Skyrim

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Created by

Andy Stark

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Andystark

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73 comments

  1. patriotic
    patriotic
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    2linuxnofear
    In the "old version" download this file.

    Yeah me too, just like the variants of F1. But I had to change the keys to memorize (num7,4,1,0) to (Arrow up, down, left, right) .... because when you click, select the hot keys.

    And now I approve this plugin!)
  2. linuxnofear
    linuxnofear
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    Is there a way to bind to F# keys only? Like the first four. Its so annoying to have to stretch the fingers so much in the middle of a fight.
  3. Avarana
    Avarana
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    To JisSey & All

    I apologize if I misled you all by the words "properly." On that comment, I would like to say the plug-in might work on the latest Script Dragon "without CTD." As far as I can remember, the older SD didn't get along with this plug-in at all.

    As JisSey reported, "Ancient Nord Amulet problem" is taking place on my game too. It's a pity! X(
    Thanks for your suggestion on CFM, JisSey! ;-)
  4. JisSey
    JisSey
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    Hi Avarana!

    I would be curious to know where is your source of information about people who can make this mod work properly (I mean the "Ancient Nord Amulet" bug for example). Could you share with us how to get more feedback than the one from Nexus? I'm not saying that what you claimed is false, but I tried it and I don't see any difference... So maybe I'm doing something wrong and, in this case, someone else could help me, and the others too

    Meanwhile, for you all reading this mod page, I am using, as an alternative, the "Categorized Favorites Menu" mod (http://skyrim.nexusmods.com/downloads/file.php?id=4862). It allows us to do the same with more hotkeys, but the drawback is that every items we want to save, need to be already "favorited" and the [Q]uick "favorites menu" needs to be open to use your hotkeys. It's a bit more difficult to use but it's very reliable and fast to change equip sets (up to 10 saved records). No loss of enchantment charges, no respawn of items absent from inventory, bound weapon/spell stays in hand, etc...

    have fun!
  5. Avarana
    Avarana
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    Script Dragon was updated (ver. 1.4.21.3) recently and some said the updated SD made this plug-in work properly now!
    http://skyrim.nexusmods.com/downloads/file.php?id=8221
    I'm not sure yet the information is right, but looking forward to trying it later...
  6. nakawanga
    nakawanga
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    Once i set my pair of weapons i can not change it anymore. Even after reinstalling the mod it won't let me set a new weapon set on the F2 button.

    I equip my new pair of weapons... i presss shift+F2, the mod tells me I have set my weapon set.
    I equip some spells... I press CTRL+F2 and I'm holding the old weapon set in my hands

    What am I doing wrong?

    P.S: The best is: If I sell the old weapon (that i do not want to use anymore), and then press CTRL+F2 again, the weapon is *magically* in my inventory again. oO I could make a lot of gold that way!
  7. Dark Kyro
    Dark Kyro
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    The current problem with this mod, aside from the Ancient Nord Amulet, is that Ctrl+F combinations can't really be pressed with one hand, so in order to swap the weapons you need to stop moving, and on expert/master difficulty it usually means the death for a mage, since most of the enemies (like deathlords) can kill him in 1-2 hits.

    If there will be any future versions, there should be a way to change the keys in the ini file.
  8. koennetje
    koennetje
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    I love this mod! really helps me alot as a dual wielder. Only thing that still bugs me is the part that JisSey allready mentioned. Is there any progress on the Nord Amulet thing? i'm able to deal with it, but it's still slightly annoying every time i use it :p.

    Soooo basically there's two things that i hope!
    1: hope you did will on your finals
    2: Hope you have the time to improve this mod even more! (starting with the nord amulet problem )
  9. lunov
    lunov
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    A really nice mod.

    But I have the problem with switching between my thief and my mage, because you are saving the combinations in the skyrim game directory. Thus my little thief has the burn spell active even if he hadn't learnt it. A very cheap way to get a skill....;-)
    But not enough mana for executing it...hehe

    Would it be easily possible to save the combinations in the save directory? At the first aspect this may be the same as before. But for users of a save manager (like me..;-)) it might be possible to separate the combinations for each char...
  10. NewYears1978
    NewYears1978
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    I want to love and endorse this mod but every time I hit a hotkey..it removes all my charge from my weapon.

    I know you gave a temp fix below..but I don't understand it at all.