Death Alternative - Your Money or Your Life by BralorMarr
Skyrim » Gameplay effects and changes
Added: 30/10/2013 - 05:45AM
Updated: 14/04/2014 - 04:43AM

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4.0 Latest version

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Uploaded by BralorMarr


Last updated at 4:43, 14 Apr 2014 Uploaded at 5:45, 30 Oct 2013

In one sentence: "To offer a narrative of the player character's adventures that include defeat and failures, and increase the active role of the NPCs that populate Skyrim". This permit increasing the difficulty to a more realistic level and thus, provides the basis for a truly immersive gameplay experience. Again, the goal is not to make the player invulnerable in all cases, it is to include stories of defeat as well as those of victories to your personal story, increasing the RP element of Skyrim.

Death and defeat of the player character means reload and continue in Vanilla Skyrim. Many mods increase the difficulty and realism of the combat system in the game but very few give alternative to the ultimate end. This mod is my attempt at providing a fun and semi-realistic way of handling defeat without reload. It provides enough incentive to think about engaging in combat and deepens survival mods (food requirement, cold survival, etc.) by requiring a downtime to recover from your wounds.

How is this accomplished? The first thing is that it adds a bleedout state to the character. Once your HP reaches zero, you enter bleedout mode. In that state, you are on the ground, unable to take any direct action but you are not defeated yet as long as your bleedout HP pool isn't depleted. If little damage is received in that state, you will automatically recover in a weakened state (while weakened, you have slightly less HP regen but you also have less bleedout HP next time you are sent to the ground). If your bleedout HP reaches zero, you fall unconscious. A number of things can happen while unconscious but typically one will be tossed out of the location you happened to be in, as if left for dead. Depending on the type of enemy who defeated you, some of your gear and valuables may be stolen. These events are configurable and expandable with the framework features of daymoyl. Modders can add their own quests and events. When you regain consciousness, you are in an extremely weakened state in which health regen is null and healing is mostly ineffective. If you are defeated in that state, you will die this time (and have to reload as in Vanilla). A few generic encounters can happen when you wake up. A random adventurer could offer some assistance or a random brigand could take advantage of the situation and steal some of your gear (if not already stolen). Any gear stolen can be recovered, either by taking it back from the thief or by finding a pawnbroker (The vendors that sell miscellaneous items and act as fences here) and buying your gear back with gold at a fair price.
(Spoilers) I added a description of all the new quests and events under the readme tab

Brodual gave an incredibly detailed review of the mod v1.0. The general idea remained but many more features have been added since then.

  • No Death Mod by Zolmir
  • I think this mod is the closest to what I'm trying to achieve here. Its two main issues for me were that there was no animation for the death sequence (which is something the author planned on doing). The mod would trigger and teleport the character in the middle of a hit, which is almost game breaking. The second was that the loot chest system didn't offer a very natural way of recovering your stolen items. Still Kudos.
  • SM Essential Player by Strategy Master
  • This mod gives penalties on defeat and makes you a ghost like in many MMOs if you are defeated in quick succession.
  • Dragons Souls - Death is Highly Overrated by BLOODGAZMS
  • This mod respawn the player (with a rationale for it) and he has to do a corpse run.

    Any mod that change or add something as the moment hp reach zero will trigger concurrently and hence, interesting results and/or bad results are possible and to be expected. What it means is that such mod would often end up working correctly because of the delayed blackout of daymoyl. Since they may also prevent death, they would prevent bleedout HP from decreasing and hence, prevent any of the quest from starting.

