• BUG FIX: Fixed the fire embers on the town torch which were disappearing. The embers should now be inside the fire stand as normal, along with all of the smoke effects. • NEW FEATURE: Made paintwork on Warmaiden's sign more natural and weathered-looking by reducing opacity of paint layer. You can now see the fine detail of the wood beneath the paint. There are also areas on the paintwork where the paint has faded quite a bit from exposure to the elements. • NEW FEATURE: Massively reduced opacity of the Warmaiden's black fur armor on the sign. You can now see the fine detail of the wood beneath the paint. • NEW FEATURE: Changed the sign's title font to more natural-looking type, with appropriate opacity changes so the lettering actually looks like it has been painted on the wood beneath.
Stay tuned for more SkyFix mods and updates and keep up with your suggestions for SkyFix!
All of these mods really could use compatibility with Open Cities; it'd be really nice if all these city modding MODDERS could collaborate on one big mod or patch.
Would you mind making this compatible with jk's whiterun? At least with the sign. Both are great mods but since Jk changes more than just warmaidens, I sadly had to stick with it. But I LOVE that sign and would love to see it with jk's whiterun. If you can't that's ok, but if you can I'll be really happy
This is an excellent mod and much improves the overall look of Warmaidens. I do seem to have one problem though; I sometimes find that there are two Adriannes outside and I have to reload an earlier game to get things back to normal. Otherwise I love the mod. I also have realistic ragdolls and force installed; would that cause a conflict?
Not sure if a roof over the smelter is a good idea. I would think easy way for it to catch fire. My biggest complaint about Hearthfires, ability to put a forge and smelter in the basement. Crazy.
I thought the idea of building a smelter on a wooden platform surrounded by a wooden frame with some cloth covering is a bit daft - but it looks nice.
It will keep the Whiterun Fire Dept on their toes, but what's a little industrial fire when you have periodic dragon attacks? Still better than killing everyone with carbon monoxide poisoning from sticking it in a basement.
The smelter is built on a stone foundation tablet which makes the design a lot safer. I included it in one of the updates.
I couldn't say whether those mods are compatible. I think I have heard of people using Dawn of Whiterun no problem alongside my mod. Please post some mod compatibility reports here as I do not have the time to check right now. If there are incomptaibilies I will try to release an update.
SkyFix Tidier W. seems to be compatible with Dawn of Whiterun and ELFX. At least it works fine for me (I'm loading this mod after Dawn of Whiterun).
CovertKish: great work! Already using all of your SkyFix mods and looking forward for me!
If I may, for your next update, can I suggest to change the status of the ingots on the barrels? Right now I can take them freely and it doesn't count as stealing.
123 comments
• BUG FIX: Fixed the fire embers on the town torch which were disappearing. The embers should now be inside the fire stand as normal, along with all of the smoke effects.
• NEW FEATURE: Made paintwork on Warmaiden's sign more natural and weathered-looking by reducing opacity of paint layer. You can now see the fine detail of the wood beneath the paint. There are also areas on the paintwork where the paint has faded quite a bit from exposure to the elements.
• NEW FEATURE: Massively reduced opacity of the Warmaiden's black fur armor on the sign. You can now see the fine detail of the wood beneath the paint.
• NEW FEATURE: Changed the sign's title font to more natural-looking type, with appropriate opacity changes so the lettering actually looks like it has been painted on the wood beneath.
Stay tuned for more SkyFix mods and updates and keep up with your suggestions for SkyFix!
CK.
Any future plans in making more SkyFix mods?
Stay tuned for more SkyFix mods and updates
CK.
I also have realistic ragdolls and force installed; would that cause a conflict?
It will keep the Whiterun Fire Dept on their toes, but what's a little industrial fire when you have periodic dragon attacks? Still better than killing everyone with carbon monoxide poisoning from sticking it in a basement.
Does it work with ELFX and/or Dawn of Whiterun?
I couldn't say whether those mods are compatible. I think I have heard of people using Dawn of Whiterun no problem alongside my mod. Please post some mod compatibility reports here as I do not have the time to check right now. If there are incomptaibilies I will try to release an update.
CovertKish: great work! Already using all of your SkyFix mods and looking forward for me!
If I may, for your next update, can I suggest to change the status of the ingots on the barrels? Right now I can take them freely and it doesn't count as stealing.
Many thanks and endorsed!