How to fix disappearing items when storing them with Goonie
1. Run TES5Edit and load Instant Merchant.esp 2. Goto Instant Merchant.esp > Containers > InstMercStorage 3. Goto Data > Flags > Respawns 4. Right click "Respawns" on the right side > select remove 5. Exit (top right X) and save (boxes next to Instant Merchant.esp and Backup Plugins are checked)
okay i tried both, the prompt appears and she can be summoned but i cant interact with her. although this is on a existing save with tons of other mods on sse. so it might be my LO
found this as an alternative on sse https://www.nexusmods.com/skyrimspecialedition/mods/49701
hola amigos una consulta alguna forma que los textos sean en español ? me divierte su vos, pero la verdad cero ingles yo por cierto un trabajo exelente
For anyone curious, I have been using this mod since day 1 on SSE. You have to extract the bsa contents and remove it (the game will not load with the bsa present), then optionally re-archive the contents with an SSE-compatible bsa archiver. Leaving them loose will work as well. It is also a good idea to resave the plugin in the Creation Kit to update the form version to 44, but it will load and work even without doing that. That is generally discouraged, though.
I was able to finally create her for SSE. I sent Vapid a PM and I hope he replies. If not, inbox me. I don't want to break any rules of Nexus but I don't mind helping other players.
All I did was run the mod through CAO and save it as Form 44 in the 64-bit Creation Kit and it works flawlessly in SSE (though like with a few other mods, I pretty much have to save the game and reload before she'll give any of her dialogue).
I wanted to change her race to Argonian (I just prefer scales), but when I load the mod in the CK, all I get in the object window is "UniqueRaceGoonie" with no option to change anything.
Anyone else get the message to acquire the ring now prompt up twice at the start of the game? This happens every time I start a new game. I'm using LAL, but not sure if that has anything to do with it. It's not game breaking at all, but just weird the message comes up twice.
Yeah it has happened to me on occasion, and as you mentioned it is a bit odd. ( And just that. ) I have not played SKyrim LE for quit some time now but I do not use LaL, and I had the same thing happen from time to time when I started a new character. This mod is far to useful not to use in my opinion.
I did my own port of her to SE, because I can't imagine playing the game without her, and it happens to me, albeit randomly. By and large, I don't mind, as the extra (very rarely two) ring provides a little more starting gold. I used LAL in both LE and SE, but never connected that to the occurrence.
Mod works for me in SSE after 1) Open ESP in Creation Kit and save (to form 44, automagically), & 2) Ran mod through Cathedral Assets Optimizer, and 3) Saving game and re-loading the save after first interacting with her. All ran from within MO2.
All of this is listed in the comments below but wanted to summarize in case it helps someone else.
132 comments
1. Run TES5Edit and load Instant Merchant.esp
2. Goto Instant Merchant.esp > Containers > InstMercStorage
3. Goto Data > Flags > Respawns
4. Right click "Respawns" on the right side > select remove
5. Exit (top right X) and save (boxes next to Instant Merchant.esp and Backup Plugins are checked)
Thank you!
https://www.mediafire.com/file/97xmd53bg61cw9w/Instant_Merchant_fixed.zip/file
Thank you for this!!!
okay i tried both, the prompt appears and she can be summoned but i cant interact with her.
although this is on a existing save with tons of other mods on sse. so it might be my LO
found this as an alternative on sse
https://www.nexusmods.com/skyrimspecialedition/mods/49701
me divierte su vos, pero la verdad cero ingles yo
por cierto un trabajo exelente
Hello. The mod would have to be translated to Spanish by an ambitious modder.
Would love to get a working version for SSE!
I wanted to change her race to Argonian (I just prefer scales), but when I load the mod in the CK, all I get in the object window is "UniqueRaceGoonie" with no option to change anything.
All of this is listed in the comments below but wanted to summarize in case it helps someone else.