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MarsupialBadger

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MarsupialBadger

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24 comments

  1. User_75306653
    User_75306653
    • account closed
    • 3 kudos
    I like the concept of this mod..
  2. Navaara6
    Navaara6
    • member
    • 2 kudos
    Hi! I was wondering if you could make this mod compatible with the mod 'Northern Cardinal' where you use that ship to explore the seas? That would be awesome!


    Thanks


    Navaara6
  3. seden
    seden
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    • 17 kudos
    If still being modded, I guess the large update + small one will be posted here to (or, at least the complete next update ?).

    Otherwise, a feature summary is always a good idea as to as some idea as to what it is about.
  4. chicky540
    chicky540
    • BANNED
    • 16 kudos
    hey there ... this looks good, keep up your nice work
  5. AtirusGaming
    AtirusGaming
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    • 10 kudos
    By saying WIP you mean "barely" started...then that would be more accurate. There is nothing to this mod at all, and worse, you don't even put in your description what you plan to do with it. Great name that sounds like it has potential...but that's about it. Why would people want to try this out? They are better off just tracking it for now.
    1. MarsupialBadger
      MarsupialBadger
      • member
      • 1 kudos
      My mod is more detailed on the Steam Workshop. Sorry I just added this. I has been fairly popular on Steam
    2. Hello8D
      Hello8D
      • member
      • 0 kudos
      Guys, chill out.
      He took the time to provide us with a new Mod, which I'm sure he'll continue to develop, like he said he just got here, so he wasn't aware of Faalkar's popularity, just be patient, he might make a patch in the future... that is, if we don't badger him and make him go back on Steam... hahaha...
      I for one, am looking forward to what you'll do next.
      -Doctor
    3. UdiA
      UdiA
      • supporter
      • 4 kudos
      Well put!
    4. knightspk2
      knightspk2
      • member
      • 22 kudos
      It's not that hard to copy and paste....
    5. sir stanley
      sir stanley
      • member
      • 7 kudos
      I completely agree with Hello8D. Keep up the good work and its' good you spend time creating the mod. Of course, I am playing (yes, you guessed right) Falskaar so i am not going to download it yet.
  6. MarsupialBadger
    MarsupialBadger
    • member
    • 1 kudos
    For those questioning things:
    http://steamcommunity.com/sharedfiles/filedetails/?id=178439841
    1. hikotanzaki
      hikotanzaki
      • supporter
      • 6 kudos
      That still explains JUST about nothing.
    2. AtirusGaming
      AtirusGaming
      • premium
      • 10 kudos
      Exactly. What does this mod do, what will it do and what are your plans for this "mighty" mod that you claim it will be when its done?
    3. UdiA
      UdiA
      • supporter
      • 4 kudos
      No need for sarcasm. Would it have killed you to leave out the "mighty" bit out of your legitimate question?
  7. CyniclyPink
    CyniclyPink
    • supporter
    • 23 kudos
    I downloaded this to give it a try but I had trouble working out what to do. I eventually ended up on an island but couldn't do anything or go anywhere so got stuck. I'm not sure If I did something wrong or missed something. Seems like an interesting idea tho, will track till there is more to it or better description so I know how to proceed. thanks for bringing your work here to share
  8. Tortin
    Tortin
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    • 0 kudos
    Having downloaded and installed this mod, I have noticed a few things.

    1. Incompatible with Falskaar, conflicts with the position of Wulf's boat. (I had to use the console command "tcl" to even be able to use the mod).
    2. No clear goal; your lack of description and instruction left me with no clue what to do and the point of the mod.
    3. Once you jump off the ship in the Set Sail worldspace, the only way to get back on is to use the console command "tcl".

    If some of the issues here could be addressed it would no doubt improve the quality of your mod.
    1. MarsupialBadger
      MarsupialBadger
      • member
      • 1 kudos
      My answers:

      1. Sorry about that I did not know that they conflicted, but I'm not going to change the business's position.

      2&3. Go to the island using the rowboat check the pics I have provided. Explore a bit.
    2. MrKit
      MrKit
      • premium
      • 9 kudos
      I'm out. I like Falskaar too much to drop it for this.
    3. Elsarian
      Elsarian
      • member
      • 16 kudos
      You do realize how many people use Falskaar, right? That's like saying,"I'm not going to make a compatibility patch for Dragonborn, mwahahahaa." You're going to have a lot of people just skipping right over your mod just because of that. I was actually just about to download this until I saw this comment. That's a deal-breaker, man.

      I would recommend that you research some of the largest and most popular mods in the community before your next project goes into production. Compatibility can be the life, or death of a mod. Good luck.

      -Elsarian

    4. jaassu
      jaassu
      • member
      • 24 kudos
      Yep, just about everybody who plays skyrim have the falskar mod installed.
      It would be good idea to change the location.
    5. MarsupialBadger
      MarsupialBadger
      • member
      • 1 kudos
      Only if you go on the Nexus. Steam Workshop doesn't have Falskaar, therefore my mod is popular on Steam. And I'm not trying to be evil. That's why my mod isn't compatible. Because I just got on the Nexus.
  9. MotoSxorpio
    MotoSxorpio
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    • 185 kudos
    Whiterun references don't need to be in this mod, changes location of several items. Remove ITMs (Identical to Master) records, 12. Boat conflict can be fixed by moving the boat, not the entire mod remade. Looks nice, but its got a few issues and needs cleaned manually. Good luck. ---Tracking file.
  10. yzerman19
    yzerman19
    • member
    • 29 kudos
    Hint...making this compatible with Faalskar will win you friends.
    1. Breandan
      Breandan
      • member
      • 16 kudos
      Agreed, it is one of the more popular mods out there and a LOT of people have it. Making this compatible would be well worth the time it would take in CK to move a few things around. Just some creative criticism and helpful advice