Unfortunately this doesn't seem to work with Diseased (http://www.nexusmods.com/skyrim/mods/27780/?) since it changes the cure disease potion and seems to do so regardless of load order.
That is unless I did something wrong with the install.
Works well otherwise, wish I could continue to use it.
First of all I am no expert in modding. I just noticed that with this mod installed the cure disease potions function as in vanilla; they cure any disease outright removing it from active effects. In diseased the cure disease potion provides 100% resistance to disease and guarantees you recover from at least one stage of a disease which usually involves resting for a few hours in a comfy bed after taking the potion. The effects of the disease do not disappear from active effects right away. The disease specific medicines still work perfectly fine and are unaffected.
When i loaded the game after removing your mod the cure disease potions in my inventory had their same description and effects as before from the diseased mod.
I don't know where the conflict is, but I do enjoy your work on removing those cheesy effects.
I'd been looking for something like this. The whole glowy thing potions do when you take them ruins immersion. Seriously, how can you not be seen if you drink a potion and you shine like a Twilight vampire on a summer day!? Thank you for this, I'll endorse it as soon as NMM lets me. Very good mod :]
Well, it was my mistake basically -I thought the small description would show up.
Restore Health, Magicka and Stamina have already been included, along with waterbreathing. Had totally forgotten about cure disease -it's been a long time since I used one.
Will also check cure poison, in case it needs a fix.
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Edit: It was moved to Remove Healing Vortex Animation
Remove Healing Vortex Animation
Edit: It was moved to Remove Healing Vortex Animation
That is unless I did something wrong with the install.
Works well otherwise, wish I could continue to use it.
Normal potions of cure disease/poison don't seem to have a problem -you must be referring to Diseased's medicine line of potions, right?
When i loaded the game after removing your mod the cure disease potions in my inventory had their same description and effects as before from the diseased mod.
I don't know where the conflict is, but I do enjoy your work on removing those cheesy effects.
If you saw it on an npc, it means the npc used a healing spell, not a potion.
The whole glowy thing potions do when you take them ruins immersion.
Seriously, how can you not be seen if you drink a potion and you shine like a Twilight vampire on a summer day!?
Thank you for this, I'll endorse it as soon as NMM lets me. Very good mod :]
Restore Health, Magicka and Stamina have already been included, along with waterbreathing. Had totally forgotten about cure disease -it's been a long time since I used one.
Will also check cure poison, in case it needs a fix.