MAIN FEATURES (as of v4.0):
  • Bleedout state for the PC makes it impossible to be one-shotted by powerful enemies. The PC has a bleedout HP pool equal to his normal HP pool. This bleedout HP pool gets damaged while in bleedout mode and takes a long time to recover naturally. While it recovers, the PC is affected by the Bleeding debuff which slightly reduce normal HP regen. A Widget bar displays remaining bleedout HP (just over the normal HP bar). iHUD will hide that bar when out of combat (same restriction as with the frostfall widget.
  • Party gameplay - If the PC is knocked to the ground, he/she remains in bleedout (or get up again) as long as the follower is standing, just like follower do while the PC is still standing. Follower can therefore literally save your life now! Once in bleedout, followers will remain incapacitated until the end of the fight. Multiple followers are supported.
  • The mod features a quest registry system where third party modders could register new quests (from separate plugins) associated with certain enemy faction that could then be triggered on defeat. This makes Death Alternative (DA part) into an easily modular-able and expandable framework that provide the core mechanic (bleedout) as well as a few default quests and events (the YMOYL part which can be entirely turned off). One interesting possibility would be to use this system to seamlessly introduce new followers to Skyrim where they would first save you then offer their service, and so much more.
  • Generic method for losing and recovering your gear. Bandit are more interested in taking your money than your life. Bandit also have a good eye for valuable and those items are more likely to be stolen. All Item can be recovered one way or another, or you can decide to discard them. The only thing that is lost for good is gold and gold paid to recover items. This offers a new, much needed, gold sink in the game.
  • When defeated, the PC is typically left for dead in the vicinity, or thrown out of the current location. There are also a variety of random "Radiant" events that can occur. Adventurer will sometimes stumble on the unconscious PC and offer assistance. The downside is: Bandit will sometimes stumble on the unconscious PC as well, and offer to relieve you of your hard earned loot! A list of all the encounter is provided under the Readme Tab.
  • Player in werewolf or vampire lord form will revert to their human form if their HP reaches zero. This introduces an element of danger in beast form, since your attacker is now a witness to your shapeshifting abilities.
  • A MCM configuration menu full of buttons! Almost all features and quests are customizable or toggle-able.
  • If you are defeated by a NPC in a crime faction with whom you have a bounty, they will drag you to prison while you are unconscious. You can then serve your sentence and be released later as in vanilla. This solves the problem where, in some situation in Vanilla, guards and citizens wouldn't accept you yield even after minor offense.
  • Handling of knockback effect and support for "natural" cause of death (i.e. Frostfall exposure, falls and the likes)
  • Works perfectly well in brawl mode, your opponent will disengage and let you go as soon as you enter bleedout. You will then recover normally after a few seconds. No other special event will be triggered in this case.
  • No conflict in Dragonborn's Apocrypha. As soon as you enter bleedout the world will fade and you'll be kicked out (vanilla behavior). I expect that any other mod using OnBleedout event should always have precedence since DA always require at least one more hit to trigger its own blackout.

  • SKSE
  • SkyUI for the Configuration menu.
  • Fuz Ro D-oh is recommended for the silent dialogues. It appears Fuz Ro D-oh is required or some fragment will not trigger properly

Manual: Copy the archive content in your Data folder.

Always consult the current sticky post for details on installing the current version. A fresh start (new game or save where the mod is absent) is usually highly recommended with scripted mods. Here is how to update from previous version to v4.0:
1) Make sure no quest is currently running and that you have recovered all your gear. You can use the cheat in the menu for that.
2) Deactivate the mod on the main page of the menu, save and exit. Remove the previous version. MAKE SURE THAT daymoyl.ESP is removed.
3) Load the previous save, clock OK on file missing prompt and save again and exit.
4) Install the latest version, active daymoyl.ESM and reload the previous save.
5) The config menu is likely inoperable because I decided to change the name. To fix it, open the console and type: "setstage SKI_ConfigManagerInstance 1" to reacquire all menu. Wait a few seconds and you should see "X menus registered".
6) Voila! Everything should be working. Tested.

Make sure you turn the mod inactive in the Menu. This will remove the essential flag from the player if he's flagged as well as the HP buffer if you had it. Then cross your fingers and pray and remove the mod (You are removing a scripted mod after all).

  • I recommend leaving the player essential in the configuration menu. This way, if your HP drops to zero due to a powerful hit, the game won't reload before the mod has had a chance to trigger.
  • In the configuration menu, the HP threshold can be set to zero. It will work iff the player is essential. In any case, if the PC's HP reaches zero, there will be a slight hiccup in the animation (not a big issue) as the game automatically enters vanilla bleedout and exits right away.
  • Your gear can be stolen at any time, even when you haven't recovered your previously stolen gear. However, only the last set of thing that were stolen can be recovered by killing the thief. Any stolen items can be recovered from a pawnbroker (e.g. Belethor). However, not all stolen items appear in the (custom) vendor chest at all time and may require you to pay or discard the first batch to see the next one.
  • Some locations have been blacklisted to prevent the mod's main function from triggering. You'll still enter bleedout but you'll die if defeated in Helgen (for the vanilla intro sequence) and in Skuldfarn (or whatever is the name of the last nordic ruin in the main quest) and Sovrngard. Maybe more depending on reports.
  • You cannot pickpocket your stolen items out of the thief's inventory. This is because your items are in fact safe in an inaccessible container and are transferred to the thief's inventory at the moment of his death.
  • Is is only possible to recover your stolen gold from the thief itself. The merchant will only have the items. It wouldn't make sense otherwise. You can take your items from the merchant without paying and sell the items to pay the merchant. If you leave without paying, after one day, the merchant will put a bounty on your head.
  • Some users have reported that the screen remain black after waking up. I added a debug button under the Utility tab in the menu to force a reset in such case.

-Various quests and narrative for different faction and enemy types.
-Adding new features to the framework to help modders add their own quests and events

Bethesda for creating Skyrim and the Elder Scrolls series

-Prison Overhaul by xaz (LL id 16113) added it's own custom quest trigger to send the player to jail on defeat, showing how easy it is to add new defeat options to Death Alternative.
-Death Alternative - Survival by Niklass. Change the bleedout mechanics and add random injuries on defeat.

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