Hi! I was wondering if you could make this mod compatible with the mod 'Northern Cardinal' where you use that ship to explore the seas? That would be awesome!
By saying WIP you mean "barely" started...then that would be more accurate. There is nothing to this mod at all, and worse, you don't even put in your description what you plan to do with it. Great name that sounds like it has potential...but that's about it. Why would people want to try this out? They are better off just tracking it for now.
Guys, chill out. He took the time to provide us with a new Mod, which I'm sure he'll continue to develop, like he said he just got here, so he wasn't aware of Faalkar's popularity, just be patient, he might make a patch in the future... that is, if we don't badger him and make him go back on Steam... hahaha... I for one, am looking forward to what you'll do next. -Doctor
I completely agree with Hello8D. Keep up the good work and its' good you spend time creating the mod. Of course, I am playing (yes, you guessed right) Falskaar so i am not going to download it yet.
I downloaded this to give it a try but I had trouble working out what to do. I eventually ended up on an island but couldn't do anything or go anywhere so got stuck. I'm not sure If I did something wrong or missed something. Seems like an interesting idea tho, will track till there is more to it or better description so I know how to proceed. thanks for bringing your work here to share
Having downloaded and installed this mod, I have noticed a few things.
1. Incompatible with Falskaar, conflicts with the position of Wulf's boat. (I had to use the console command "tcl" to even be able to use the mod). 2. No clear goal; your lack of description and instruction left me with no clue what to do and the point of the mod. 3. Once you jump off the ship in the Set Sail worldspace, the only way to get back on is to use the console command "tcl".
If some of the issues here could be addressed it would no doubt improve the quality of your mod.
You do realize how many people use Falskaar, right? That's like saying,"I'm not going to make a compatibility patch for Dragonborn, mwahahahaa." You're going to have a lot of people just skipping right over your mod just because of that. I was actually just about to download this until I saw this comment. That's a deal-breaker, man.
I would recommend that you research some of the largest and most popular mods in the community before your next project goes into production. Compatibility can be the life, or death of a mod. Good luck.
Only if you go on the Nexus. Steam Workshop doesn't have Falskaar, therefore my mod is popular on Steam. And I'm not trying to be evil. That's why my mod isn't compatible. Because I just got on the Nexus.
Whiterun references don't need to be in this mod, changes location of several items. Remove ITMs (Identical to Master) records, 12. Boat conflict can be fixed by moving the boat, not the entire mod remade. Looks nice, but its got a few issues and needs cleaned manually. Good luck. ---Tracking file.
Agreed, it is one of the more popular mods out there and a LOT of people have it. Making this compatible would be well worth the time it would take in CK to move a few things around. Just some creative criticism and helpful advice
24 comments
Thanks
Navaara6
Otherwise, a feature summary is always a good idea as to as some idea as to what it is about.
He took the time to provide us with a new Mod, which I'm sure he'll continue to develop, like he said he just got here, so he wasn't aware of Faalkar's popularity, just be patient, he might make a patch in the future... that is, if we don't badger him and make him go back on Steam... hahaha...
I for one, am looking forward to what you'll do next.
-Doctor
http://steamcommunity.com/sharedfiles/filedetails/?id=178439841
1. Incompatible with Falskaar, conflicts with the position of Wulf's boat. (I had to use the console command "tcl" to even be able to use the mod).
2. No clear goal; your lack of description and instruction left me with no clue what to do and the point of the mod.
3. Once you jump off the ship in the Set Sail worldspace, the only way to get back on is to use the console command "tcl".
If some of the issues here could be addressed it would no doubt improve the quality of your mod.
1. Sorry about that I did not know that they conflicted, but I'm not going to change the business's position.
2&3. Go to the island using the rowboat check the pics I have provided. Explore a bit.
I would recommend that you research some of the largest and most popular mods in the community before your next project goes into production. Compatibility can be the life, or death of a mod. Good luck.
-Elsarian
It would be good idea to change the location.