Skyrim

80 comments

  1. Avatar1971
    Avatar1971
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    Made some major changes this time, I removed the Breezehome Teleporter from all versions since the mod has teleport spells to all the houses and the hall. I added a living area with a storage room in between the crafting area and the new living area. I also added new chests with new items like all the Artifacts, Dragonpriest Masks, and one for Faction Armors that can not be crafted like Blades Armor, Companions Armor, etc. I also added Linen Wraps to the Smithing chest to support mods that add cloaks to the game, and a few other things like now when you have a teleport spell equipped you will see art for it.

    Update: Version 2.1 is now available, if updating from version 2 to version 2.1 you do not have to do anything special, just DL and install. When asked by NMM if you want to install new version, say yes.

    New in version 2.1: Added teleport spell to Severin Manor (LE version only), added more armor (all versions) like Thieves Guild, Ancient Nord, and many more. Added 3 bird egg ingredients to ingredients chest (all versions), fixed chest that was backwards in living area.

    New in version 2.2: For the DLC Legendary Edition I added 3 chests, 1 near each Hearthfire homes drafting and workbench area, that has everything you need to build the full house inside and out. The only thing you will need to buy are sawn logs since you can't put those in a chest. No changes have been made to the No DLC version so it will stay as version number 2.1.

    New in version 2.3: Added mod spell chest, added new spells such as Master Ward, Cure Disease, Fortify Carry Weight, and many more. Added paper to the smithing chest. NOTE I have not yet updated the No DLC version but will do that as soon as I get the time to work on it.

    If you have version 1.9 or below please read this on how to update to version 2.0 or above. (current version is 2.3 for the Legendary version and 2.1 for the No DLC version)

    If you are updating from any version of 1.9 or earlier (No DLC, No Teleport, or Main) then you will need to grab any of your stored items that you want to keep from inside the Hall (if you wish to upgrade to version 2) since I have made a new ESP file do to the major changes. After grabbing all your stored items you wish to keep from inside the Hall, please make a save right outside the Hall (do not be inside it). Exit the game and then you should uninstall version 1.9 of this mod before installing version 2. You may notice the new ESP file now says Dragonborn Crafting Hall LE or Dragonborn Crafting Hall No DLC instead of Cheat Chest Home like the earlier versions did. You will also have to read the spells books form the mod again to learn all the Master Spells and Teleport Spells as the game gives them new ID's. If you disenchanted the Fortify Enchanting Ring you will have to relearn that enchantment as well. I am very sorry for the inconvenience this causes over the normal updating procedure. It was necessary to consolidate the ESP files to reduce versions, to not break anyone's game that doesn't have Hearthfire but was using this mod, and do to the changes made by adding a living area and moving item storage chests around. Your game will say it is now missing content when you first load it, just ignore that, it is only because I changed the ESP file name for the reasons listed above.
  2. Gankaku
    Gankaku
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    Oh wow. I didn't know leveling would be forced on me. I ate a scaly philiota and leveled from 13 to 28. I didn't expect that or like it and had to track down the mod that was doing it.

    I just wanted to go to the place and poke around. I guess I thought I might like to look at the spells. I didn't expect to level so much without doing much of anything! At least I know this mod is there in case I don't mind this next time.
    1. OutlawShark
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      Yes!....And if you install "free hug mod", it'll increase your Speech x1 every time you hug someone. Found that out by accident. Had this mod a long time. If you experience problems RE-upload. Always has worked for me and if Michele is awol get out of the game and come back naked. She'll be there. Naked lowers your fps. Didn't know that did ya? Now we all roll naked. No armor. You can use jewelry and headbands instead. Lot less hassle. Cool if you don't have kids in the house and you're an old sailor perv...just like me.
  3. AriMasters
    AriMasters
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    I love this mod on my X1, and I wanted to add it to my PC version of SSE but when I do, it refuses to start. Anyone have ideas on what might cause this?
  4. james29520
    james29520
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    hi, i have a problem with this mod, since the update steam, mods have disappeared, and my version of crafting hall with the room is out, where is the good link and what option with DLC to choose on nexus, thanks!
  5. tangledwebb56
    tangledwebb56
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    Great mod, but after about a week of using the mod, the merchant that is usually there disappeared? Is this normal? Thanks.
  6. Gabett
    Gabett
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    Works perfetly, I cannot even tell you how thankful I am for this mod!
  7. bill8872
    bill8872
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    Just installed this, and like it. A suggestion or two I saw in another mod. Is it possible to link the crafting chest's to the station? I.E. The smiting chest to the forge, the alchy chest to the alchy station, and so on, so the reg's auto-load and un-load from inventory?

    I question, if I put items in the same chest needed for mod items will it mess up the respawn items?
    1. Avatar1971
      Avatar1971
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      You should be able to add whatever you want to any of the chests that respawn safely as long as you don't uncheck the "respawns" button for that chest. I'm not sure if I can link the chests to the stations or not but I really like the idea, and I will look into it.
    2. KilliaynnaFayne
      KilliaynnaFayne
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      berts breezehome( http://www.nexusmods.com/skyrim/mods/8922/? ) was able to link the containers to the smithing, enchanting ect, you may want to contact them to see how it is done because i LOVED that feature and it would be great if it was here as well, as you already have the items there instead of having to search gather n move n place all items in said containers, its already here to just transfer from one container to another, no overweight problems lol, , maybe throw a few deco chests or items like ingots, soul gem ,scrolls ect . on a bookshelf or table with a small deco of n item to b stored. ect and a auto sort so when we pick up from the respawn containers we can click the auto sort n thus just moving them into a new container/linked craftier , maybe check out their mod n gather some ideas, unfortunately i was going follower friendly this play threw so i am using " the white house"instead as i am also into the static decos n what not lol, followers n pets used to bother me when they knocked things over...Will await patiently for n awesome update on mod as will everyone else who already loves it as much as me!! ~ K
  8. Soloeus
    Soloeus
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    Great mod but I hate the Scaly Pholiota having a property of "Leveling" as the first, because when I taste test to get properties, I level up and I don't wanna.

    Other than that, perfect mod.
  9. Vandal1983
    Vandal1983
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    neither of the potions are working. maybe give the merchant the potions to sell of something, to try and make it easier.
  10. bigtroutz
    bigtroutz
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    Love the Mod. Non-DLC version.

    The NPC is always using the Alchemy & Enchanting table all the time & I must kick her off repeatedly.And if I "esc" to drink a potion, she pushes me off the workstation I am at and then I have to kick her off again. Just plain annoying and uses up valuable potion active time.

    Go have her sit in a corner someplace and mind her own biz until somebody wants to buy or sell something. Watching her fake crafting idle is not even amusing so please lose it.

    At least let me be able kill her. Yes, she is that annoying.
  11. wazzy76
    wazzy76
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    Hi Avatar1971

    This mod is awesome, however do you think it would be possible to add refined aetherium and aetherium ore to the crafting chests??