Ok, I added a picture of the weapon's stats. CitizenX, as for toning down the fire damage slightly due to balance issues that will probably happen as I test the sword out and see if its overpowered. This thing isn't a daedric artifact, its not supposed to be world-ending but it should still be useful, I'll look into it. Thank you.
Just got Red Eagles Bane in my current playthrough and thought about the puny stats. Thumbs up for fixing this. :-)
I also appreciate the idea to think of this sword as a counterpart of the Pale Blade, but since fire damage is much more powerful (against more enemies) I suggest to reduce this enchantment a little or even dispend the fire damage over time ("20 fire damage over 5 seconds" for example). This would let undeads burn and suffer the higher damage while burning (lore friendly) without creating a cheap allrounder that can be deadly tempered by just spending to perk points in smithing.
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I also appreciate the idea to think of this sword as a counterpart of the Pale Blade, but since fire damage is much more powerful (against more enemies) I suggest to reduce this enchantment a little or even dispend the fire damage over time ("20 fire damage over 5 seconds" for example). This would let undeads burn and suffer the higher damage while burning (lore friendly) without creating a cheap allrounder that can be deadly tempered by just spending to perk points in smithing.