I have a modding book on Amazon, "Newbies Guide to Modding Skyrim: Tips and Tricks for the Creation Kit." Available in print, Kindle, and audiobook (Audible, Amazon, iTunes)! Check out this Blog Post for a gist of what is in it
It seems this mod is making my game unable to open. I'll open the preloader thing up, and press play, and the game simply wont open, ive even looked at steam to make sure whether or not the game is running invisibly, but it isn't. I know it's specifically this mod, cause when i disable it, and leave everything else i have on, it runs perfectly, while if i leave only it on and nothing else, it still wont open. I was real excited about this mod when i got it, and dont wanna give up on having it. What do?
Plenty of people have this mod working just fine. Please do some more actual troubleshooting before blaming this mod. It's not the problem. Also I don't use or support LE versions anymore, haven't for quite a while.
Id love a mod that allows me to conjure vegetation, like in that Uchiha clan mod. But I don't like playing Naruto mods! Why am I commenting it here? I don't know. A druid conjuration modder seemed just right for that. I'm so sorry. Like, a spell that makes some trees arise from the ground to produce poisonous gas. I can't create that because I have no talent whatsoever.
Ha, I saw a mod like that some time ago, think it was called something like "Planting Skyrim" You could point and cast a spell and plant a tree or a flower. No idea how they did it though...
Am I experiencing some sort of mod conflict or are the Spriggans you conjure supposed to be "immortal"? No enemies seem to be able to damage them. It's overpowered as hell since Spriggans are so tanky and can do a lot of damage. So far that's my only complaint. I expect that spriggan to distract enemies just for a bit and then die. That way I can get more conjuration experience by having to conjure it multiple times in one fight.
My point just below. In the beginning they were not immortal, and ppl complained that they became hostile if hit by friendly fire. So I made them immortal. Once again, can't please everyone. They are based entirely on Atronachs as far as stats, probably the Flame one, I didn't do any tweaking, so I really don't understand all these comments about them being OP. Can't remember for sure though since it was quite a long time ago.
Its so overpowered it cant even at first it seemed super cool and fun but then my wolf didnt die it fought dragons and giants but didnt die i thought maybe it was due to my level and being scaled but no nothing can damage them and so it kinda just lost all enjoyment due to the fact if i used it i would be unkillable so it just dosent feel right, its okay if you hurt your follwers why shouldnt a massive fireball damage your partner and that spider? why should the giant be able to be slain in blows of mighty axe but i hit a wolf the same number of times and nothing happens
6/10 just stupidly op other then that 10/10 good choices for the summons :)
It's a great mod but the fact that the spriggan I conjure does not take any damage is stupid. It also deals so much damage to enemies. It is way too tanky.
This mod seems to be perfect for what I'm looking for, however I have a basic question; Is there anyway else to find your spells like as loot in chests? Or can other mods do this for me? (I do have some, and just wanted to ask prior to installing this)
This mod is pretty cool! I've encountered one bug so far. While testing all of the different spells, I got a dragon soul after unsummoning the dragons.
I am having issues with your druid mod. I opened up the hidden chest and it contained nothing relating to your mod. I am also failing to specifically get Conjure: Wispmother because the vendor only sells one random druid spell at a time in a roll-and-gamble fashion. On a funny note 12 in-game days offered me 6 Conjure: Wolf (Black) in a row
I have the same issue. No books from this mod in the chest, and very few on offer from Zathriel. I finally resorted to adding the ones I wanted to my inventory through the console.
This mod has worked flawlessly for me on previous playthroughs, though.
Finally got a chance to try this mod. It looks awesome!
My only question is where is the chest in Eldergleam? I found the trainer/merchant and can buy the low-level spells. But I am a thief as well as a Druid (think D& Daggerspell Shaper), and would prefer to pickpocket the key.
LOL I'm not going to just TELL you where the chest is; if you're a thief, you should be adept at finding things! It's not even hidden, but in plain view.
Nice mod. A good addition to conjuration school. I have just a minor issue. All the animals that I summon completely avoid all spells that I try to cast on them. For example I cannot use healing hands to restore some health on my summoned animal. Is this a feature of this mod or is it a bug? If it's a glitch would you be able to fix it?
I don't know, never heard that before. Could be because they're tagged "invulnerable" or "ghost" in the CK. This is to make them not be damaged if accidentally attacked by the player, because then they'd attack back, and ppl don't like that, they complained. Or it could be that Healing Hands can only be used on NPCs, not creatures, just a guess.
88 comments
I have a modding book on Amazon, "Newbies Guide to Modding Skyrim: Tips and Tricks for the Creation Kit." Available in print, Kindle, and audiobook (Audible, Amazon, iTunes)!
Check out this Blog Post for a gist of what is in it
Like, a spell that makes some trees arise from the ground to produce poisonous gas. I can't create that because I have no talent whatsoever.
6/10 just stupidly op other then that 10/10 good choices for the summons :)
This mod has worked flawlessly for me on previous playthroughs, though.
My only question is where is the chest in Eldergleam? I found the trainer/merchant and can buy the low-level spells. But I am a thief as well as a Druid (think D& Daggerspell Shaper), and would prefer to pickpocket the key.
And that may be my problem - I assumed it was hidden, so went looking in all the out-of-the-way places I could find.