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  1. Apollodown
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    All of my mods will be hidden and all forums locked until March 28, 2014. All Epic Gameplay Overhaul Build 2 mods will be released at 5PM Pacific Standard time that day.

    Get Ready.

  2. sevencardz
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    Getting this papyrus spam:

    [12/10/2013 - 03:45:20AM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
    stack:
    <unknown self>.utility.SetINIInt() - "<native>" Line ?
    [alias Player on quest CDOPlayerQuest (7E003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 40

    I don't think uVATSRangedPercentGlobal is valid. It doesn't appear in the file created from the 'saveini' command. Here's what that gives me:

    [VATS]
    fVATSRangedLongDistance=2500.0000
    fVATSRangedPercentMin=50.0000
    fVATSRangedTargetLowLevelMult=0.3000
    fVATSRangedPercentTargetNoThreat=10.0000
    fVATSRangedPercentSneakKill=20.0000
    fVATSRangedLowHealthPercent=5.0000
    bVatsDebug=0
    fVATSCastingAfterKillDelay=1.2000
    fVATSKillMoveEnd=4.0000
    fVatsLightColorB=1.0000
    fVatsLightColorG=1.0000
    fVatsLightColorR=1.0000
    fVATSLightElevation=100.0000
    fVATSLightDistance=100.0000
    fVATSLightAngle=0.0000
    fVATSLightLevelMax=40.0000
    fVATSLightLevelMin=20.0000
    bVATSRangedSelective=1
    bVATSIgnoreProjectileTest=0
    bVATSAllowNoKill=0
    bVATSMultipleCombatants=0
    bVATSForceRanged=0
    bVATSDisable=0
    fVATSFocus=3.2000
    bVATSSmartCameraCheckDebug=0

    Did some checking around and found this on the description for Dance of Death:

    Currently, there is no setting in the CK to adjust the chance or and modifiers associated with ranged or magic killcams. If and when this is fixed, these features will also be added to the mod. For now, adding the following lines to your "skyrim.ini" file, located in your My Games/Skyrim/ folder, will enable ranged killcams to occur for almost every valid ranged kill. Note that these may cause bugs or CTD's, and should be treated carefully. Unfortunately, the 1.6/1.7 release appears to have broken most, if not all of these tweaks, but you might get lucky with it.

    [VATS]
    fVATSCastingAfterKillDelay=1.2000
    uVATSRangedPercentSneak=100
    uVATSRangedPercentGlobal=100
    bVATSIgnoreProjectileTest=0
    bVATSAllowNoKill=0
    bVATSMultipleCombatants=1
    bVATSForceRanged=1

    As far as I can tell, these don't work anymore:
    uVATSRangedPercentSneak
    uVATSRangedPercentGlobal

    But these do:
    bVATSAllowNoKill=1
    bVATSMultipleCombatants=1

    I'll do some more testing on these when my brain is fresh.
    1. Apollodown
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      huh.

      I find that perplexing, because changing the values dynamically DOES seem to work for me. Test it yourself, drop the primary ranged chance to 0 and make the secondary chance 100% and shoot somebody with a bow, it shouldn't allow killmoves.

      That being said OOOOOO lookit all the variables. Didn't know a lot of those existed - more to do!
    2. sevencardz
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      My Papyrus log very much disagrees with you about that particular variable. I even tried adding it to skyrim.ini and still no dice, not that I expected that to work, but I like surprises. Are you for some reason running an older version of Skyrim? Bethesda changed a lot of stuff back in version 1.6, including, but not limited to, breaking these variables:

      ; Changing these variables has no effect in Skyrim versions 1.6 or higher:
      ;fOverShoulderHorseAddY=-300
      ;fOverShoulderHorsePosZ=0
      ;fOverShoulderHorsePosX=0
      ;fOverShoulderDragonAddY=-600
      ;fOverShoulderDragonPosZ=0
      ;fOverShoulderDragonPosX=0

      They also broke the variables that let you zoom out further when viewing the map, so I wouldn't be surprised if they tinkered around with VATS as well during that or a subsequent update.

