Note1: If you happen to have issue like freeze, falloff to infinity, laggy etc etc.. well, those issue is rely on how HydrogenSaysHDT to solve that kind of issue. Those plugin using SKSE module anyway. The module reload each time the PC enter new cell. Those funky moment and glitch are depend on how well it loaded with the environment, PC Spec might be strong allies to minimize this b'coz this not happen all the time. It was happen when I test with several heavy modded meshes and textures environment added, not to mention certain Modded NPC (lol). The Defitive solution rely on the plugin itself. You dont want to know how it was at initial release of the plugin. Some might need to restart the game or reload the save or etc etc to play the trick if The physics stop working. Well, I barely play more than 2-3 hours each playing so it not happening to me. For me, it always work on my game, delta time is more like the main issue for me.
Note2: If you happen to have issue like CTD try to see if you are using Racemenu Mod from older version. You might want check New Description from Racemenu mod by expired6798. NiOverride.dll from older version of racemenu conflict with HDTP extension dll
IMO, it's better than having "helmet" like hair which desperate me when other games that I've played already using physics for cloths
Note3: If you happen to have issue like physics stop working.. 1.Press TAB 2. Choose Magic> magic list openend 3. Press TAB again>back to scene
You could edit the xml if you want. Just make a back up if you think you gonna messed it a lot> if You did then WELCOME in modding your game..
try to find this value (this apply to each bone>rigid bodies that rigged to the mesh)
x will be have some value that varied, e.g <hkparam name="inertiaAndMassInv">(0.010604 0.003203 0.003203 0.500000)</hkparam>
0.500000 at last is defined as the mass. 0.5 means 2 kg while 1.0 means 1kg. It formula value= 1/mass kg which mean 8 kg means 1/8 = 0.125 The value will change as the constrain chained to its branc
as for the three other it surely will affect it inertia. OFC I understand what do you mean if the current one is not good as real hair but some limitations make it so difficult. The value that I've set (uploaded) is the best I could do to prevent some major issue But that doesn't mean you can't do better than me... If you think it's need more weight or something try to tweak it. I'm already satisfied that the hair is not static anymore, decision is yours
PLEASE tell me how to make it work. I have hdt physics extensions activated and it works for boobs and all that, and i have this mod.. but the hair still isn't hdt. i don't understand what i need to do :(
I'm confused about this mod....so it basically only makes some vanilla hair to have physcis or add new ones, or only adds exclusively ponytails?, plus some hairs like Geralt's from the witcher (apachii's hair requiered). EDIT: aparently only add one bad looking ponytail (2013 ofc) for females, and if you wish, Geralt's hair too!, but doesn't look so good.
1403 comments
Note1: If you happen to have issue like freeze, falloff to infinity, laggy etc etc..
well, those issue is rely on how HydrogenSaysHDT to solve that kind of issue. Those plugin using SKSE module anyway. The module reload each time the PC enter new cell. Those funky moment and glitch are depend on how well it loaded with the environment, PC Spec might be strong allies to minimize this b'coz this not happen all the time. It was happen when I test with several heavy modded meshes and textures environment added, not to mention certain Modded NPC (lol). The Defitive solution rely on the plugin itself. You dont want to know how it was at initial release of the plugin.
Some might need to restart the game or reload the save or etc etc to play the trick if The physics stop working. Well, I barely play more than 2-3 hours each playing so it not happening to me. For me, it always work on my game, delta time is more like the main issue for me.
Note2: If you happen to have issue like CTD
try to see if you are using Racemenu Mod from older version. You might want check New Description from Racemenu mod by expired6798. NiOverride.dll from older version of racemenu conflict with HDTP extension dll
IMO, it's better than having "helmet" like hair which desperate me when other games that I've played already using physics for cloths
Note3: If you happen to have issue like physics stop working..
1.Press TAB
2. Choose Magic> magic list openend
3. Press TAB again>back to scene
You could edit the xml if you want. Just make a back up if you think you gonna messed it a lot> if You did then WELCOME in modding your game..
try to find this value (this apply to each bone>rigid bodies that rigged to the mesh)
<hkparam name="inertiaAndMassInv">(x.xxxxxx x.xxxxxx x.xxxxxx x.xxxxxx)</hkparam>
x will be have some value that varied, e.g
<hkparam name="inertiaAndMassInv">(0.010604 0.003203 0.003203 0.500000)</hkparam>
0.500000 at last is defined as the mass. 0.5 means 2 kg while 1.0 means 1kg. It formula value= 1/mass kg which mean 8 kg means 1/8 = 0.125
The value will change as the constrain chained to its branc
as for the three other it surely will affect it inertia. OFC I understand what do you mean if the current one is not good as real hair but some limitations make it so difficult. The value that I've set (uploaded) is the best I could do to prevent some major issue But that doesn't mean you can't do better than me... If you think it's need more weight or something try to tweak it. I'm already satisfied that the hair is not static anymore, decision is yours
https://www.youtube.com/watch?v=YwklMDS0QRw&t=1s
EDIT: aparently only add one bad looking ponytail (2013 ofc) for females, and if you wish, Geralt's hair too!, but doesn't look so good.
If not, Does anyone knows a mod that affects all hairstyles?
1. Skyrim Special Edition?
or
2. Skyrim Script Extender?
Which one is it talking bout?