This causes the river water once you are near it to be non-flowing before the bridges, and after that way too slow moving by the bridges just after the waterfalls.
I know that, I meant that I don't understand if he's asking for me to add road LOD outside of Whiterun, or all throughout the game? Because if it's the latter, it's just a bit out of the scale of this mod.
No promises, but I might be able to do that. At the very least in the places that can easily be seen from within the city. I have a long day ahead of me right now, but I'll look into it tonight, assuming I'm not too tired to even look at my computer screen.
There is a way to do it, it worked for me with Markarth so it *should*, theoretically, work the same anywhere else.
Been a while since I did this but if memory serves... In CK, go to the cell outside Whiterun where there are things you can't see from inside the city. Holding down the Ctrl key, left click each object once to select them. Right click on any selected object and select "Copy". Now, go back to the Whiterun interior cell your vantage point is located. Without selecting anything, right click and select "Paste in place". This should place copies of all the things you selected and copied outside *approximately* where they should be in the exterior LOD space of the Whiterun interior cell. Some tweaking of placement will undoubtedly be needed but for Markarth most everything was pretty close to where it should have been for me.
Maybe I'm missing something here, but if you just use LOD files like HD Detailed Terrain by Soolie or Detailed Terrain and Tree LoD by Rennn or possibly The Skyrim Distance Overhaul LOD Improvement by Grieche...wouldn't that solve the cruddy distance visuals? Also just turning up your game settings to high or ultra if your PC can deal with it.
I also create mipmaps (mipmaps only! not compression) using Optimizer so I get a lot more detail from distant textures at less GPU expense.
I personally use Enhanced Distant Terrain and SDO, as well as playing the game at it's maximum settings, and none of those options correct the issue. The problem isn't the quality of the LOD, it's the distance at which it is activated. From inside Whiterun you are too close to the LOD of the stream for it to activate, so it appears as an empty ditch. My mod places actual fully-detailed water meshes inside the cell so that regardless of how far or close you are, you can still see the water. Refer to my images to see what I mean.
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Not all over skyrim, It would be a too big work for you!
Been a while since I did this but if memory serves...
In CK, go to the cell outside Whiterun where there are things you can't see from inside the city.
Holding down the Ctrl key, left click each object once to select them.
Right click on any selected object and select "Copy".
Now, go back to the Whiterun interior cell your vantage point is located.
Without selecting anything, right click and select "Paste in place". This should place copies of all the things you selected and copied outside *approximately* where they should be in the exterior LOD space of the Whiterun interior cell. Some tweaking of placement will undoubtedly be needed but for Markarth most everything was pretty close to where it should have been for me.
I also create mipmaps (mipmaps only! not compression) using Optimizer so I get a lot more detail from distant textures at less GPU expense.