Dungeon is interesting and not linear. I have gotten bit bored on the standard nordic dungeons but combination of cave structures and nordic is nice idea. one problem though, with v1.2 at the solveig caverns(second level) all items are owned, even mushrooms and all the other growth ? If you pick a mushroom it is marked as stolen.
THIS! Very irritating until author either rectifies it or explains that`s a WAD and why. And in 1.2 it seems that the dungeon respawns on cell change, irrespectively of time passed. Very annoying for people using needs mods who may have to leave the dungeon half-way to recuperate. I`ve noticed that 1.2.1 has been released but placed as an older ver.
RIGHTY, tested 1.2.1 and one very good item still shows as stolen, others do not. I have an old and messed up Skyrim install that might explain this. I started a new playthrough to double-check the issue.
TES5Edit says that there are some undeleted navmeshes that cannot be deleted. Would you please check on this potential problem? Otherwise looks like a great mod!
When one master calls another master's piece errrr a masterpiece... I knew to hit the d/l button immediately. I'm glad I did! And there are some elements, of this excellent dungeon, that a newer player might miss.
*SPOILER* lol you killed me twice. The first, was the corner/tile trap. I had to smile... flying backwards... there wouldn't be enough time getting up. The second was more obvious but I couldn't stop it. I had over extended a corner and saw one of them getting ready to 'push' me into oblivion. I tried to correct my angle but ended up hitting just below the ledge... I was stuck with nothing to do but roleplay my fall "NOOO AAAaaaaaaHhhhhhh!!!"
I had fun swimming in the water and found that room to be amazing. I really liked how you made some cubbies... reminded me of a natural cave system. Your ledge work (rock and wood) was excellent in both how it snaked and in layers/elevations. And the waterfalls were very nice.
I did have a strange event. When first entering level 2, Vilja was like, "Oh, A Draugr crypt..." Like the AI had entered/detected a new system? Hard to say. I hadn't ever noticed her saying that inside of a dungeon before... but we are on a new version. I thought it funny.
Thank you for your effort on this great crypt/cave system Edolsian. I very much enjoyed it.
"Solveig" = snow, my first char was named this, spooky ; ) check the pic...http://skyrim.nexusmods.com/images/14221 it was my very first screenshot in SKYRIM . downloading ! endorsing !
Great design and lighting, dark where it should be and picturesque in others. Like Aenain01, I also experienced the same issues and; floating grass at the dungeon entry, reflection on water in the first area that was either red/green/yellow depending on angle (thought it may be my ENB but disabling it still showed the reflection).
The issues are very minor in comparison to the rest of the ruins and did not detract from how much I enjoyed this adventure.
Thank You for the endorsement, that makes the effort all more worth while! It's a strange thing on the reflections, I made sure that all of the lights were checked "not to reflect on water". Although I may have missed one some where. I'll look through them again, I want to have NO bugs in this level, that's just my thing, I hate buggy levels. Thank You again
30 comments
one problem though, with v1.2 at the solveig caverns(second level) all items are owned, even mushrooms and all the other growth ?
If you pick a mushroom it is marked as stolen.
THIS! Very irritating until author either rectifies it or explains that`s a WAD and why. And in 1.2 it seems that the dungeon respawns on cell change, irrespectively of time passed. Very annoying for people using needs mods who may have to leave the dungeon half-way to recuperate.
I`ve noticed that 1.2.1 has been released but placed as an older ver.
RIGHTY, tested 1.2.1 and one very good item still shows as stolen, others do not. I have an old and messed up Skyrim install that might explain this. I started a new playthrough to double-check the issue.
Otherwise beatifully made dungeon.
Rgds, Dan Hubert
*SPOILER*
lol you killed me twice. The first, was the corner/tile trap. I had to smile... flying backwards... there wouldn't be enough time getting up. The second was more obvious but I couldn't stop it. I had over extended a corner and saw one of them getting ready to 'push' me into oblivion. I tried to correct my angle but ended up hitting just below the ledge... I was stuck with nothing to do but roleplay my fall "NOOO AAAaaaaaaHhhhhhh!!!"
I had fun swimming in the water and found that room to be amazing. I really liked how you made some cubbies... reminded me of a natural cave system. Your ledge work (rock and wood) was excellent in both how it snaked and in layers/elevations. And the waterfalls were very nice.
I did have a strange event. When first entering level 2, Vilja was like, "Oh, A Draugr crypt..." Like the AI had entered/detected a new system? Hard to say. I hadn't ever noticed her saying that inside of a dungeon before... but we are on a new version. I thought it funny.
Thank you for your effort on this great crypt/cave system Edolsian. I very much enjoyed it.
Like Aenain01, I also experienced the same issues and; floating grass at the dungeon entry, reflection on water in the first area that was either red/green/yellow depending on angle (thought it may be my ENB but disabling it still showed the reflection).
The issues are very minor in comparison to the rest of the ruins and did not detract from how much I enjoyed this adventure.
Endorsed.