hello is it possible to get permission to port and upload this mod i made a few changes and updates for SE for personal use but this and improved fishes together make alchemy and life in the underused areas better. if not that s ok too i was just wondering if it is ok
Endorsed. Big kudos!....and then nothing. Even my fish are gone. Still got salmon though. I will try "Critter" mod ixianda mentioned. I hope it works....Yes!!! It worked!I have critters everywhere now. Godspeed people. Stay safe!
I'm not totally sure how this happened but I've been using this mod without any changes or conversions for a while in SkyrimVR and it seems to work like a dream. Have I been mercilessly destroying my save files, or is the mod really just good to go with no worries?
If anybody is also having the issue where bugs won't spawn, the mod "Critter - Simply script fixes" by ReDragon2013 fixed this issue for me! Install near the end of your load order after your bug mod!
Any chance of having this allowed to port to console players. Been looking for a good insect mod, but the only one that adds insects overpopulates the nods and it just doesn't look good.
I suppose I could ask the obvious but I'm sure it's already been asked So instead I'll ask: How to port to SSE?... plis, me likes bugs :bugpokemontrainer:
It's a bit late but if you still want to convert it to sse yourself there is a very well made guide here https://www.nexusmods.com/skyrimspecialedition/mods/17990?tab=description
It can look a bit tedious at first but you'll see it's easier than it looks, good luck!
@RudyTheNinja You need to unpack the mod, run the meshes through nif optimizer, repack the mod then install it and activate the ESP. Open the CK, load a cell, move one thing, hit undo, then save it. As long as it senses a change made even though it doesn't realize you changed it back, it will prompt the CK to update the form to 44, the proper file format for Newrim. =^_____^= GL, GG.
1137 comments
My email : [email protected]
So instead I'll ask: How to port to SSE?... plis, me likes bugs :bugpokemontrainer:
https://www.nexusmods.com/skyrimspecialedition/mods/17990?tab=description
It can look a bit tedious at first but you'll see it's easier than it looks, good luck!
You need to unpack the mod, run the meshes through nif optimizer, repack the mod then install it and activate the ESP. Open the CK, load a cell, move one thing, hit undo, then save it. As long as it senses a change made even though it doesn't realize you changed it back, it will prompt the CK to update the form to 44, the proper file format for Newrim. =^_____^= GL, GG.