      I can confirm bVATSAllowNoKill=1 works to allow the 'killcams' to appear during normal battle and not just during a killmove, which I'm sure you already knew as I can see it here in your code. I think the problem is that variable never gets set dynamically for me (and I assume the other monkeys) because the script fails on the line before that when it tries to set uVATSRangedPercentGlobal or maybe not... appears to work even if console reports bVATSAllowNoKill=0.

      The bVATSMultipleCombatants=1 tweak allows this to happen when there is more than one enemy present. bVATSDisable=1 apparently shuts it all off completely:



      And I can partially confirm that works as well, though I'm not sure it actually works to disable all of VATS because I haven't tested it that much, but the fact that it says disable and appears to be a newly added variable, makes me think it does what it says it does, or at least tries really hard.
    3. sevencardz
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      Test it yourself, drop the primary ranged chance to 0 and make the secondary chance 100% and shoot somebody with a bow, it shouldn't allow killmoves

      What? There is no option in the CDO MCM menu with the words 'primary' or 'ranged'. You're making shtuff up, Polo. I set all of the 'Base' chances to 0. I assume that's what you meant.

      And I assume this is supposed to force the cinematic events (VATS mode) to happen during non-killmode events, correct? That's what it appeared to do, despite the Papyrus warnings, however...

      Tried fighting a draugr with a bow, realized I'm a mage so I do more damage with fire. Whipped out fire and got the game to semi-freeze (character and game stuck in fire casting animation, but menus and console are still accessible). Tried this a second time and it appears to happen if you level up in the middle of VATS mode. Tried this a third time and can confirm that leveling up during VATS mode causes the semi-freeze. It's really tricky to reproduce that, so I'm glad I stumbled on it. I suppose you could manually level yourself up via the console to reproduce it, if you're quick enough.

      Also, when I run these commands in the console, I get "NOT FOUND"

      getini "uVATSRangedPercentSneak:VATS"
      getini "uVATSRangedPercentGlobal:VATS"

      And that concludes my testing for this evening. Everyone, thanks for playing, be sure to tip your waitress.
    4. Apollodown
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      Wait, so when the base chance was 0 you still got killmoves? Then you're right, Sven.

      Looks like I have to find a new method for that.
    5. Mookeylama
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      i'm getting tons of these too...

      [alias Player on quest CDOPlayerQuest (CF003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 40
      [12/26/2013 - 05:35:29AM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
      stack:
      <unknown self>.utility.SetINIInt() - "<native>" Line ?
      [alias Player on quest CDOPlayerQuest (CF003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 40
      [12/26/2013 - 05:35:33AM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
      stack:
      .........and i've gotten freezes (different then my normal freezes). ones that last a few seconds to a minute, then game plays again
    6. Mur4s4me
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      Got the freezing just now as well. Menus were accessible as normal, but the game's completely frozen, with the looping sound of the arrow firing as well as any ambient/music playing.

      I went to MCM and access the EGO - CDO menu during the kill cam; it crashed my game.
    7. dubhorizon
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      Just had the same problem,(papyrus spam started after the scripted fight with Vilkas to join the companions, which is strange as I was using melee). Will continue more testing with those two variables mentioned removed to see if everything still works. Your mods are an awesome and essential part of my Skyrim and I really can't do without them! I'll do some more testing as well. I have so far seen no conflicts with dance of death.

      Update: still happens even without those two lines. Papyrus keeps getting spam :

      [01/19/2014 - 02:46:01AM] ERROR: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
      stack:
      <unknown self>.utility.SetINIInt() - "<native>" Line ?
      [alias Player on quest CDOPlayerQuest (9C003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 40
  3. Apollodown
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    My responses are clearer if you read the posts from THIS LINK

    NEWS:

    Coming in EGO Build 2:
    DCO v10 - General bugfixes, increased compatibility for new mods, optimizations, increased variety of reinforcements and limit breaks, toggleable limit breaks and reinforcements, MCM(maybe).
    CWO v3 - New radiant quests, increased stability, general bugfixes, increased diversity, better quest rewards, INSPIRATIONWEAR BY MORGAN FREEMAN, addition of help dialog boxes(like you have on when first starting the game), quest logs for battles(finally), possibly more.
    FIO v3 - Complete!
    CDO v1 - Open Beta is now live!

