Skyrim

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Darth Sidious

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Darth Sidious

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21 comments

  1. Dreadmorg
    Dreadmorg
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    Doesnt work just makes a sound like your out of manna :*(
    1. SummonTheDaedra
      SummonTheDaedra
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      Try summoning them on different surfaces, sometimes they don't appear on certain surfaces, it might be some kind of collision problem or something similar as they were not intended to be summoned.
    2. Dreadmorg
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      Got it! cant be summoned in cities and maybe even towns, idk havent tried towns yet TY for your response :)
    3. SummonTheDaedra
      SummonTheDaedra
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      You are welcome, one day when I return to playing Skyrim I might remake this mod and see if I can fix that issue, and perhaps add the spell tome to one or more Apocrypha realms, instead of the tome being sold by the Dremora Merchant.
    4. Dreadmorg
      Dreadmorg
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      yeah that would be great :) an them being held in Apoc would be way more immersive
  2. bczzzz
    bczzzz
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    Forget what i saided... Fortunaly this mods works on SE too. Thanks!
    1. SummonTheDaedra
      SummonTheDaedra
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      Many mods work on SE without conversion, if you really want to "convert" it you can load it in SSE Creation Kit, save it and thats it.
  3. bczzzz
    bczzzz
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    Please make a port of this mod to SE version! I wish to use this mod but i play in SE.
  4. ViZePulse
    ViZePulse
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    i love this mod it make un fleshed out merchant to be one of the best in the game how it should be
    1. Darth Sidious
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      Glad you like it, why Bethesda decided to give him only 2000 gold is beyond me since merchants with lots of gold merely enable players to sell their loot faster, they dont give you any additional gold which is why I dont consider it cheating, for Special Edition I have a mod which changes only Dremora Merchant and does not add any spell.
  5. Sorrelon
    Sorrelon
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    Awesome mod, I totally love how Lurkers benefit from twin souls perk! Can you please make it so Seekers would also benefit from twin souls perk as well?
    1. Darth Sidious
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      You can check my other mod http://www.nexusmods.com/skyrim/mods/55094/? with lots of new summoning spells, it has High Seekers, I might make an overhaul of the mod soon, I been planning on doing it for a long time now but never got enough time, and rework Dawnguard and Dragonborn summons so they work with Twin Souls perk, I have no idea why they dont work with that perk in the game, probably some bug or something, I will try to remake them so they work with Twin Souls perk.
  6. yologdogg
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    Not going to lie. I care very little about the summon lurker spell.

    10,000g to the Dremora Merchant however is why you are definitely getting an endorsement from me.
    1. Darth Sidious
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      2000 gold is definitely not enough to make him a viable merchant although merchants in Skyrim dont have enough money in general, when one starts making his own armors, enchanted items and potions it is very difficult to sell all of that, one needs to run from town to town to get rid of it all, I use Golden Vendors mod that gives each merchant 20.000 gold to trade with, I dont consider it cheating as no extra gold is earned, it is merely convenience to save time, running from town to town to sell your latest batch of enchanted items can get boring. You reminded me of something I wanted to do some time ago, create a conjurable merchant to get rid of the loot on the go, and make him accessible straight away by giving the spell tome to Farengar or Belethor.
  7. Satchboogie
    Satchboogie
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    I like this concept, although I think it should be a Master Level spell. It really is the most powerful summon I can think of.

    Have you fixed the USKP incompatibility yet?
    1. Darth Sidious
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      I am planning a new pack of conjuration spells with novice to master level spells, and this will be moved to master level. I dont use USKP because it messes up some mods I use, USKP makes the spell fail?
    2. Satchboogie
      Satchboogie
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      You said so in the description, therefore I'm hesitant to download the mod
    3. Darth Sidious
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      I got reports that for some it works with USKP which is why I asked, I really have no idea why the spell fails for most with USKP, many people run many mods so who knows and Creation Kit isnt flawless either, a mod working for some may not work properly for others unfortunately. For my conjuration spell pack I will try making a regular and USKP version if I get the time, so everyone should be able to use them.
  8. Darth Sidious
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    I am planning a new pack of conjuration spells with novice to master level spells, and this will be moved to master level. I dont use USKP because it messes up some mods I use, USKP makes the spell fail?
  9. SkullOfPlums
    SkullOfPlums
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    Just what I needed,thanks.
    1. Darth Sidious
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      You are welcome. I will probably make a collection of new spells, and a merchant to go with them.