I installed this mod and everytime it shoots it leaves a trail of a rune effect on the ground following the projectile. Any idea on what might be causing that?
I could suggest a cooldown rate to Dah on sword, if its even possible. 1 push in 60 seconds for instance, and simple bloodskal blade hit in between. But honestly, Ro with it's "advanced" stagger seems balanced enough for me. Imagine, you stagger someone to knees from a distance, even some of them (blade's spell can hit multiple enemies as long as they are close to each other), then you go sprinting and land a perfect great critical charge with all the damage. That's the kind of gameplay i would like to test, especially with Requem or any other mod that is hard enough. As a result - with RO you have trurly unique, ufesul blade which requres proper training, approach and timing. Good alternative for any 2H warrior. Choosing 2handed weapons is the hardest way to beat Skyrim, so idea of mod itself looks pretty. But i guess the stats of the blade and spell damage should remain unchanged, it's kinda decent sword itself, but for an obvious reason. And there are a ton of mods already that offer toying with physics. Its always fancy and funny, but not for a real gameplay. So i guess all you have to do is to make a little optional in the download section.)
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Any idea to make it less powerful, how about magicka consumption ?
But honestly, Ro with it's "advanced" stagger seems balanced enough for me. Imagine, you stagger someone to knees from a distance, even some of them (blade's spell can hit multiple enemies as long as they are close to each other), then you go sprinting and land a perfect great critical charge with all the damage. That's the kind of gameplay i would like to test, especially with Requem or any other mod that is hard enough.
As a result - with RO you have trurly unique, ufesul blade which requres proper training, approach and timing. Good alternative for any 2H warrior. Choosing 2handed weapons is the hardest way to beat Skyrim, so idea of mod itself looks pretty.
But i guess the stats of the blade and spell damage should remain unchanged, it's kinda decent sword itself, but for an obvious reason.
And there are a ton of mods already that offer toying with physics. Its always fancy and funny, but not for a real gameplay.
So i guess all you have to do is to make a little optional in the download section.)