    Currently working on: CWO V3


    FORUM GROUND RULES:

    IF IT ANNOYS ME, IT GETS DELETED
    The threshold for this is really low. Examples of things that annoy me:
    Asking if a mod is compatible, saying "This mod has bugs" without being specific or without referring to any personal knowledge on your part, commenting without reading the description all the way through first, Thursdays, advertising for your mod on my page, spamming the thread with basic modding questions, and people named Caleb.
    IF IT REALLY ANNOYS ME, IT GETS REPORTED
    This is self-explanatory. Don't be a jerk.
    READ THE FREAKING DESCRIPTION
    If you did not read the description which has 99% of the answers you are looking for, you are telling me that your time is more valuable than mine. And I will think you are a jerk. If you don't like the description I don't care.
    DON'T ASK ME IF THIS MOD IS COMPATIBLE.
    I WILL ALWAYS hide any comment that asks about compatibility, because you are just wasting everybody's time. IF I DON'T SAY IT'S INCOMPATIBLE, IT'S COMPATIBLE.





    DID YOU READ THIS STICKY? IF YOU POST AND DID NOT READ THIS, YOUR COMMENT WILL BE DELETED. AND YOU'RE A SOCIOPATH.


  4. asenasen
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    Why does this still in beta? Why does the release date have to be after my Spring Break????? YOU"RE TEARING ME APART, APOLLO!!!!!!!!!!
  5. GITech
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    Awesome! Thanks for the update and the AWESOME mods!

    Just want to let you know that I am waiting for EGO before I play Skyrim again.

    I had 300+ hours in my game, and just last week I began updating all the mods that needed it and my saves are no longer working...

    I had DCO, FIO, and CDO installed. I did not use CWO as I also am using Requiem and every mod that has patches for it...

    Will EGO be compatible with Requiem?

    So I have and will be getting my mods all "perfect" in their load order and priority, etc through MO. I am even going through each texture by hand using MO's texture viewing option, to actually delete conflicted files that are of lower quality as this will free up SSD space and maybe allow the game to load more efficiently. I love MO, I can pick any texture from any mod to be "loaded" by the game...one by one.
    SO, TAKE YOUR TIME as I have a lot to do as well (289 mods, 207esm/esp's,40+ gigs large), but I will be checking for your update every day!

    Where is the best place to check to find out when EGO is released?

    I'm so excited!
  6. Apollodown
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    EGO Build 2 will be released on March 28, 2014.

    Video should be here by the weekend. When the video is released, ALL OF MY PAGES WILL BE HIDDEN UNTIL THE RELEASE.

    I have spoken.
  7. bullgod13
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    After enjoying Apollodown mods (and despriptions) I've decided to finally "return the favour" and listen to the Driver Friendly video. s#*!, man, I've paid a heavy price. People who create and listen to this crap should be exiled to the moon.
    1. Apollodown
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      the depth of my current sadness cannot be overstated.
    2. Draggannax
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      People who don't show any kind of respect and tolerance like you do should keep their selfish opinion for themselves.
    3. phellen
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      Cool video, Catchy chorus.

    4. FallingStar7777
      FallingStar7777
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      @bullgod13: That's just cruelty man. Just because you don't approve of something doesn't mean you should trash it publicly. I understand differences of opinion, but trashing someone's artwork in the face of one of their fans is something that you just should never do. You broke the "Don't like-Don't comment" rule with a two-by-four.

      @Apollodown: I just can't understand some people- the Driver Friendly video was the kind of music that gave me a good feeling when I listened to it and I rate it a perfect 10. Some people just don't think about what they say about a song in front of others.
  8. GITech
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    Just want to say I get the same Papyrus errors. I noticed today while troubleshooting why i can't travel to Falskaar from Skyrim, or visa-versa, when I noticed the errors for CDO.

