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16 comments

  1. Buggie1112
    Buggie1112
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    It would be awesome if the Dragonborn could read them for themselves, now I think about it, it seems really odd they don't. It would be awesome to see a version where you could activate the wall to see the words translated.
    1. qqqbbb
      qqqbbb
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      Read the last line of the description.
  2. ZeketheGeek
    ZeketheGeek
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    Support for DG DLC only or vanilla? <3
    1. qqqbbb
      qqqbbb
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      Added version that does not require DLC.
  3. VasMere
    VasMere
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    one question.. falskaar compat?
    1. qqqbbb
      qqqbbb
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      Word walls in Falskaar were just copied from vanilla game, they are not unique.
  4. dunatypon
    dunatypon
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    would be nice if the dragonborn could read them
    1. Jebbalon
      Jebbalon
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      Yeah... my idea would be to have an item "fall out" of the book the first time you read it. Then using the item (a rune stone or whatever) near a wall would read it. That way the silent voice wouldn't feel immersion breaking, and you wouldn't have to have a follower. Also, a future voiced version could be made maybe.
  5. Salensis
    Salensis
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    Stupid question.

    Do they use their "own" voices? or a close approximation, or is it just text?
    1. qqqbbb
      qqqbbb
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      text
  6. Tristamid
    Tristamid
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    You should contact G.E.M.S. This is a shoe in for that site. Trying it out, thanks.
  7. emieri00
    emieri00
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    THis is great, but i have also two questions:

    1: Is this compatible with randomized word walls? It's a recent mod that edits the location of most word walls [not ALL, of course.]

    2: Do you plan on adding animations or more immersion to the mod? As i see it, not everyone can just read Dovah like that. Maybe a scholar/mage or even a greybeard initiate follower could try to read them for you. This is a great idea to add an immersive voiced follower.
    1. qqqbbb
      qqqbbb
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      1.Should be compatible randomized word walls.
      2.Im not planning on making a follower mod.
  8. Jebbalon
    Jebbalon
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    This is cool.
    I have some questions...
    1. Without scripts how does the follower know which passage to read? (some walls change with different play throughs)
    2. What translation source did you use? UESP?

    I'm going to track this...
    1. qqqbbb
      qqqbbb
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      1.Dialogue conditions
      2.Translation source: UESP and Thuum.org
  9. sliceandkill
    sliceandkill
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    Really cool