This Drop it somewhere (like Blackreach or Throat of the World) so we can have it earlier or even independent from being a Heavy Armor blacksmith!
Also: can there be an unenchanted version? It kind of makes it an everything-in-one too much, tool+tool+enchanted weapon. I wasn't even expecting it to have two enchantments or being just a little bit weaker-but-faster than a Dwemer War Axe.
And I think that to edit this properly, the animation for mining and woodcutting should be edited to use the Adze, but then every NPC would be wielding the Adze!
1- Love this mod and it has its place as a weapon until you get some real stuff like the Aetherial War Axe. http://www.nexusmods.com/skyrim/mods/23530/? This is the sweetest Dwemer equipment mod in history!
2- Can I pretty please know how to do a similar multi-tool mod? There's the perk overhaul Ordinator. That mod, under the Lockpick perks, lets people hack Dwemer Automatons to have them as followers (I recommend getting the Dwemer Sphere from the Aetherium Forge boss battle, that one is especially sturdy), and also allows you to repair said hacked bots with hammer strikes. BUT since the War Axe perks looked more attractive (and I already had the Adze to use but no decent hammer) I went for them so I'll have them for attack, but I can't lug a whole hammer around just to repair my robot The reason I want to know how this mod was done is to have a MACE weapon so it can repair the robot, while also holding the pickaxe + woodaxe combo minus the (for me) unnecessary enchantments. Just a " Dwemer Multi-Tool for Ordinator's Hotwired Automatons"
So I'm using Frostfall and I can't use a regular wooden axe unless it's in perfect condition when I have this mod installed. I assume I need to create a patch, but I"m still giving a heads up.
Is there perhaps a way to remove the fireball sound effect on equip? And if I want this axe to work with Frostfall, I'm assuming I load it before, am I correct?
As a wood axe, it functions flawlessly, and works perfectly alongside Dynamic Things. Unfortunately, not as a pickaxe. I was wondering if there'd be a way you and dominoid could release a patch that adds this to the pickaxe list for Dynamic Things? If so, that would be incredible. It's already my go-to weapon for my character, and it's so awesome to not have to drag an additional tool all around, but for now I am having to!
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if it doesnt, i feel like it should.
Throw it in a dwemer ruin somewhere and make us hunt for it!
Also: can there be an unenchanted version? It kind of makes it an everything-in-one too much, tool+tool+enchanted weapon.
I wasn't even expecting it to have two enchantments or being just a little bit weaker-but-faster than a Dwemer War Axe.
And I think that to edit this properly, the animation for mining and woodcutting should be edited to use the Adze, but then every NPC would be wielding the Adze!
1- Love this mod and it has its place as a weapon until you get some real stuff like the Aetherial War Axe.
http://www.nexusmods.com/skyrim/mods/23530/? This is the sweetest Dwemer equipment mod in history!
2- Can I pretty please know how to do a similar multi-tool mod? There's the perk overhaul Ordinator. That mod, under the Lockpick perks, lets people hack Dwemer Automatons to have them as followers (I recommend getting the Dwemer Sphere from the Aetherium Forge boss battle, that one is especially sturdy), and also allows you to repair said hacked bots with hammer strikes. BUT since the War Axe perks looked more attractive (and I already had the Adze to use but no decent hammer) I went for them so I'll have them for attack, but I can't lug a whole hammer around just to repair my robot
The reason I want to know how this mod was done is to have a MACE weapon so it can repair the robot, while also holding the pickaxe + woodaxe combo minus the (for me) unnecessary enchantments. Just a " Dwemer Multi-Tool for Ordinator's Hotwired Automatons"
Add me to the list that would like a un enchanted version. I try to avoid weapons enchantments, makes the game more challenging.
As a wood axe, it functions flawlessly, and works perfectly alongside Dynamic Things. Unfortunately, not as a pickaxe. I was wondering if there'd be a way you and dominoid could release a patch that adds this to the pickaxe list for Dynamic Things? If so, that would be incredible. It's already my go-to weapon for my character, and it's so awesome to not have to drag an additional tool all around, but for now I am having to!
Keep up the awesome work!