!
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Version 1.03
- - Dark Brotherhood final quest should not CTD now.
- Madara's Susanoo now makes him wield 2 katanas instead of a battleaxe.
- Colours of weapons have been tweaked in order to reflect the respective character's Susanoo.
- There is now a vampiric counterpart to the Uchiha Race.
- Added a sharingan that will do Night Vision + Slow Time + Detect Chakra.
- Changed the Susanoo in order to be a ribcage.
- Added a new option in the Temple Wall's menu that will allow the player to recast the "Sharingan Awakening" and get any new spell that was added after he reached that stage (because of an update).
- When you get new spells from "Sharingan Awakening", you will no longer get messages saying all the new spells added. They were supressed.
- - Dark Brotherhood final quest should not CTD now.
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Version 1.02
- - Susanoo's spell is now toggleable.
- Susanoo now consumes 10pts of magicka per second and, when without magicka, it will consume 15pts of health. Reduces maximum magicka by 100pts when active.
- Susanoo's stats were changed in an attempt to increase its power.
- There are 3 stages for sharingan, each one of them slowling down time more than the previous one (reduces the normal game speed to 35%, 25%, and 15%).
- New spell was added (it is toggleable): it is detect life and night vision in one. Cannot be working at the same time as the 3 stages sharingans.
- Small bugs were fixed in terms of messages and such.
- - Susanoo's spell is now toggleable.
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Version 1.01
- Added Susano
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- Author's activity
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April 2019
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20 Apr 2019, 11:58AM | Action by: esuriddick
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Uchiha Kisaki - Madara's Path
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20 Apr 2019, 11:58AM | Action by: esuriddick
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Eyes that see through
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20 Apr 2019, 11:58AM | Action by: esuriddick
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Uchiha Kisaki - Katon
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20 Apr 2019, 11:58AM | Action by: esuriddick
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Implanted Sharingan
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20 Apr 2019, 11:58AM | Action by: esuriddick
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20 Apr 2019, 11:58AM | Action by: esuriddick
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Tsukuyomi
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20 Apr 2019, 11:58AM | Action by: esuriddick
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Rinnegan
July 2018
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15 Jul 2018, 4:53PM | Action by: esuriddick
Attribute change
Description changed.
October 2017
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29 Oct 2017, 9:29AM | Action by: esuriddick
Attribute change
Uchiha Clan v2.0 category changed
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29 Oct 2017, 9:28AM | Action by: esuriddick
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Uchiha Clan - v2.0a
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29 Oct 2017, 8:51AM | Action by: esuriddick
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Change log added for version 2.0a
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29 Oct 2017, 8:42AM | Action by: esuriddick
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29 Oct 2017, 8:11AM | Action by: esuriddick
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ScreenShot933
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29 Oct 2017, 8:10AM | Action by: esuriddick
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ScreenShot924
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29 Oct 2017, 8:10AM | Action by: esuriddick
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Chicken gives zero craps about amaterasu XD
June 2017
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21 Jun 2017, 7:57AM | Action by: esuriddick
Attribute change
long description changed
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17 Jun 2017, 2:38PM | Action by: esuriddick
Attribute change
Uchiha Clan v1.9c category changed
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17 Jun 2017, 2:38PM | Action by: esuriddick
File added
Uchiha Clan v2.0
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17 Jun 2017, 2:32PM | Action by: esuriddick
Attribute change
long description changed
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17 Jun 2017, 2:30PM | Action by: esuriddick
Attribute change
long description changed
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- Mod page activity
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May 2024
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11 May 2024, 1:55PM | Action by: imagine0
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09 May 2024, 7:38PM | Action by: ebulez13
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'The Uchiha Clan'
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'The Uchiha Clan'
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