Skyrim

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Oriviath

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Oriviath

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9 comments

  1. biggestmexican
    biggestmexican
    • member
    • 3 kudos
    Thanks for the mod.
    What's the new regeneration rate for Wind Walker?
  2. biggestmexican
    biggestmexican
    • member
    • 3 kudos
    Thanks for the mod.
    What's the new regeneration rate for Wind Walker?
  3. DarkFireTim
    DarkFireTim
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    • 0 kudos
    If you use the armor sets that use more than the basic four slots to wear 4 light and 4 heavy pieces do you get both bonuses? Also what happens if you wear more than four pieces of light or heavy armor, do the perks continue to scale or do they stop at 4 pieces?
    1. Oriviath
      Oriviath
      • supporter
      • 2 kudos
      The only perks which can work alongside the opposite armor type are the Wind Walker and Cushioned perks. For those you would get both bonuses, however for all other perks your bonuses would be lost. For Custom Fit and Well Fitted, as soon as you equip a piece of armor that belongs to the opposite type, the bonus is lost for both types.

      I think that might present a problem actually. I made the mod with vanilla in mind, so the bonuses actually wont work if you have more than 4 pieces equipped. I'll make an updated version for this - however it will not scale any further than 4 pieces of armor (Just for balance purposes).

      Thanks for bringing that to mind though!

      <Update> I've added the fix.
    2. DarkFireTim
      DarkFireTim
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      • 0 kudos
      No problem, I'm glad my rambling sleep deprived thoughts were a help. b^_^
  4. exploiteddna
    exploiteddna
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    • 106 kudos
    nice man. i made a plugin that basically removed the need to wear a helmet from all the perks that require it (for myself, didnt publish it). this is a great idea and makes a lot more sense in terms of realism... so i may have to "merge" the two
    anyways, this is good work.
    1. Oriviath
      Oriviath
      • supporter
      • 2 kudos
      Yeah, my first idea was very similar - but I like the whole immersion jig, so I decided to step up the mechanics of the Perks.
      Thanks for the feedback!
  5. ManleySteele
    ManleySteele
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    • 6 kudos
    Someone needs to rearrange the three speak perks; Bribe, Persuade and Intimidate. At the least Intimidate should come before Persuade. I really feel that Intimidate should be first, Bribe second and Persuade last, based on real life. Perhaps all the orders should be supported, just to give the player the choice of which he uses. Just an idea.
    1. Oriviath
      Oriviath
      • supporter
      • 2 kudos
      I was thinking of doing something like that, however my CK crashes whenever I try to edit the actually Perk Trees, so that particular idea may just take some time.

      I'm with you on the order of them though - I dislike having to be a silver-tongue in order for my obvious brutish appearance to have any affect.
      If anything, I might overhaul the Speech tree once I fix my crash.