I have tried to reach out to you in regards to a SSE edition. I will be porting this mod and if you decide that I should take it down I will. All credits are to you SilentSpike for those this most excellent mod.
I know this is an old comment, but I had to wonder what it meant. All I can figure is it refers to the grey-face bugs in vampires, but the sculptor won't work for vampires anyway, so not sure if it matters.
I don't quite remember specifically what I was referring to here. I must have noticed that this mod changed one of the scripts that was also modified by the Unofficial Dawnguard Patch.
Any chance you could implement a method framing an npc for your crime spree. IE: I go to face sculptor free of any bounties. I edit my character to perfectly match Nazeem. I then outfit myself in clothing to match Nazeem. Go to whiterun. Kill Heimskr in front of everyone( when Nazeem isn't there) run away back to riften change my face again. Return to whiterun and visit Nazeem in prison. Or his grave if i killed enough people on my getaway. I think it might need a spell to cast on the npc you wish to impersonate, to copy their likeness and something else I'm not sure of. It should fail if the impersonated character is a witness, or if another witness to the crime sees the real npc. Jarls should be immune to the impersonation blame, cause really the guards work for them. And other quest important npc's should have some sort of immunity. Just a thought for expanding this.
Mostly I just want a good purpose for all the times I abuse Nazeem or Heimskr.
Is it save for me to increase the global gold cost in the esp and in the scripts and then compiling them afterwards in the Creation Kit? I found in two of the three scripts references to the 1000 gold cost (two times in both of them).
I play with Requiem and 1000 gold seemed a bit too cheap for me when a murder gets you 10000 bounty
If you are updating from a previous version on the same save file you will see some property errors in your papyrus log the first time you undergo surgery . Those are to be expected and should only occur the first time.
Haven't been working on my individual mods too much. Going to push an update for this soon which will add support for any mods adding crime factions to the game (so long as they share the default CrimeFactionList). This was actually just an added bonus to the way I'm now resetting all the bounties and hostility (should be more efficient).
Will also be fixing a few niggles that I encountered under rare circumstances (thanks to my rampaging test saves ). Basically if you're in combat while trying to get surgery you'll be thrown out of surgery. Essential NPCs who you "killed" just before running to the surgeon should also now stop being hostile.
I've been tracking this for ages as I think it's a brilliant idea. I seem to be getting away with murder, though, so I haven't needed it. Thanks for uploading.
CTD everytime I try her, guessing it's something to do with the apachiiskyhair's huge amount of extra data and a large room, got a couple of mods that rely on that so I'm gonna have to uninstall this one and just wipe everyone in markarth out, pity them fools, I'm the gods damned DRAGONBORN !.
Endorsed anyway as it's a fantastic idea and everybody else seems to think the same.
37 comments
Mostly I just want a good purpose for all the times I abuse Nazeem or Heimskr.
Is it save for me to increase the global gold cost in the esp and in the scripts and then compiling them afterwards in the Creation Kit?
I found in two of the three scripts references to the 1000 gold cost (two times in both of them).
I play with Requiem and 1000 gold seemed a bit too cheap for me when a murder gets you 10000 bounty
Uh, forgot to endorse
Thanks for the additional feature. It does make sense indeed.
If you are updating from a previous version on the same save file you will see some property errors in your papyrus log the first time you undergo surgery . Those are to be expected and should only occur the first time.
Will also be fixing a few niggles that I encountered under rare circumstances (thanks to my rampaging test saves ). Basically if you're in combat while trying to get surgery you'll be thrown out of surgery. Essential NPCs who you "killed" just before running to the surgeon should also now stop being hostile.
Endorsed anyway as it's a fantastic idea and everybody else seems to think the same.
http://skyrim.nexusmods.com/mods/29624/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D29624&pUp=1
My game always crashed even when creating a new character due to the amount of mods I have installed. It's worth looking into.