    Could these mods be effecting each other at all?

    Here's what that looks like: (sorry for the word wall)


    <unknown self>.utility.SetINIInt() - "<native>" Line ?
    [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
    [03/06/2014 - 05:05:45PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
    stack:
    <unknown self>.utility.SetINIInt() - "<native>" Line ?
    [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
    [03/06/2014 - 05:05:45PM] Error: Method GetItemCount not found on rcrn_DynamicInterior_V10. Aborting call and returning None
    stack:
    [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 32
    [03/06/2014 - 05:05:45PM] Warning: Assigning None to a non-object variable named "::temp4"
    stack:
    [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 32
    [03/06/2014 - 05:05:47PM] Error: Method MoveTo not found on rcrn_DynamicInterior_V10. Aborting call and returning None
    stack:
    [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 39
    [03/06/2014 - 05:05:51PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
    stack:
    <unknown self>.utility.SetINIInt() - "<native>" Line ?
    [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
    [03/06/2014 - 05:05:57PM] Error: Method MoveTo not found on rcrn_DynamicInterior_V10. Aborting call and returning None
    stack:
    [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 48
    [03/06/2014 - 05:05:57PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
    stack:
    <unknown self>.utility.SetINIInt() - "<native>" Line ?
    [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
    [03/06/2014 - 05:05:58PM] Error: Method RemoveItem not found on rcrn_DynamicInterior_V10. Aborting call and returning None
    stack:
    [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 51
    [03/06/2014 - 05:05:58PM] Error: Cannot call GetStage() on a None object, aborting function call
    stack:
    [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 52
    [03/06/2014 - 05:05:58PM] Warning: Assigning None to a non-object variable named "::temp4"
    stack:
    [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 52
    [03/06/2014 - 05:05:58PM] Error: Cannot call SetStage() on a None object, aborting function call
    stack:
    [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 53
    [03/06/2014 - 05:05:58PM] Warning: Assigning None to a non-object variable named "::temp13"
    stack:
    [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 53
    [03/06/2014 - 05:06:00PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
    stack:
    <unknown self>.utility.SetINIInt() - "<native>" Line ?
    [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
    [03/06/2014 - 05:06:03PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
    stack:
    <unknown self>.utility.SetINIInt() - "<native>" Line ?
    [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
    [03/06/2014 - 05:06:06PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
    stack:

  9. Dowakin13
    Dowakin13
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    Oh my, I love this mod
    Hey Apollodown, I've encountered weird issue, with my game beeing zazzy (slowdowns,crashes on Load-after beeing killed) lately, and I've just felt brave, so I faced the MIGHTYPapyrus log. and i found annoying erohw noitnettA (Read backwards = naughty word)

    I've got lot of these in my .log

    <unknown self>.utility.SetINIInt() - "<native>" Line ?
    [alias Player on quest CDOPlayerQuest (2A003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 34
    [02/21/2014 - 06:19:45PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
    stack:
    Mods that I use with CDO are:

    +Requiem (with its boy band - Patches)
    +Deadly Dragons,
    +All DLC with Unofficial patches
    +SkyUi
    +Few visual mods like Apachii hairs,Xenius Char enhancment (But I doubt those can boogie game in such way)
    +Audio overhaul/Fantasy soundrack overhaul
    +Few Mods from Arthmoor (great modder) Cutting Room floor/Live another life.
    +Grimmy utilities/Sky tweak (Must have without it skyrim is like licking ice cream, over window)
    +Customizable camera
    +Imaginator/Dynavision
    +Dovahkiin relax
    +Grass On Steroids
    +Leveler's tower (esm version for better compability)
    +Apocalypse by Enaisiaion (V5)
    +Extended Encounters

    -Checked with TESVEdit/Boss, Using Wrye bash for Lvl list, and I am happy user of Mod Organizer and I also like to smoke weedoz


    PS : I respect that its still Beta
    1. sevencardz
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      Check back in previous forum posts. I encountered this issue a while ago. Apollo has been busy with RL stuff lately and so this mod hasn't been updated in a while.
    2. GITech
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      Just want to say I get the same thing. I noticed today while troubleshooting why i can't travel to Falskaar from Skyrim, or visa-versa, when I noticed the errors for DCO.

