Skyrim

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snackrat

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snackrat

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11 comments

  1. ghul13
    ghul13
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    Is there any possibility for this to be ported to sse? Or is it already compatible with sse?
  2. HexVex
    HexVex
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    I remember using the Cultist Mask for the longest time on my first playthrough but I eventually gave it up for Konahrik, this mod gives me an excuse to keep the Cultist Mask through to end-game, thank you for that
  3. BeranabusBarnes
    BeranabusBarnes
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    Thanks for this mod!

    EDIT: is there an error in the mod? Console command can't find the helm at all.
  4. zolzol
    zolzol
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    You would have no idea how long i've been looking for a mod that makes the cultist set -usefull-. Thank you very much for making this.
  5. 1191430996
    1191430996
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    i love the mask, it is so cool!!
  6. LumiReaver
    LumiReaver
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    The only thing that bothers me about mods like these (armor mods which offer the same set in several weight classes) is that the set looks the same no matter what class it belongs to. This isn't your fault, as adding new armors was never part of the plan for this mod, and I thank you for taking the time out of your day to do this service for the community.

    If I were more savvy with the toolset, I'd provide some slight differences between armor sets. (IE: Symmetrical gauntlets on the light armor version. A boney tasset on heavy, etc.)
    1. snackrat
      snackrat
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      It's not the toolset that changes the models - I already know how to do that bit, easy. (You technically do it whenever you add new items with unique textures, since you load the textures onto meshes first). It's using Blender, Maya, or any other 3D modelling programme that is beyond me. Blender is free as well as one of the most powerful options, but its learning curve is a vertical line...

      It would be nice to have those options, but then I'd only lament that the most aesthetic of each slot was from a different set anyway (I'm so indecisive!).
  7. rattail
    rattail
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    When I look at it, seems to me a little strong for a mere mask, armored arm and cloth robes. Yet it is cool that you did bring it into the game for those that want it.
    1. snackrat
      snackrat
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      Perhaps, but the point was to make the stats (and requirements) the same as ebony and glass, so it could still be used end-game, without the extreme end-game OPness that is dragon/daedric.
      Mostly it was me that wanted it, because it is so bitchin', but I figured hey, can't be the only one, right?
  8. anttoni13
    anttoni13
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    Sorry to say... but it is not "Viola" its "Voila".
    1. snackrat
      snackrat
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      Oh thanks, I missed the typo. I'll take the chance to add the accent in there too.