Do you want to sleep/wait for a longer period (up to 31 days.) Well here you go. Go to the description tab and read all of the orange text on how to do It.
Ok seems like there are only days on this so it's more of a hinderance than a help to me don't get me wrong it worked perfectly without a hitch I just need a little adjustment which is not what this mod is about. my bad!! thanks for the mod all the same
I'm trying to fight the 255 plugin limit, can this be merged with the Sleep Menu Extender if I want the longer waiting function? Would you consider just integrating it into your own mod since the author of SME states it's free to use?
this mod doesn't count as plugin within skyrim engine, it only adds a modification of the already existing sleepwait.swf
edit : plugins counts are esp/esm files if you add mods with textures/meshes only, it doesn't count toward the 255 limit same if the mod modifies anything else like inis, templates, swf and such. if you have issues with mods counts, maybe it's time to learn how to merge them in tess5edit or with a bashed patch? I personnally run 302 mods (as listed in MO), 226 actives esps
any way to make the waiting/sleep go by faster, some say its not possible but i know that traveling from riften to markarth takes 24 hours ingame and it only takes 5 to 8 seconds loading screen, so it should be possible
If you open up the console "~" and enter tfc while waiting/sleeping time will go by super fast, but you have to reenter the command again to regain control of your character.
I really like this mod, however I have a trouble when playing at 1080p. If you can rise a bit all the down part it would be perfect. Actually I see yes no buttons and date by half.
45 comments
Go to the description tab and read all of the orange text on how to do It.
This mod ain't for me lol. Unless I was a vampire that could sleep or stare at a wall peacefully for a week.
edit : plugins counts are esp/esm files
if you add mods with textures/meshes only, it doesn't count toward the 255 limit
same if the mod modifies anything else like inis, templates, swf and such.
if you have issues with mods counts, maybe it's time to learn how to merge them in tess5edit or with a bashed patch?
I personnally run 302 mods (as listed in MO), 226 actives esps