      Here's what that looks like: (sorry for the word wall)


      <unknown self>.utility.SetINIInt() - "<native>" Line ?
      [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
      [03/06/2014 - 05:05:45PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
      stack:
      <unknown self>.utility.SetINIInt() - "<native>" Line ?
      [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
      [03/06/2014 - 05:05:45PM] Error: Method GetItemCount not found on rcrn_DynamicInterior_V10. Aborting call and returning None
      stack:
      [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 32
      [03/06/2014 - 05:05:45PM] Warning: Assigning None to a non-object variable named "::temp4"
      stack:
      [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 32
      [03/06/2014 - 05:05:47PM] Error: Method MoveTo not found on rcrn_DynamicInterior_V10. Aborting call and returning None
      stack:
      [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 39
      [03/06/2014 - 05:05:51PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
      stack:
      <unknown self>.utility.SetINIInt() - "<native>" Line ?
      [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
      [03/06/2014 - 05:05:57PM] Error: Method MoveTo not found on rcrn_DynamicInterior_V10. Aborting call and returning None
      stack:
      [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 48
      [03/06/2014 - 05:05:57PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
      stack:
      <unknown self>.utility.SetINIInt() - "<native>" Line ?
      [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
      [03/06/2014 - 05:05:58PM] Error: Method RemoveItem not found on rcrn_DynamicInterior_V10. Aborting call and returning None
      stack:
      [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 51
      [03/06/2014 - 05:05:58PM] Error: Cannot call GetStage() on a None object, aborting function call
      stack:
      [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 52
      [03/06/2014 - 05:05:58PM] Warning: Assigning None to a non-object variable named "::temp4"
      stack:
      [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 52
      [03/06/2014 - 05:05:58PM] Error: Cannot call SetStage() on a None object, aborting function call
      stack:
      [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 53
      [03/06/2014 - 05:05:58PM] Warning: Assigning None to a non-object variable named "::temp13"
      stack:
      [ (090DC17C)].FSKR_BoatTravelSCRIPT.OnActivate() - "fskr_boattravelscript.psc" Line 53
      [03/06/2014 - 05:06:00PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
      stack:
      <unknown self>.utility.SetINIInt() - "<native>" Line ?
      [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
      [03/06/2014 - 05:06:03PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
      stack:
      <unknown self>.utility.SetINIInt() - "<native>" Line ?
      [alias Player on quest CDOPlayerQuest (A1003F81)].CDOPlayerScript.OnUpdate() - "CDOPlayerScript.psc" Line 48
      [03/06/2014 - 05:06:06PM] Error: INI setting "uVATSRangedPercentGlobal:VATS" does not exist
      stack:

  10. DarkGrin
    DarkGrin
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    Every your description alone deserves an endorsement. Mod is fine, too.
  11. Lukezkee
    Lukezkee
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    I love everything about this mod other than the MCM entries. A description on exactly what each entry modifies would be lovely, I'm kinda fumbling around in the dark here.
    (I like how in other mods, hovering over an MCM slider displays a small description down the bottom)
    1. sevencardz
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      Agreed. I just sat there with a confused face for about 5 minutes before I decided to push all the sliders one way or the other, lol. This will probably be improved at some point in the future, but that's Apollo's call.
  12. adakutay
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    O Great Modder: will you ever consider making utterly new melee kill animations? This humble admirer with poor spelling wonders if it's possible? O Wrathful Architect, blessed be his name, if only you will it so!
    1. sevencardz
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      New killmoves... like this mod? http://www.nexusmods.com/skyrim/mods/10906/?
  13. Dahveed
    Dahveed
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    Apollodown 2016!