I also think the disease idea sounds cool, but I was wondering if you could make(or if it's been done point to me where) a version which does not add the spirit helper, I had it for awhile but buggy stuff happened, a second hostile wolf being around outside causing problems breaking all chances of my stealthing, and other minor issues, so I was hoping to get this mod without my unhelpful companion butting in, a great idea though
Sorry for the late reply, but I've been busy with other games. What kind of bugs have you been seeing? I understand the stealth thing, since I don't think summons can sneak. I've run into one bug with the spirit not following the Dragonborn in Whiterun, but haven't seen any other glitches.
If you want Savior's Hide without the spirit companion, that's not that complicated. But it loses the special flavor that I feel a daedric artifact should have...
Per user request, I've added a disease resistant version (50%) to the optional files section. This version also removes the companion, in case anyone has been experiencing buggy behavior. By all means, please let me know what odd behavior you've been seeing.
Did you ever consider changing Poison Resistance to Disease Resistance?To me the latter seems more appropriate for a hunter type character, where virtually every predatory animal is waiting to infect you with some crippling disease - and werewolves are immune to disease.
This armor is amazing, improving this daedric artifact to the potency befitting what it is. :3 I will post an image, if I can. The wolf, unlike the familiar spell, wasn't completely useless either. ^^ I definitely endorse this mod. ^^
Glad you're enjoying it! It's possible the sabrecat edition (see optional files) may provide an even more effective companion, but I think the wolf is more thematically appropriate.
Wouldent it be better to add a Ghost Werewolf, please do that.
Please make a Version without the Poison Effect, since im already wearing an Amulet with 100% Poison Resistance, then Add a Health and Stamina Increase instead.
Are you going to just edit the stats of all the daedric items eventually? I noticed you got a mod for dawnbreaker too. Why not just do a single mod that improves the stats of all the daedric items.
That's a bigger bite then I'm willing to chew on. My plan is to eventually do all the daedric artifacts, but I need to give some serious thoughts to how I implement them. I want each one to have a unique power unlike other item powers. For Dawnbreaker, I implemented light and an undead staggering effect. For this mod, the unique power is summoning a helper from Hircine. I think my next item will be Volendrung. For that, I'm trying to figure out how to implement the giant slam effect with a power attack. My time is limited, so it's probably going to take a while.
Hi, I just wanted to know if this mod is compatible with another mod that reskins the Savior's Hide? I wanted to use this mod for the stats and ability, and aMidianBorn for the replacer texture. Thanks for your work!
Wow, now you make it useful to even get that armor.
I do have 1 question though before I use it, because right now I'm not playing a character that would wear that. My question is, if I gave it to INIGO (the mod on the Nexus here which features a unique Khajiit follower with a custom voice, and backstory), will all the features of it work for him? For example, will he summon that? If not, can we make it so that he does - as my request please with a possibly option that summons a sabre cat ghostly figure instead - if we are using a Khajiit, or the user is a Khajiit?
The only way to get the summons to vary according to the wearer's race would involve scripting, which is not my strong point. However, I have uploaded a "Sabre Cat Edition" of Savior's Hide, which is in the optional files section. I tried it out on one of my character's followers, and a few NPCs as well. They all seemed to function fine. Keep in mind, though, that typically followers will only equip the armor with the highest armor value. You might need to smith Savior's Hide up to a higher armor value, or strip your follower of all other armor. Inigo is a custom follower as well, so may follow other rules.
As for Inigo, he uses vanilla follower system, he just only has custom voice, custom weapons, and backstory/dialog. When you first get him, he's naked in a jail. So I usually try to put suitable armor on him.
19 comments
in oblivion it made you resist 25% magicka
in skyrim it made you resist 15% magicka and 50% poison
What the hell is wrong with this fur Cuirass?: P
If you want Savior's Hide without the spirit companion, that's not that complicated. But it loses the special flavor that I feel a daedric artifact should have...
Please make a Version without the Poison Effect, since im already wearing an Amulet with 100% Poison Resistance, then Add a Health and Stamina Increase instead.
I do have 1 question though before I use it, because right now I'm not playing a character that would wear that. My question is, if I gave it to INIGO (the mod on the Nexus here which features a unique Khajiit follower with a custom voice, and backstory), will all the features of it work for him? For example, will he summon that? If not, can we make it so that he does - as my request please with a possibly option that summons a sabre cat ghostly figure instead - if we are using a Khajiit, or the user is a Khajiit?
Thanks in advance.
Regards,
Ramak
As for Inigo, he uses vanilla follower system, he just only has custom voice, custom weapons, and backstory/dialog. When you first get him, he's naked in a jail. So I usually try to put suitable armor on him.