Could you write the exact enchantments and changes into description? I (and probably most of other people) would like to be able to decide if I need this or not before downloading and testing it.
This could be exactly what I've been looking for, but... you don't actually tell us what the enchantment changes are in the description. More powerful sounds good but exactly how much more powerful? And in the changed versions what New enchantments have been included and which Old ones have been taken off? I don't really want to go through the bother of downloading and installing and going to get this armor when it may turn out to not have the enchantment changes I was hoping to find. I really like the idea of what you've done here, thank you for sharing this, and your description is well organized, it just needs more specific details.
You don't even need to do the full dragonborn quest.
The blacksmith in raven rock is a brother to a guild member. Find him his pickaxe, then ask him about his shadow mark, and he asks you to help him
Help him and he gives you a key to a room in his house with a thieves guild stash including the armor.
Also if you wanted to add something you kind of already have, you could place unenchanted nightingale armor we can enchant ourselves in a chest in the nightagale hall.
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Do you think you can do the same for the thieves armor found in dragonborn? The blackguard armor?
The blacksmith in raven rock is a brother to a guild member. Find him his pickaxe, then ask him about his shadow mark, and he asks you to help him
Help him and he gives you a key to a room in his house with a thieves guild stash including the armor.
Also if you wanted to add something you kind of already have, you could place unenchanted nightingale armor we can enchant ourselves in a chest in the nightagale hall.
I assume this does not mess with any existing meshes or textures? It just adds extra sets with different abilities?