Skyrim
0 of 0

File information

Last updated

Original upload

Created by

BralorMarr

Uploaded by

BralorMarr

Virus scan

Safe to use

391 comments

  1. BralorMarr
    BralorMarr
    • premium
    • 215 kudos
    Sticky
    (31/01/15) New version 1.1. This version supports certain Perkus Maximus crafting perks. If you don't have PerMa, there is no change from 1.06. Safe to overwrite.
    I also set the player restrained to prevent the camera zoom from being free (which seemed to occur randomly despite deactivating it) during crafting selection.

    Updated to v1.06. Safe to overwrite over 1.05, clean save for earlier version. That should be the last update in a while.
    -(1.06) Force the smith to unequip items you ordered so that you can purchase them.
    -(1.05) Added an option to make the blacksmith skill depend on the player level (maxing out at lvl 25) for those who feel that they are too good. Personally I prefer unleveled worlds so I left the option off by default.
    -(1.05) Added missing arcanesmithing perk to the blacksmith (if they have the requirements of course).
    -(1.02) Changed pricing and skill level formula. Pricing should now depend on player's speechcraft as well as the smith's skill. Give patronage to lesser smiths to get good deals!
    -(1.01) Changed some wording.
    1. electrino
      electrino
      • supporter
      • 1 kudos
      You may add the dialogue about smith's skill as an optional, because, let's face it - any smith would praise his work and say it's the best, right? Making it toggleable in MCM would be nice indeed.
    2. zelazko
      zelazko
      • member
      • 51 kudos
      Support for SkyRe perks would be also nice.
  2. EliteKnight16
    EliteKnight16
    • member
    • 0 kudos
    it will be great if u make special dition version
    1. 5133p39
      5133p39
      • premium
      • 167 kudos
      You should be able to use the Oldrim version in SSE.
      Just make sure you unpack the contents of the BSA archive, and place the resulting files where they belong, and remove the BSA (SSE tends to crash when attempting to use BSA archives made for Oldrim).

      That being said, indeed, it would be nice if the author would make an SSE version.
  3. Darklocq
    Darklocq
    • premium
    • 126 kudos
    Please clarify the description/documentation.  To quote:

    • Blacksmith will temper your weapons and adjust your armors for the cost of the material only. ...
    • Blacksmith have the vanilla perk corresponding to their smithing skill level. 
    That's self-contradictory.  Which is it?  They charge based on their skill level, or they charge based on material cost?

    And what if you have the materials already? Does it use your materials, for a lower cost?  If not, and you just pay based on materials, and the blacksmith already has them and doesn't use yours, then how does this not make the materials found in game become useless clutter?

    I like the overall sound of this mod for a future mage build, but need to know how it actually operates.
    1. Darklocq
      Darklocq
      • premium
      • 126 kudos
      PS: I can even see this, if it works well, being useful in a game where you are developing Smithing skill, if it turns out to be developing too quickly and leveling you too fast (e.g., various quests start firing off at specific levels and you might have other stuff to do than deal with things like Vampire and Cultist attacks).
  4. DOVAHKI1N
    DOVAHKI1N
    • supporter
    • 1 kudos
    This mod has an incompatible mod archive- vortex flags the .bsa as "intended for Oblivion"
    1. Keith1233
      Keith1233
      • supporter
      • 1 kudos
      I've personally had no problems with this mod at all, it's purely Vortex's new update being paranoid
    2. Darklocq
      Darklocq
      • premium
      • 126 kudos
      Why would anyone be using Vortex for this game?  MO2 is the tool of choice, and you have an entire STEP Project guide on how to set up Skyrim in a very stable but ultra-modded manner: https://stepmodifications.org/wiki/SkyrimLE:3.0.0

      Vortex may be great for various simple games but it is not the right tool for this job.
  5. rkkn
    rkkn
    • member
    • 13 kudos
    tempering is free
  6. Keith1233
    Keith1233
    • supporter
    • 1 kudos
    definitely learning how to port simple mods from LE to SE if I ever get it, this is a must have for both version imo
    1. AndreBRbahia
      AndreBRbahia
      • BANNED
      • 1 kudos
      sir, when done could you please share with me?
  7. alphaskull
    alphaskull
    • member
    • 2 kudos
    Has this been ported over to SE by anyone?  I see a post that someone ported it over and it works
  8. luminay
    luminay
    • member
    • 0 kudos
    I have a problem, maybe its simple, but when i ask for an upgrade on my weapon, Alvor dont take my money, i mean the upgrades are free, why?
  9. zetaghama
    zetaghama
    • member
    • 0 kudos
    this mods works whint t3nd0 redome skyre ? or complete crafting overhaul? owo
  10. Sazie
    Sazie
    • member
    • 4 kudos
    I wish this was in the game from the start, not everyone wants to level up smithing and be good at it
  11. OiramX5
    OiramX5
    • member
    • 4 kudos
    Man I love this mod, you plan to convert to SSE when the script extender be released?
    1. VoorheesAJollyGoodFellow
      VoorheesAJollyGoodFellow
      • member
      • 20 kudos
      Don't expect the script extender to come to SSE anytime in the next decade.
    2. FlashChimera
      FlashChimera
      • member
      • 1 kudos
      How wrong the first poster was. We can hope the MA will give some feed back. :D
    3. Nefandus42
      Nefandus42
      • supporter
      • 0 kudos
      Indeed. This is the one mod I'm waiting and hoping for to be ported to SSE! I love this mod since it enables more character variety and is very immersive - to have the option to make characters that aren't master blacksmiths just to get good end-game gear would be a godsend!
    4. sanosukex
      sanosukex
      • supporter
      • 118 kudos
      I ported this to SSE and works fine.. ill ask author if it would be ok to post it on the SSE nexus
    5. ashton727
      ashton727
      • premium
      • 5 kudos
      Little more than a year later....
    6. karmacritic
      karmacritic
      • premium
      • 270 kudos
      sanosukex, I really hope the mod author said yes. I really don't want to be a blacksmith -this is all I need for my SE to be complete!
    7. nicoc77
      nicoc77
      • supporter
      • 2 kudos
      Did you get permission from the author to upload this mod? I really want to try it on my SSE playthrough.