I seem to have a bug making the fortify restoration potion affect the strength of the enchantment, whilst the fortify enchantment potions are having no affect on enchantment strength what-so-ever. Any idea how to fix this?
I already posted my problem on the steam page, but did it here, too, just to make sure my problem is at least seen. Any help is appreciated. Cheers!
You said "Creature Sand People" instead of "Creatures And People". Funny stuff, but I love the concept of this mod. Ill certainly Endorse. Thanks very much.
May I make a request/suggestion regarding these mods? I use the Skyrim Community Uncapper Mod which allows the skill levels to be raised past 100. However, there's very little benefit to doing this in the game from the stand point of earning extra perks and what not. What would be cool is if you made versions of these skill overhaul mods where the extra perk ranks you've added can be gained by raising your skills beyond 100. For example, if you made it so Enchanter Rank 5 became available at a skill of 125 and then Rank 6 at 150 and so on. I think it would be a cool idea.
This looks pretty good. One question.Will I be able to put the same enchantment everything or is there still the limitation where certain enchantments can only be placed on certain items?
TAKE MY ENDORSE!!! i try this mod and work without problem! enchanting is the main skill of my character and this mod is the best for me thank you soo much!!
I see that you made the extra effect perk have to ranks, with 5 able enchantments....i tryed that but with 3 not 5 and it did not work, how did you do that?
Dang, im working on a large skills overhaul and would like to intergrate your destruction mod idea with it, as i am going to need alot of new perk ideas, pyromage, cryomage and electromage are awsome ideas, i would get started on it but i need to figure out how to allow skills to go past Lv100, any ideas?
THANK YOU SO MUCH. Every perk tree should be like this! Bethesda made a big mistake when they made power easy to obtain, but limited; it should be hard to obtain, but very rewarding. Did you remove the enchantment-based resistance caps? Magic resistance capped at 85%, and so on?
can i just say how absolutely cool it is you have started modding on the nexus? I've used your mods on steam from day 1 and it made me a little sad my game was wierded out when i switched from steam to the nexus for my downloading and mod needs. I'm happy to see your mods on the nexus and hope to have more fun using them to destroy s#*! in my game. thanx man :"]
18 comments
If it is urgent, or you really want your question answered, find this mod's Steam Workshop page and post your comment there
I already posted my problem on the steam page, but did it here, too, just to make sure my problem is at least seen. Any help is appreciated. Cheers!
You said "Creature Sand People" instead of "Creatures And People". Funny stuff, but I love the concept of this mod. Ill certainly Endorse. Thanks very much.
thank you soo much!!
But thanks for you positive comment! Its appreciated
Ive just spent the last 3 or so hours uploading all of my best mods from the Workshop to the Nexus and I will continue to post to both from now on