Skyrim

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carbonus8910

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carbonus8910

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  1. qexco
    qexco
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    Hi!
    Great Mod, really!
    But please, could you fix the claw holder? It still doesnt take the claws, nothings happens. And the Mannequins dont show their equipped armour and the Weapons fall out of the racks, all the Weapons lay on the ground when i enter downreach after a couple of time.
  2. BulletCushion
    BulletCushion
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    Ok I've been doing a bit of digging and installed the CK from steam (though I'm completely lost on its use). I did however find that I'm missing the DragonClawHolderScript referenced so this is apparently why nothing happens when I attempt to activate the claw holders.

    I load your mod using the CK and when I eventually found the dragon claw holders and navigate to the script references it says the script could not be found.
    Where in the skyrim data folders would I expect to find it normally?
    Would it be a .pex or .psc?
    Thanx in advance
    1. carbonus8910
      carbonus8910
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      Sorry I just see your comment. I completelly missed it. Sorry! That's odd because I just checked it on my CK and the scripting is there. I wonder what happens on your CK. I wonder why this did not happen to other players. I don't know where the script should be located. Sorry I'm new to modding and still learning. You may like to Google it or search the forums. If I found the reason or fix I will let you know. Thanks BulletCushion!
    2. BulletCushion
      BulletCushion
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      Well I did find the script for the dragon claw holders in the nexus forums and added it to the scripts folder in both .pex and .psc and still nothing. I didn't mention before but the teleport orbs aren't working either. Here is my mod list so you and others having issues can compare and perhaps find the culprit.

      Update.esm
      Falskaar.esm
      ApachiiHair.esm
      RaceCompatibility.esm
      BBLuxurySuite.esm
      UndergroundBathhouse.esm
      HighResTexturePack01.esp
      HighResTexturePack02.esp
      HighResTexturePack03.esp
      Unofficial Skyrim Patch.esp
      Unofficial High Resolution Patch.esp
      NoxUE2.00.esp
      SkyUI.esp
      iHUD.esp
      Customizable Camera.esp
      BBLuxurySuiteExt.esp
      BBLSHousecarlsmovein.esp
      BBLSspouse.esp
      BBLSVisitors.esp
      BBLSMotseerOutfits.esp
      BBLSmusic.esp
      BBLuxurySuiteClassier.esp
      BBLuxurySuiteUndergroundBathhouse.esp
      SkyFalls - Distant Waterfall Overhaul.esp
      UnreadBooksGlow.esp
      EnchantThreeEffects.esp
      FNISspells.esp
      Destruction Damage Mod.esp
      EnchantMagicPower.esp
      Fortify Enchanting necklace.esp
      stackableenchants.esp
      ApachiiHairStyles.esp
      ApachiiHairStylesELVES.esp
      Feminine Females.esp
      LydiaMod.esp
      CharacterMakingExtender.esp
      EnhancedCharacterEdit.esp
      ClearWater.esp
      BBLS-ODPoolNG.esp
      zq_ElsidorJorvaskr.esp
      SeXyLoading_by_Ganga.esp
      ScrapArmor.esp
      tavern songs.esp
      FemaleMannequin.esp
      SM_Fire_Arrow.esp
      SniSiImperial.esp
      HighKnightDEMON.esp
      The Reaper.esp
      rt_Arrows.esp
      Sexy Armor Replacer Patch.esp
      DartHairColorsAll.esp
      DaedricArtifactDisenchantments.esp
      Fast Casting Deastuction p2.esp
      Fast Casting Deastuction p1 eng.esp
      detectlife.esp
      LetThereBeLight.esp
      FXRings.esp
      Necklace_Glass.esp
      Glass_circlet.esp
      kuzak-bodyandstockings.esp
      NewmillerPiercings2.esp
      NewmillerPiercings3.esp
      Sexy_LoadScreens3.esp
      Insanity's Daedric Sword.esp
      Nausicaa's Tweaker.esp
      Gold Coin Crafting.esp
      DeCraftyVanilla.esp
      _BEEMod001.esp
      WATER.esp
      WATER Plants.esp
      WATER Falskaar.esp
      Downreach.esp
      FasterArrows50.esp
      Auto Unequip Ammo.esp
      HentaiVoidArmor.esp
    3. carbonus8910
      carbonus8910
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      It is probably a conflict between MODs then. It can take some time to fix but I will check and consult to know what could be the issue because for several other players it is working correctly. Probably they don't have some of this MODs installed. Thanks for your collaboration on this.
    4. Radimus
      Radimus
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      The Claw wall and teleporter do not work for me either.

