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Thunderchild - Epic Shouts and Immersion by Enai Siaion
Skyrim » Magic - Spells & enchantments
Added: 31/08/2013 - 02:24PM
Updated: 30/11/2014 - 08:45PM

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Last updated at 20:45, 30 Nov 2014 Uploaded at 14:24, 31 Aug 2013

Thunderchild - Epic Shouts and Immersion

Don't just use shouts. Be a Tongue.

Thunderchild features 29 new shouts with multiple effects, powerful abilities to improve your shouting, a new section of High Hrothgar, a high quality Greybeard Robe model, items, improvements and bugfixes to existing shouts. But only the most talented and devout can become a Tongue...


 

Features

  • 29 brand new shouts with multiple effects.
  • 3 abilities that make shouting more effective and fun.
  • Learn new shouts by revering Kyne and completing her tests of faith.
  • The High Hrothgar Library.
  • 24 variants of the Greybeard Robes based on a high quality custom model.
  • 23 Pillars of the Voice to power up your shouts.
  • Several new weapons and items.
  • Buffs and bugfixes to existing shouts.
  • Configuration options available in the Thunderchild MCM if SkyUI is installed (SkyUI not required to use Thunderchild).


Meditating and learning new shouts

Meditating to Kyne

After completing the Greybeard crowning ceremony, you gain access to the High Hrothgar Library. Meditate in front of the statue of Kyne in the Library to gain new insights in the Voice.

While meditating, your stamina gradually decreases until you enter a trance and the stamina bar vanishes. Count the heartbeats and interrupt your meditation when you are as close to zero stamina as possible; too early and you learn nothing, too late and you may summon angry figments of the Voice! You can meditate as many times as you want.

Learning new shouts

Through meditation, you discover the "alternate meaning" of the first word you have unlocked in each of your vanilla shouts and learn this alternate meaning as a new shout. For each first word you have unlocked in your vanilla shouts, you will learn a new shout!

But that's just the first word. To extend your new shouts with more words, gain the favor of the goddess Kyne. Shouting, meditating and completing quest objectives permanently increase the effectiveness of your shouts (the exact +X% effectiveness is displayed by the Champion of Kyne ability in your ability list) and may grant you a free dragon soul. Eventually the goddess may judge you strong enough to learn the second or third words through meditation... As long as you have those words unlocked in your vanilla shouts, that is.

Remember, you cannot learn the second or third word of a new shout before you learn the first word, and not all three words come from the same vanilla shout. Just because Earthquake's first word is Fus does not mean its second word is Ro. Hodir's Notes in the Library tell you more about each new shout and the words it contains.

List of shouts

  • Alessia's Love: Enter a bond of life with another living being, sharing vitality.
  • Annihilate: Use gravity to harm enemies or lift them into a black hole.
  • Arcane Helix: Breach an enemy's resistances or summon spirits of magic.
  • Armageddon: Call down a rain of meteors or a devastating impact event.
  • Curse: Condemns targets to suffer the same pains they inflict on you.
  • Dance of the Dead: Juggle enemies on your weapon or dance to create shockwaves.
  • Earthquake: Slam enemies to the ground or turn allies into invulnerable stone.
  • Essence Rip: Swap your lifeforce with an allied or enemy target to heal or harm.
  • Evocation: Shout a spell of your choice or raise a tower of magic to cast from.
  • Iceborn: Turn into a glass cannon or freeze time and set up a shatter combo.
  • Jone's Shadow: Scout in a dreamstate, undress your enemies or strip magical boons.
  • Kingsbane: Stun or scatter nearby enemies or stop time and blow up your enemies.
  • Lifestream: A healing shout, affecting nearby allies or creating healing weather.
  • Lightning Shield: Shock enemies, retaliate against damage or become invulnerable.
  • Magnetic Pull: Trap enemies in a swirling magnetic field or drag them with you.
  • Oblivion: Overwhelm enemies with knowledge or unleash the power of Hermaeus Mora.
  • Riftwalk: Stop spells, teleport to enemies or drag them to you through the void.
  • Shattersphere: A limited but very powerful single target offensive shout.
  • Shor's Wrath: Oust intruders, gain godly powers or sing Shor's ghost into the world.
  • Shroud of Snowfall: Summon a blinding storm that cloaks you and muffles your steps.
  • Speak Unto The Stars: Assault your enemies from above or explode the stars for power.
  • Splinter Twins: Summons the evil shadows of your enemies to fight them.
  • Stormblast: A single powerful melee strike that calls down Talos' lightning.
  • The Conqueror: Drain strength from those around you or blow up the sun.
  • Trueshot: Enchant arrows with the power of wind or call down Kyne's wrath.
  • Wail of the Banshee: Damage, slay or drain the lifeforce of weakened enemies.
  • Wanderlust: Mark an area, illuminate the world or travel between cities.
  • Warcry: The frenzy of battle restores your health, stamina or magicka.
When you are crowned by the Greybeards, you receive:
  • Phantom Decoy: Summon an illusion or shatter it to deal damage.

List of abilities

  • Storm Crown: Shout cooldown is removed when you enter or leave combat.
  • Thundering Echoes: The first shout you use in combat has no cooldown.
  • Way of Peace: Shouts have a greatly reduced cooldown out of combat.

The High Hrothgar Library

Should you decide to make High Hrothgar your home, the Library contains a bed, permanent storage space and possibly a few secrets... (Don't bring your family, the monks don't like that!)

