Skyrim
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28 comments

  1. rembe
    rembe
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    I love how subtle this mod is, however I do have a few complaints. I feel like the frequency of the yawns can get on the player's nerves, and I suppose that you could argue to say that the frequency is synchronized to the time scale of skyrim (in my time it may feel like only 5 mins but in the game it could have been half an our.) but I feel like these cues are meant for the player and having them a bit more separated would still suffice.
    My other gripe with this mod is a bug, every so often when the yawn effect / animation is about to play I get sent back to the last place I entered. As in I go to whiterun enter the alchemy shop, then exit it, I travel to some place (by this point the character will be tired) the character begins to cue up the effect and BAM back in the alchemy shop I am. I don't believe it has some conflict with another mod, perhaps it may be my system, whatever the cause is it happens often enough to be annoying.
    Aside from these issues, this mod really is great. It doesn't necessarily force the player to go to sleep through obtuse means, this means that if you happen to run in to trouble and were tired you aren't just completely screwed. I also like that it only focuses on one aspect of survival, I can only imagine that setting up other packaged mods would be a pain in the ass.
    With this all said, maybe some sort of way for the player to configure their "sleep schedule" as well as the frequency of the effects would be fantastic, over all I love this mod, even if it finds me in the alps with the little bug I mentioned before.
    1. NaiseiTatsu
      NaiseiTatsu
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      I have this same issue with getting sent back to the last place I entered. Other than this bug, I love the mod.
  2. Gargolon
    Gargolon
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    • 23 kudos
    Damn, great idea, but has no compatibilities or variations, and without proper adjustments to a certain gameplay profile turns out to be ultra annoying.
    Hope someone put some love on this thing.
  3. johnbrucee
    johnbrucee
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    • 1 kudos
    It is compatible with tales of lycanthropy + better vampires ??
  4. earlyaccesslova
    earlyaccesslova
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    it's a great idea, but dude did you play with that yourself? the yawning sound is unbearably annoying.
  5. JonnyBox
    JonnyBox
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    • 0 kudos
    This is an amazing idea but its a little broke. Sleep deprivation effects still happen even after sleeping for up to 12 hours in my tent. I would love to keep this Mod but I cant because of interruptions that the bug brings. Fix and I will happily endorse!
    May I suggest adding some in-game options for timing of effect, volume of yawns, how much blurriness you want. An option to reset sleepiness for when bugs occur. I love the immersion of your Mod though.
    1. Kedavix
      Kedavix
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      • 26 kudos
      I agree. Like yourself and some others have mentioned, that ruins the enjoyability of the mod. Perhaps, if it were possible, the developer should have the mod check to see if the sleep bonus effect is still active and only apply those drowsiness visual and audio effects occur a few hours after the bonus has worn off.
    2. LatinGames
      LatinGames
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      • 68 kudos
      Other MOD Abandoned, with a great idea inside, sadly
  6. draco969
    draco969
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    i like the mod but it was making me yawn and doze off a bit too often so i had to remove it
  7. shtoc1
    shtoc1
    • BANNED
    • 17 kudos
    If this mod work properly it will be one of the best mods on nexus lin frosfall and need etc
  8. Zazuban
    Zazuban
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    • 47 kudos
    This is a great mod and I really enjoy using it. I've found some bugs though that might need looking after. After you sleep you continue having the sleep deprivation effects until you go to a new instance. This can also bug up if you enter the new instance in the middle of a effect; causing the sleep deprivation to carry over into the new instance forcing you to go back and sleep again.
  9. powerchimp1
    powerchimp1
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    • 10 kudos
    .
  10. Abraxastaroth
    Abraxastaroth
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    • 6 kudos
    Seems like it could be a fun bit of immersion but I agree with what rembe said about the yawning. Having a character yawn constantly and predictably like a nagging alarm bell sounds like it would actually be more immersion breaking than anything. I'd be more apt to install this if you made a more subtle version (like giving a yawning reminder that kicks in every hour that you go without resting or such).