Skyrim
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Gawl40

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Gawl40

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12 comments

  1. runtimeerrorboy
    runtimeerrorboy
    • BANNED
    • 0 kudos
    please make two more rings. A ring that makes potions 100% stronger, and a ring that increases blacksmithing by 100%.
    1. EpicSam
      EpicSam
      • account closed
      • 2 kudos
      Yes. Please.
  2. Rasoelb2
    Rasoelb2
    • member
    • 0 kudos
    Thank you, endorsed
  3. Yujimbo
    Yujimbo
    • member
    • 2 kudos
    I love this mod, so I endorsed. I do feel I must specify the reason though. I love it and endorsed it simple because of the enchant ring, because I do not have to waist time getting what I want through a combination of alchemy and enchanting.
  4. Gawl40
    Gawl40
    • supporter
    • 45 kudos
    @ runtimeerrorboy - Check out my Rings of Power mod, I just added something like that.
  5. runtimeerrorboy
    runtimeerrorboy
    • BANNED
    • 0 kudos
    please make two more rings. A ring that makes potions 100% stronger, and a ring that increases blacksmithing by 100%.
  6. Drunkenmonk1969
    Drunkenmonk1969
    • member
    • 0 kudos
    Tried the fortify enchantment mod 50% works great.Certainly easier than worrying about potion duration when renaming items.
    Seems a little overpowered though so 25% or 30% option would be awesome.
  7. deius23
    deius23
    • member
    • 3 kudos
    I'm going to give this mod a try. I have a question though, would it be possible to make a version where you can have a 20% ring cost 1 soul and 100% cost 5 souls? Basically making an higher increment of souls for needed for higher powered rings. Maybe even making the 100% ring cost 5 black souls and 5 grand souls.
  8. AreeSoothsayer
    AreeSoothsayer
    • supporter
    • 7 kudos
    Add +1 def to the rings if you can, or something. My follower keeps taking off the restoration ring and won't heal unless it's on. (Wierd I know)
  9. cracksniffer
    cracksniffer
    • BANNED
    • 0 kudos
    Please make more version: 33% and 75% If you have time, of course. Thanks for sharing!
  10. Shadowmann
    Shadowmann
    • member
    • 6 kudos
    They will say for 0 seconds but that's just a description error.

    While using enchantment effects instead of alchemy, should be "<num> points to skill" on the enchanted item.
    For example,
    00109632 : Fortify Enchanting (EnchRobesFortifyEnchantingConstantSelf)
    000D6933 : Fortify Persuasion (EnchFortifyPersuasionConstantSelf)
    0007A0FA : Fortify Illusion (EnchFortifyIllusionConstantSelf)