About this mod
A lore friendly, immersive, medium size home with a Harbinger theme.
- Permissions and credits
- Changelogs
Update Changes:
-Deleted weapon plaques upstairs in main bedroom and followers bedroom as they are resource intensive and not in main traffic areas.
- Added two more mannequins to crafting area.
- Changed all weapon racks from 4 weapons to five.
- Added two single racks in the armory.
- Added Weapon plaque and rack to the crafting area
- Changed some taxidermy animals in the main room
- Added some clutter items to table tops
- Added a non sorted container next to the auto sorter for convenience
- Added two new containers to the crafting room for convenience
- Replaced weapon plaque in bedroom with hold shields
- Adjusted some lighting
Description:
A medium size home outside of Whiterun with a Harbinger theme. This house is fully equipped and lore-friendly. This house caters to us pack rats, features a “museum” room, and has a sensible amount of clutter to look “lived in.” I noticed that while there are some amazing house mods out there, I was looking for something more immersive to a hard drinking Harbinger / Werewolf character. I also wanted a house that would feature plenty of storage, crafting, a display room, auto sorting and bedrooms for my followers.Use the home for it’s functionality or sit by the fire and enjoy a good book.
Feature:
-Itemized Storage
-Auto Sorting
-All Crafting Stations
-Display Room
-Dragon Priest busts
-Follower Bedrooms
-Wine Cellar
Before we move on, I DID NOT SCRIPT THE AUTO SORTING. I cannot stress this enough. All credit goes to Sjogga for his incredible scripting resources he put out to us modders. If you want to use his scripts, go here.
Backstory:
I am doing a full Werewolf playthrough with Brevi’s Tales of Lycanthropy, which makes my transformations coincide with the moon. I thought it was silly to be the Thane of Whiterun, yet put its citizens in danger from my more beastly side, so I moved out of Whiterun. From there I can still protect my city from both outside threats, and myself.
Installation:
Use NMM or extract to your data folder.
Load this mod in the same order as other house mods, I recommend after any changes to Whiterun (around the same order as Ebonvale).
Enjoy.
Known Issues -
-This file can make some map mods lose their reference. Please move any map mods lower in load order.
- This mod may interfere with any mod that puts other buildings around this area. I have not tested it with Whiterun Mansion or any mod that adds more structures.
Special Thanks:
This is my first mod, so I would like to thank Sjogga again for his scripts which I used. Also I would like to thank the incredible modding community for their plethora of creation kit tutorials. I was able to put this out in a month with absolutely zero modding experience so all credit goes to them dumbing it down enough for even me to understand it.