This is a cool mod, but I have one single problem: when I sell or buy from Belethor, (from Whiterun's general store) his gold gets down to under one thousand. This isn't really a major problem, but I'd want it fixed.
Would it be possible to increase the gold a bit for the fences, or at least the main fence in the Thieves' Guild, Tonilia? I know the gold goes up as you gain influence, but it starts so low. A couple of stolen gems and the money's all gone. It think it starts at a few hundred and can end up at a few thousand, but if it started at 3000 and ended at 7000 it would make life a lot easier for us scumbags to offload our dodgy junk.
Easily the most useful mod I've found! It always bothered me that I had to search all over Skyrim just to get some steel. You would think that every blacksmith would have a decent amount of steel and iron constantly on hand. Now, I don't have to worry about that and can have more fun making my own equipment. I also like the increased amount of merchant gold. Thanks, Revamped!
Although the idea isn't new, I like what you did with it. It always seemed strange that random merchants with carts or nothing at all could have just as much gold as merchants who owned their own building. Not touching the lesser merchants is a good idea. Will d/l and endorse immediatley!
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I've already look for similar mods but none of them seem to add the increased merchant stock (As far as I know)