Seems really neat for an unarmed playthru, for sures! Curious tho... are all those SFX from the borrowed kill move animations supposed to be playing like that? Like... when it does the shield killmove animation I hear the shield sound... or when it does the one with a sword thrust animation I literally hear the metal *shiiinnnggg* of the sword. Kinda' breaks the immersion that I'm performing actual unarmed attacks. :O
Wow what a hidden gem.Mortal Kombat vibes lol.I need this mod for a kung fu master playthrough a must for my mod list.Back to ENDORSE THIS I CAP IT TO 500 ENDORSEMENTS .
This mod is fantastic! when it works. It was working just fine for well over a year for me. And then suddenly no matter what I do reinstall uninstall every single mod and re install by itself or whatever the animations just don't play... : /
Great mod but i have one issue, when i execute one voluntarily kill move in one npc, the next normal attack is always another kill move and for the next 5 o 6 seconds i cant attack, i dont know why happen this. Any Solution???
I can only echo the below posters comment, this mod is AMAZING! It's equally brilliant if you use a 360 or PS3 controller, super seamlessly worked features and game-play, works better than dual-wield parry, and that mods huge. And this has all the unarmed, and 1h option, plus torch attack, it's really really good.
Can only assume the foreign text makes people weary, but it's not an issue and the in game MCM menu is in English.
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It's equally brilliant if you use a 360 or PS3 controller, super seamlessly worked features and game-play, works better than dual-wield parry, and that mods huge.
And this has all the unarmed, and 1h option, plus torch attack, it's really really good.
Can only assume the foreign text makes people weary, but it's not an issue and the in game MCM menu is in English.