      Mods (in Load Order):

      Dawnguard
      Dragonborn
      Hearthfires
      Highrestexturepack01
      Highrestexturepack02
      Highrestexturepack03
      UnOfficial Skyrim Patch
      UnOfficial DawnGuard Patch
      UnOfficial Dragonborn Patch
      UnOfficial Hearthfire Patch
      UnOfficial High Resolution Patch
      NoStoneUnmarked
      Bound Weapons
      Complete Crafting Overhaul
      Smithing Perks Overhaul_Remade
      Weapons & Armor Fixes_Remade
      SkyUI
      ecMarelle
      AmazingFollowTweaks
      PlainBlackSet
      EnhancedGaulderAmuletENG
      ExtendedVanillaWeapons
      HeartOfThunder
      Downreach
    5. BulletCushion
      BulletCushion
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      Im gonna be out of town for a week or so, so I wont be able to play till then, but when I get back Im gonna start a new game without any mods but downreach and keep adding mods til problems start then I'll know which mod is the conflict.
    6. carbonus8910
      carbonus8910
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      That would be of great help BulletCushion! I'd really appreciate if you can do that. It would surely help finding the conflict MOD. THANKS SO MUCH!!!
    7. Shinrai28
      Shinrai28
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      Comparing my own, BulletCushin's and carbonus8910 installed mods i suppose it's either a problem with one of the addons or one of the Unofficial patches except the Skyrim patch which i had to uninstall already thanks to problems with the Dragonborn Addon. At least i don't think that he Culprit is SkyUI.
    8. BulletCushion
      BulletCushion
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      started new game with all mods removed except downreach and still didn't work.
      I found forum on nexus mentioning dragonclawholderscript and copied the example into the CK and got it to work after compiling the script into a correct .pex file.
      I don't think it was a mod conflict but maybe I'm missing a mod or DLC that has the required scripts.
  3. BulletCushion
    BulletCushion
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    Ok, I'm back from vacation and restarted a new character with no mods except downreach and the dragonclaw holders and teleports still did not work.
    I found a thread in the forums with references about the DragonClawHolderScript.pex so I copied the example they had and compiled the script in the CK and now it works but still no teleport.
    I would be happy to send a copy of the compiled DragonClawHolderScript.pex so you may post it as a fix for those who cannot get the claw holders to work.
    The file would just needed to be added to the skyrim/data/scripts folder.

    I found that I am missing the two scripts referenced by the teleports: "DownreachTeleportScript." and "DR_Teleport_01". I assume these are also .pex files

    Any chance of posting these 3 files in the download area or perhaps adding them in with a future update?
  4. carbonus8910
    carbonus8910
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    Hello everybody, I just wanted to say that I have been trying to add more things to the MOD but found no written tutorials, videos or similar. I have tried myself using scripts from the game itself, etc. but I have had no luck. If you find any tutorials out there about things I could add to the MOD please provide the links so I can check them and see if I can appy them to my MOD. Thank you all!
  5. Shinrai28
    Shinrai28
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    Gread Mod so far. But the Claw holder isn't working for me either(couldn't try the Mask holder yet).
    I've got 2 ideas too^^
    Maybe you could add some bookshelves to the library too? The book cases are good and all but i just love the normal book shelves.
    And another idea, i don't even know if it's possible though. Maybe you could add a big open chest to put your gold in and you could actually see the gold, the more you put in the more the chest is filled. Would be cool, but then again, no idea if it's possible.
    But all in all it's a great mod and perfekt for people who love collecting stuff like me.
    1. carbonus8910
      carbonus8910
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      Hello, normal book shelves where requested by other players too but I made the simple bookcases because making the other ones, the ones that you can actually see the books, was going to take me too much time because you have to make them shelf by shelf with activators, triggers, putting and leveling the shelves in the exact position, etc. and in my library room there are 30 bookcases in total. So, let's say, if I had to make 30 normal book shelves with 6 shelves each that would have taken me my intire life, LOL! It's too much work and time and still you wouldn't be able to store all Skyrim's books. This way, with the library I made, you can because this bookshelves have no limits and they can even be sorted by book letter (A to Z).

      I don't believe the gold idea can be possible, haven't seen anything like that. It sounds good though. I will check on it but I don't think it's possible.

