For some reason none of the underwater player home mods are showing up in my game after installation. I tried this one as well as nagas cavern, the version from nexus. Have not tested the Darkwater Den mod, but so far I am just going to assume that one will not work on my game either, for whatever reason. I searched for ever in location in screenies, gave up, then I used tmm 1, and the marker still did not show up.
Now that I have had time to play through some characters I would like to say that this is a great Argonian themed home. I love the placement near the marshes, I love the atmosphere, the layout, the shrine just about everything looks like a cave where someone might dwell. Nothing is to over the top.
The one downside I have is the lighting. I do run ENB with Darker dungeons but even though there are lights everywhere it still seems to dark. I do not know if it is light intensity or bloom because I'm not that far into modding (I can do basic followers). This is the only place like this for my game. My only suggestion would be to possible look into making it compatible with ENB's. Other than this I absolutely love the home
Sweet home, I used to have the concept of an argonian home accesed througth an underwater tunnel before, but Im to lazy to make one myself. The tunnel is a greate concept I think, since argonians arent too popular in skyrim, and the nords arent very likly to go marsh swiming in order to find it.
It appears then that he either didn't add any navmesh or didn't do any manual editing to the navmesh. BTW, NavMesh( Navigation Mesh) allows NPC's to be able to find their way around an area of a cell.
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The one downside I have is the lighting. I do run ENB with Darker dungeons but even though there are lights everywhere it still seems to dark. I do not know if it is light intensity or bloom because I'm not that far into modding (I can do basic followers). This is the only place like this for my game. My only suggestion would be to possible look into making it compatible with ENB's. Other than this I absolutely love the home
BTW, NavMesh( Navigation Mesh) allows NPC's to be able to find their way around an area of a cell.