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Tonycubed2 and SOT Gang and Refusedzero

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tonycubed2

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148 comments

  1. tonycubed2
    tonycubed2
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    Sticky





    Please visit our EPIC (to be) YouTube Channel at: https://www.youtube.com/watch?v=KSvyy-Y2CxI

    Subscriber 100 gets my everlasting thanks and a shoutout in a video! Will also make a character in SOT based on you.

    None of our goals can happen without you. SOT mods would not have happened without our fans, we humbly ask for your support in YouTube. Typical initial videos will showcase SOT mods as I attempt to finally finish Bleak Falls Barrow. But other videos will be published such as tutorials and reviews.

    Latest Video (I promise they will steadily get more epic, or at least funnier)

  2. kennn97
    kennn97
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    can this be put into a merge patch?
    1. KodiSky
      KodiSky
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      Pretty much anything can be merged as long as they dont conflict AND you want the effects of both the conflicting changes.
  3. maredark3d
    maredark3d
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    Please a SE version..
    1. tonycubed2
      tonycubed2
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      Ahhhhhh. Tonight
    2. tonycubed2
      tonycubed2
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      done

      https://www.nexusmods.com/skyrimspecialedition/mods/39350/?tab=posts&BH=4
    3. Resquart
      Resquart
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      You are amazing :)
  4. BarristwanWhitebeard
    BarristwanWhitebeard
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    I was having the floating NPC's issue, and this fixed it. Excellent mod. Endorsed.
    1. tonycubed2
      tonycubed2
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      You are welcomed me. Do use https://www.nexusmods.com/skyrimspecialedition/mods/17230 As well.
    2. jaggerloco
      jaggerloco
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      That one is for SE. Do you know if we can use it on LE?
    3. tonycubed2
      tonycubed2
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      ahhh that is one is for se. Its in the se mod section. says se in the header.
  5. gades28
    gades28
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    Hello Tony,

    this is a just to have mod.

    But I have a problem that I could maybe link to this.

    First time visiting and clearing all places it's OK.

    But when I come back to the places, after the respawn of 1 month ingame, some of the bandit npc are stiff, with the AI processing to off. I can reanimate them 1 per 1 with the console command TAI.
    It seems to occurs only on ncp enemy bandits, male or female, and only few of them. But with time passing, I meet more and more npc bandits spawned without their AI.

    Do you think if the increase in AI can cause this kinf od problem ?
  6. patona12
    patona12
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    The only settings containing the phrase "iAI" in Skyrim.esm are "iAICombatRestoreHealthPercentage" & "iAISocialDistanceToTriggerEvent". The values added by this mod do not exist. What exactly does this hope to achieve, because as I understand it, this mod does nothing.
    1. tonycubed2
      tonycubed2
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      Man xxxxxxxx

      Sorry.

      The values are not readily visible. Please refer to the word or PDF for how to access them and many more hidden ones.
    2. deleted21550714
      deleted21550714
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      in regards to this mod doing nothing...
      Spoiler:  
      Show
  7. deleted21550714
    deleted21550714
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    • 41 kudos
    Been using this mod for long time now. must have, thanks
  8. MoneyObscura
    MoneyObscura
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    Tony will this mod work with SSE if I converted the esp with the creation kit ?
    1. tonycubed2
      tonycubed2
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      Yes it will
    2. MoneyObscura
      MoneyObscura
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      Thank's Boss Man for the reply!
  9. JunksMods
    JunksMods
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    Worked well. Noticed difference right away. Thank you. Endorsed (:
    1. tonycubed2
      tonycubed2
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      Excellent
  10. Silvring
    Silvring
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    Saved my game. Thank you so much for finding and providing this solution. Found your mod on a google search worked like a charm. Endorsed and voted.
  11. ArmoredTroll
    ArmoredTroll
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    I'm using this mod along with "Genesis Unleashed 2.0 Retro" and I'm still encountering AI that just stands and stares at me until I strike them. Is there something else I have to do to activate it?
    1. tonycubed2
      tonycubed2
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      Nope. Other issues can cause dead ai . Use tesedit and make a merged patch then hand edit it .
    2. ArmoredTroll
      ArmoredTroll
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      I'm also using another mod called "Adventures and Travelers" that adds a lot more random NPCs wandering Skyrim. I'll try just raising the default 100 AI and 80 Combat AI and see if that improves it. Thanks.