      Thanks a lot for your comments!

      P.S.: I need to check on the claw holder issue. It works for my and for several other players.
    2. Shinrai28
      Shinrai28
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      Ok, didn't know that book shelves are that much of a pain to place, no wonder there are so few in the Vanilla Game xD
      For the gold chest, something similar was in another mod called "Gatherers Paradise". There was a small box for Gems and one for rings, so it shouldn't be completely impossible ^^ Don't know how hard though. But Still, great mod thats perfect for all the lunatic gatherers out there, like me.
      And, like Radimus suggested, a room for the daedric artifacts would be cool. They are something special so i think the deserve a special place ^^
    3. Shinrai28
      Shinrai28
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      Ok, i found another mod that pretty much does what i meant with the Gold Chest
      http://skyrim.nexusmods.com/mods/9994/?
      He even added a version that can be freely used as a modders ressource, so that should help. I really like your mod and want it to be perfekt, so i'm sorry if i'm getting annoying
    4. carbonus8910
      carbonus8910
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      Hello, perfect! I will check on that too to see if I can apply it in my MOD. I'm new to modding so I'm still learning but I hope I can make it. Thanks a lot for your comments and ideas.
  6. Radimus
    Radimus
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    I ike the mod quite a bit and while there isn't anything broken, there are a few things that do not work for me.
    * Teleporters don't work at all
    * Claw Wall doesn't work

    Sugestion\Requests:

    Armor stands with nearby weapon racks... Perhaps the mannequins on a stand with weapon racks in front, so 2 or 3 similar weapons could be nearby. Perhaps wall mounted weapon racks instead of the stands. I'd like to be able to store extra gear under or near as Hearthfire does

    A section for deadric artifacts seperate from the typical weapons. Shields from the holds, Swords given to Thanes...

    The fireplace in front of the bed makes me think the place is on fire when I wake up

    A few sachels near the Alchemy and Enchanting tables would be convenient

    Perhaps some side rooms with beds and tables and such for followers to sleep in.

    I personally have little use for display stands, but some are ok.

    The merchant shouldn't be in the throne room... maybe in an alcove in the long hallway and possibly put the altars there as well, so you can get blessings on your way in or out.

    The throne is cool, but it shoud be on a pedastal and put some of the prayer animation zones, like what is in High Hrothgar... so the followers and such could kneel in front of the throne

    Consider the view if you were sitting on the throne... what do you get to see? a bunch of display cases too far away to see in them. The back of a giant mannequin...

    A bard would be nice and some more decorations... dragon skulls, torches, carpets, banners etc

    I sort of view this as more of a throne room, than as a museum. But I still like this a lot. It just needs a few more details to make it polished.
    1. carbonus8910
      carbonus8910
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      Hello Radimus, thank you for all your ideas! I will surely apply many of them. When I created the MOD it was with an original idea on my mind, so some things will not be modified. I don't want my MOD to be similar to other MODs out there. For the time being, it is quite original. Thank you once again! I will be working on it anytime soon.
  7. Asskaell
    Asskaell
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    Hi. I noticed that in this lock there are no beds for children and partners for Dawnguard
    and Hearthfire, racks for Ancient rolls, a dog or a wolf. It would be excellent.
    1. carbonus8910
      carbonus8910
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      Hello. I'm working on improving the MOD as much as possible. It's quite new (created it on August) and I'm still working on it. I'm new to modding so I'm still learning. Thanks for your comments and I will work on adding all that stuff your request.

      P.S.: what do you mean with "Ancient rolls" so I can check on that? Thanks.
  8. carbonus8910
    carbonus8910
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    Hello all, version 1.8 has just been released with relevant changes in the storage room.
  9. carbonus8910
    carbonus8910
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    Hello all, version 1.7 has been released adding a big library room to have all your regular books organized from A to Z, plus recipes, notes & letters, journals and spell tomes.
  10. carbonus8910
    carbonus8910
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    Hello everyone, version 1.6 have been released with a pool area added to the main hall. I hope you keep enjoying the MOD. Thank you!
    1. coolpro2010
      coolpro2010
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      hey

      that is a cool to have a pool, and dose the dragon claw display work OK.??
    2. carbonus8910
      carbonus8910
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      Thanks coolpro2010 and yes, at least for me and several players and friends that have the MOD installed it works OK. There is an image in the gallery that shows all the claws in their respective holders. For me it works perfectly.