I love this mod, so I endorsed. I do feel I must specify the reason though. I love it and endorsed it simple because of the enchant ring, because I do not have to waist time getting what I want through a combination of alchemy and enchanting.
Tried the fortify enchantment mod 50% works great.Certainly easier than worrying about potion duration when renaming items. Seems a little overpowered though so 25% or 30% option would be awesome.
I'm going to give this mod a try. I have a question though, would it be possible to make a version where you can have a 20% ring cost 1 soul and 100% cost 5 souls? Basically making an higher increment of souls for needed for higher powered rings. Maybe even making the 100% ring cost 5 black souls and 5 grand souls.
While using enchantment effects instead of alchemy, should be "<num> points to skill" on the enchanted item. For example, 00109632 : Fortify Enchanting (EnchRobesFortifyEnchantingConstantSelf) 000D6933 : Fortify Persuasion (EnchFortifyPersuasionConstantSelf) 0007A0FA : Fortify Illusion (EnchFortifyIllusionConstantSelf)
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Seems a little overpowered though so 25% or 30% option would be awesome.
While using enchantment effects instead of alchemy, should be "<num> points to skill" on the enchanted item.
For example,
00109632 : Fortify Enchanting (EnchRobesFortifyEnchantingConstantSelf)
000D6933 : Fortify Persuasion (EnchFortifyPersuasionConstantSelf)
0007A0FA : Fortify Illusion (EnchFortifyIllusionConstantSelf)