Pillars of the Voice

Scattered throughout Skyrim and Solstheim are these mystic pillars inscribed with draconic wisdom. Each Pillar corresponds to one shout. If you have unlocked all three words of the shout, you can activate the Pillar to gain a blessing that improves the shout. Only one Pillar blessing can be active at any time. When you activate your first Pillar, a quest appears, encouraging you to find other Pillars. Activating your second Pillar marks all of them on the map.

Enhanced Greybeard robes

A set of unenchanted Greybeard robes with a higher polycount and the clipping issues fixed. The Library also contains 20 other variants in splendid colour schemes: Akatosh, Dreams, Earth, Harvest, Herma Mora, Kings, Kyne, Moons, Novice, Oath, Red, Rose, Sands, Sea, Shor, Sorcery, Talos, White, Wild, Worms. An extra 4 variants can be unlocked as follows:

  • Myths: Juggle a victim 2 times with Dance of the Dead 2 - Jugglenaut.
  • Stars: Banish 70 stars with Speak Unto The Stars 3 - Stellar Extinction.
  • Witch: Hit a victim with 6 monopoles during Magnetic Pull 3 - Bird Shooting.
  • Snow: Detonate 6 enemies with Iceborn 3 - Time Freeze.

Amulet of Mantras

To facilitate shout combos, this amulet automatically cycles through a predefined chain of shouts each time you shout in combat. Create or extend a chain of shouts ("mantra") by wearing the amulet, selecting the desired shout and praying to the statue of Talos in the High Hrothgar Library. A mantra can consist of up to 10 shouts. Unequip the amulet to forget the mantra and start over.

Improvements and bugfixes

Many shout bugs have been fixed and their effectiveness has been increased. See the Readme for more information.


FAQ

General compatibility

  • Compatible with mods that add new shouts.
  • Modifies vanilla shouts.
  • Modifies the dialogue that handles shout vocalisations.
  • The Stormblast and Trueshot shouts are on-hit weapon effects. Only one on-hit weapon effect can be active at any time, which is the one with the lowest priority rank. Perks in the vanilla game have their priority rank set correctly, but because the default is maximum priority, some mods unintentionally have their perks or weapon enchantments set to maximum priority, preventing these two shouts from working. This must be fixed by the creator of said other mods.

Known compatibility list

  • Dragon Soul Relinquishment: Compatible.
  • Improved Dragon Shouts: Unnecessary. Shout buffs are already in Thunderchild.
  • Perkus Maximus (PerMa): Compatibility patch available.
  • Requiem: Compatibility patch available. The Indomitable Force perk in Requiem was changed in the patch and no longer reduces the duration of incoming shouts. This change was made because incoming shouts include shouts you cast on yourself so this perk made your own buff shouts weaker.
  • Shout Overlord: Unnecessary. Shout buffs are already in Thunderchild.
  • Skyrim Redone (SkyRe): Compatibility patch available. Experience note: SkyRe grants speechcraft experience for shouting but this only works with vanilla shouts. The latest version of the patch automatically disables this features and allows Thunderchild to handle speechcraft experience for shouting instead (see below). If you are using an older version of the patch or you have uninstalled and reinstalled the patch (it only works once) open the console and type set xxxSPEShoutExpBase to 0 followed by set TC_ExpMultiplier_Global to 4. Uninstallation note: Should you want to uninstall Thunderchild and the patch, to restore SkyRe's speechcraft experience, open the console and type set xxxSPEShoutExpBase to 350.
  • SPERG: Compatible.
  • Wyrmstooth: Compatibility patch available.

Can I apply this mod to an existing save?

Yes, even if you have already completed the crowning ceremony. You get your reward retroactively.

I want to gain speechcraft experience for shouting

Thunderchild comes with functionality to grant speechcraft experience based on the effective cooldown of each shout. This functionality works with all shouts regardless of their source, but is disabled by default. To modify the amount of experience given, use the Thunderchild MCM (mod configuration menu, requires SkyUI) to adjust the value of "Shouting Gives Speech Exp". If you don't have SKSE, open the console and type set TC_ExpMultiplier_Global to [value]. The default value is 4, but this can be increased or decreased.

How do I update from Thunderchild 2.02 or earlier?

Thunderchild 3.00 and later contain many script updates, including an additional quest. It is probably best to uninstall, save (load save without mod, save again), use a save cleaner and reinstall the latest version. If you have already started the old quest, updating is at your own risk! If you want to play it safe, the latest version before the script changes is 2.02 which is available under Old Files.

Troubleshooting

  • I meditate to Kyne but my stamina goes down very slowly: Base stamina regen is halted while meditating, but items or abilities that add points to stamina per second will continue to work and may overwhelm the stamina drain, in which case you should remove them before meditating.
  • TESEdit found several ITMs, do I clean them: The ITMs are intentional. Sometimes the idea is to keep a certain value the same in case another mod decides to rebalance the same shout in a different way. Others are erroneously detected as ITMs and cleaning them will break stuff; most of these are fixed in 1.06 and later versions.
  • When I return Kyne's Fire, nothing happens: Firstly, make sure you return it within the time limit. If that is not the problem, perhaps another mod has modified either Arngeir or parts of High Hrothgar, causing reference alias allocation to fail. The only solution is to find the dude who made that mod and get it fixed.
  • I meditate and nothing happens: Post this in the Thunderchild mod forum. It appears that Skyrim sometimes swallows part of a script if its script processor is overloaded. Are you experiencing significant script delays?